(Release) Manual Witchspace Alignment
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- Cmd. Cheyd
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Re: (Release) Manual Witchspace Alignment
Also, it's been a while since I messed with it, but I seem to remember being pretty clear on the fact that the ANC OXP would change default behavior as an immersion element, and actually purchasing the ANC in-game item yielded the benefits.
Find my OXP's at:
Deep Horizon Industries - Your Planet Our Design
Deep Horizon Industries - Your Planet Our Design
- phkb
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Re: (Release) Manual Witchspace Alignment
A small but important update for the MWA - now, if the system you're in has gone nova, an "Emergency alignment" protocol will engage that means you won't need to align to a beacon to jump. You might take some damage at the other end, though.
I've also create a wiki page for the OXP as well. Because reasons.
I've also create a wiki page for the OXP as well. Because reasons.
Re: (Release) Manual Witchspace Alignment
Initiating a jump from interstellar space:
I realize this isn't that OXP, but since you're overriding parts of it, maybe you can also patch this one?
Code: Select all
Exception: TypeError: targetPosVector is undefined
Active script: Deep_Horizon_Adv_Nav_Comp 1.0.4
Deep_Horizon_Adv_Nav_Comp_World.js, line 354:
var v = targetPosVector.subtract(player.ship.position).direction();
- phkb
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Re: (Release) Manual Witchspace Alignment
I can certainly patch it, but at the moment I can't reproduce it. What were the conditions at the time? Where were you, and what was your target system?
Re: (Release) Manual Witchspace Alignment
I think I was between Esbeus and Xexedi jumping to Xexedi. However, after reporting this I jumped out of interstellar space again and didn’t get this error, so it seems to be more subtle than I originally thought. I think the first time I chained a couple of misjumps, if that makes a difference.
- Redspear
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Re: (Release) Manual Witchspace Alignment
Finally gave this a try and I think it's great. Well done!
However, what with my being the tinkering sort that I am, I did find one minor annoyance and have a suggestion...
The 'directions' for aligning with the target are a little clunky IMHO and I thought that an obvious alternative might be to use the compass (a "H" target perhaps?). If the compass requires an actual target then you could 'fake' a tiny beacon at some inordinate distance for it to 'lock on' to.
As it is, I find it like a slightly annoying 'mini-game' before one gets to a really well made and immersive piece of presentation.
Maybe others will disagree with my opinion on that but in any case it's a great idea, well made.
Thanks.
However, what with my being the tinkering sort that I am, I did find one minor annoyance and have a suggestion...
The 'directions' for aligning with the target are a little clunky IMHO and I thought that an obvious alternative might be to use the compass (a "H" target perhaps?). If the compass requires an actual target then you could 'fake' a tiny beacon at some inordinate distance for it to 'lock on' to.
As it is, I find it like a slightly annoying 'mini-game' before one gets to a really well made and immersive piece of presentation.
Maybe others will disagree with my opinion on that but in any case it's a great idea, well made.
Thanks.
- Cody
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Re: (Release) Manual Witchspace Alignment
Is anyone else getting this when trying to access Cheyd's Deep Horizon site?
If so, I'll email him,403 - Forbidden: Access is denied.
You do not have permission to view this directory or page using the credentials that you supplied.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: (Release) Manual Witchspace Alignment
Yes, on the root URL but not http://deephorizonindustries.com/default.html or the others.
I was young, I was naïve. Jonny Cuba made me do it!
- Cody
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Re: (Release) Manual Witchspace Alignment
Thanks, young'un! Got what I wanted - if it's still playing up tomorrow, I'll email him.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: (Release) Manual Witchspace Alignment
I was young, I was naïve. Jonny Cuba made me do it!
- Cody
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Re: (Release) Manual Witchspace Alignment
<grins>
Sorry for the digression, phkb, but it seemed like an appropriate thread, as it reminded me of Cheyd's Emergency Witchspace Initiator.
Sorry for the digression, phkb, but it seemed like an appropriate thread, as it reminded me of Cheyd's Emergency Witchspace Initiator.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- phkb
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Re: (Release) Manual Witchspace Alignment
All good. I don’t mind the occasional digression!
- phkb
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Re: (Release) Manual Witchspace Alignment
You get that experience after you purchase the ASC. Before that, and always in Interstellar space, you get the messages instructing alignment.Redspear wrote: ↑Fri May 27, 2022 7:48 pmThe 'directions' for aligning with the target are a little clunky IMHO and I thought that an obvious alternative might be to use the compass (a "H" target perhaps?). If the compass requires an actual target then you could 'fake' a tiny beacon at some inordinate distance for it to 'lock on' to.
- Redspear
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Re: (Release) Manual Witchspace Alignment
Fair enough
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- Deadly
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Re: (Release) Manual Witchspace Alignment
Hi, I got this error in Trunk and it's never appeared before and I've played a lot lately.
Just the one line, that's it.
Code: Select all
20:09:03.320 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (ManualWitchspaceAlignment 2.6): TypeError: targetPosVector is undefined