(Release) Manual Witchspace Alignment

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Cmd. Cheyd
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Re: (Release) Manual Witchspace Alignment

Post by Cmd. Cheyd »

Also, it's been a while since I messed with it, but I seem to remember being pretty clear on the fact that the ANC OXP would change default behavior as an immersion element, and actually purchasing the ANC in-game item yielded the benefits.
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Re: (Release) Manual Witchspace Alignment

Post by phkb »

A small but important update for the MWA - now, if the system you're in has gone nova, an "Emergency alignment" protocol will engage that means you won't need to align to a beacon to jump. You might take some damage at the other end, though.

I've also create a [EliteWiki] wiki page for the OXP as well. Because reasons. :D
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Re: (Release) Manual Witchspace Alignment

Post by Milo »

Initiating a jump from interstellar space:

Code: Select all

Exception: TypeError: targetPosVector is undefined
    Active script: Deep_Horizon_Adv_Nav_Comp 1.0.4
    Deep_Horizon_Adv_Nav_Comp_World.js, line 354:
    	var v = targetPosVector.subtract(player.ship.position).direction();
I realize this isn't that OXP, but since you're overriding parts of it, maybe you can also patch this one?
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Re: (Release) Manual Witchspace Alignment

Post by phkb »

I can certainly patch it, but at the moment I can't reproduce it. What were the conditions at the time? Where were you, and what was your target system?
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Re: (Release) Manual Witchspace Alignment

Post by Milo »

I think I was between Esbeus and Xexedi jumping to Xexedi. However, after reporting this I jumped out of interstellar space again and didn’t get this error, so it seems to be more subtle than I originally thought. I think the first time I chained a couple of misjumps, if that makes a difference.
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Re: (Release) Manual Witchspace Alignment

Post by Redspear »

Finally gave this a try and I think it's great. Well done!

However, what with my being the tinkering sort that I am, I did find one minor annoyance and have a suggestion...

The 'directions' for aligning with the target are a little clunky IMHO and I thought that an obvious alternative might be to use the compass (a "H" target perhaps?). If the compass requires an actual target then you could 'fake' a tiny beacon at some inordinate distance for it to 'lock on' to.

As it is, I find it like a slightly annoying 'mini-game' before one gets to a really well made and immersive piece of presentation.

Maybe others will disagree with my opinion on that but in any case it's a great idea, well made.
Thanks.
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Re: (Release) Manual Witchspace Alignment

Post by Cody »

Is anyone else getting this when trying to access Cheyd's Deep Horizon site?
403 - Forbidden: Access is denied.
You do not have permission to view this directory or page using the credentials that you supplied.
If so, I'll email him,
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Re: (Release) Manual Witchspace Alignment

Post by Old Murgh »

Cody wrote: Fri May 27, 2022 8:53 pm
Is anyone else getting this when trying to access Cheyd's Deep Horizon site?
403 - Forbidden: Access is denied.
You do not have permission to view this directory or page using the credentials that you supplied.
If so, I'll email him,
Yes, on the root URL but not http://deephorizonindustries.com/default.html or the others.
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Re: (Release) Manual Witchspace Alignment

Post by Cody »

Thanks, young'un! Got what I wanted - if it's still playing up tomorrow, I'll email him.
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Re: (Release) Manual Witchspace Alignment

Post by Old Murgh »

Cody wrote: Fri May 27, 2022 9:07 pm
Thanks, young'un!
[ruborizado] :oops:
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Re: (Release) Manual Witchspace Alignment

Post by Cody »

<grins>

Sorry for the digression, phkb, but it seemed like an appropriate thread, as it reminded me of Cheyd's Emergency Witchspace Initiator.
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Re: (Release) Manual Witchspace Alignment

Post by phkb »

Cody wrote: Fri May 27, 2022 10:01 pm
Sorry for the digression, phkb, but it seemed like an appropriate thread, as it reminded me of Cheyd's Emergency Witchspace Initiator.
All good. I don’t mind the occasional digression!
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Re: (Release) Manual Witchspace Alignment

Post by phkb »

Redspear wrote: Fri May 27, 2022 7:48 pm
The 'directions' for aligning with the target are a little clunky IMHO and I thought that an obvious alternative might be to use the compass (a "H" target perhaps?). If the compass requires an actual target then you could 'fake' a tiny beacon at some inordinate distance for it to 'lock on' to.
You get that experience after you purchase the ASC. Before that, and always in Interstellar space, you get the messages instructing alignment.
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Re: (Release) Manual Witchspace Alignment

Post by Redspear »

phkb wrote: Fri May 27, 2022 10:21 pm
You get that experience after you purchase the ASC. Before that, and always in Interstellar space, you get the messages instructing alignment.
Fair enough :D
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Re: (Release) Manual Witchspace Alignment

Post by NorthenderPNE »

Hi, I got this error in Trunk and it's never appeared before and I've played a lot lately.

Code: Select all

20:09:03.320 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (ManualWitchspaceAlignment 2.6): TypeError: targetPosVector is undefined
Just the one line, that's it. :wink:
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