Ships and cargopods obey different laws

General discussion for players of Oolite.

Moderators: winston, another_commander

ralph_hh
---- E L I T E ----
---- E L I T E ----
Posts: 297
Joined: Tue Nov 11, 2014 12:42 pm
Location: Germany

Re: Ships and cargopods obey different laws

Post by ralph_hh »

Jona wrote:
The physics seem to be good (at least it sounds good to me!) but is there a way to calm it down a bit? I tend to play Oolite in short sessions slotted in between family, work and other stuff and while it is often very therapeutic to take out my stress on a lonely python or two, rounding up all the cargo afterwards can be very time consuming as I chase around after them. More often than not I end up ignoring anything moving at a high velocity - in game it wouldn't make much sense to do this, but I just don't have the (real) time to maximise the profits from my moments of piracy ... it seemed easier first time round in Elite (or perhaps I just didn't have kids then)
Sounds incredibly familiar. Every word of it...
User avatar
Yah-Ta-Hey
---- E L I T E ----
---- E L I T E ----
Posts: 333
Joined: Thu Feb 24, 2011 2:31 am
Location: Traversing new opportunities in space

Re: Ships and cargopods obey different laws

Post by Yah-Ta-Hey »

Yup... there are a LOT of Science type people here... just don't let the science get in the way of the fun... it is easy to get wrapped around the axle and try to make the game "better" while it takes the fun away... I would rather be blasting a target then worrying about the x-y-z coordinates of myself in relation to the x-y-z coordinates of my missle and how it will reach it's target in another x-y-z plane.

There is a magic word that you will see often that explains away all the "deep physics" and that is "Handwavium".

Actually it is a pretty powerful tool for explaining the unexplainable and allowing you to get on with the game.
Bartle tester says while I am drinking evil juice, I am: 80% killer/ 80 % achiever/ 33% explorer and 0% socializer.
Post Reply