Route Planner OXP

Discussion and information relevant to creating special missions, new ships, skins etc.

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Cody
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Re: Route Planner OXP

Post by Cody »

Alnivel wrote: Thu Jun 16, 2022 5:32 pm
I figured out how to make direct links from Dropbox that work with EM [...] The extension should now be available for download through Manager.
Well done - it is indeed available from the manager. I'm surprised by Box - I've been using the free package for years.
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Re: Route Planner OXP

Post by Alnivel »

Cholmondely wrote: Thu Jun 16, 2022 5:31 pm
Sir Alnivel - what sort of game do you play?

How many OXP's do you fly with - and which are your favourites?

And what changes would you dearly like to see made available?
Well, actually I don't even play much, just sporadically get caught up in random game.

I relatively recently reinstalled Oolite after almost 2 years breack, so I didn't have a lot of packages: mostly cosmetic ones and those that add some little thing to the world, so that there would be something to rediscover when you already forget about them. Of those that change the gameplay, I can only note those that slightly equalize the bots with the player both in their favor and vice versa; and Ship Configuration, one of my favorite OXPs, which doesn't let you easily turn into a universal ubership.

As for the changes, probably those that are aimed at the convenience of the game interface and control in general. It's very uneven in Oolite: even the basic stuff, while mostly well done, some of it is confusing or not there at all.
It would also be nice to see small events that happen here and there but add life to the world.
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Re: Route Planner OXP

Post by Cholmondely »

Alnivel wrote: Thu Jun 16, 2022 8:03 pm
...It's very uneven in Oolite: even the basic stuff, while mostly well done, some of it is confusing or not there at all.
It would also be nice to see small events that happen here and there but add life to the world.
Any chance of some examples of the sort of thing you mean?
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Route Planner OXP

Post by Cholmondely »

Alnivel wrote: Thu Jun 16, 2022 5:32 pm
Cody wrote: Thu Jun 16, 2022 5:17 pm
And as Murgh says, many of us use Box (which I think still offers free packages).
Sadly, but it looks like they offer storage for free, but direct links is for premium users only. Anyway, I figured out how to make direct links from Dropbox that work with EM, at least for now. The extension should now be available for download through Manager.
Cody wrote: Thu Jun 16, 2022 5:40 pm
Well done - it is indeed available from the manager. I'm surprised by Box - I've been using the free package for years.
Surely this is another example of the truth of the Dogmatic (lobstermatic?) Principle of the Degeneration of the Generations as espoused by the Witchspace Lobster? As we slide down the hillside on rollerskates to the chasm of oblivion...
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Route Planner OXP

Post by Alnivel »

Cholmondely wrote: Thu Jun 16, 2022 8:14 pm
Alnivel wrote: Thu Jun 16, 2022 8:03 pm
...It's very uneven in Oolite: even the basic stuff, while mostly well done, some of it is confusing or not there at all.
It would also be nice to see small events that happen here and there but add life to the world.
Any chance of some examples of the sort of thing you mean?
Sorry for the late reply, the exams came unexpectedly.

I can't say that I have any concrete vision. Mostly it just doesn't feel the way it should.

One of the problems that I can somehow pick out is the use of in-flight equipment, in particular its selection by scrolling through the list. Because of this reason, out of all the many, I usually use only Broadcast Messages and only the option to target the author of the last message. It would be great to be able to assign individual equipment or groups of them to other keys.

About "small events":
I will say for my favorite activity - performing passenger contracts: I would like it not to be a constant "take the body here, bring it there" (although in life, perhaps, it is), but at times it turned out to be a separate small story or had consequences (even if only in the news release or email).
There are already quite a few oxp who do this (I was incredibly happy to see for the first time that one container of slaves that was accidentally encountered among a pile of wreckage and given to the authorities led to a letter of thanks), but I would like to see more like this.
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Re: Route Planner OXP

Post by Cholmondely »

Alnivel wrote: Wed Jun 22, 2022 4:16 pm
I can't say that I have any concrete vision. Mostly it just doesn't feel the way it should.

One of the problems that I can somehow pick out is the use of in-flight equipment, in particular its selection by scrolling through the list. Because of this reason, out of all the many, I usually use only Broadcast Messages and only the option to target the author of the last message. It would be great to be able to assign individual equipment or groups of them to other keys.

About "small events":
I will say for my favorite activity - performing passenger contracts: I would like it not to be a constant "take the body here, bring it there" (although in life, perhaps, it is), but at times it turned out to be a separate small story or had consequences (even if only in the news release or email).
There are already quite a few oxp who do this (I was incredibly happy to see for the first time that one container of slaves that was accidentally encountered among a pile of wreckage and given to the authorities led to a letter of thanks), but I would like to see more like this.
Phkb has been working on assigning equipment to other keys. See [https://bb.oolite.space/viewtopic.ph ... 26#p278126 In-game keyboard configuration] (2021) & Milo's code for adding two more fast activation keys.

And I'm sure you already know about Phkb's Enhanced Passenger Contracts.

Have you tried any of the missions oxp's?
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Route Planner OXP

Post by Alnivel »

Cholmondely wrote: Sun Jun 26, 2022 1:25 pm
And I'm sure you already know about Phkb's Enhanced Passenger Contracts.
I had already looked at it once, but something did not suit me, so I, probably unfairly, did not even try it. Probably worth giving it another chance.
Cholmondely wrote: Sun Jun 26, 2022 1:25 pm
Have you tried any of the missions oxp's?
Well, I've installed a couple of them but haven't gotten to them yet.
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Re: Route Planner OXP

Post by Alnivel »

Version 0.3
  • Fixed script names to be less generic
  • Fixed several issues with user waypoint markers
  • Fixed notifications about reached waypoints, now they correctly says about the type of waypoint and need for docking
  • Added notification about reaching the last planned waypoint and about waypoints that lie on the current route
Download link: https://www.dropbox.com/s/sc0ncl2bil8fc ... 3.oxz?dl=1
Also available for download via Extension Manager
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