Ships and cargopods obey different laws
Moderators: winston, another_commander
Ships and cargopods obey different laws
When I stop accelerating, my ship comes to a stop. When a ship breaks up in front of me (can't figure out why they do that ) the cargo pods keep zooming along and I need to use fuel injection to catch up with them.
Should they not ultimately come to a stop, or at least slow down?
Incidentally it seems to me that in v1.80 cargopods zoom around faster than they used to.
Should they not ultimately come to a stop, or at least slow down?
Incidentally it seems to me that in v1.80 cargopods zoom around faster than they used to.
- Disembodied
- Jedi Spam Assassin
- Posts: 6885
- Joined: Thu Jul 12, 2007 10:54 pm
- Location: Carter's Snort
Re: Ships and cargopods obey different laws
Ships are powered with non-Newtonian drives, cargopods aren't. Your ship's engines grip the fabric of spacetime, dragging it in the front and squirting it out the back, resulting in the wakes of disturbed spacetime that you see emerging from the nacelles (well, actually you're seeing Cherenkov radiation from virtual particles that are briefly travelling faster than light in the local medium, but poh-TAY-toh, poh-TAH-toh ). Once ejected from a ship's drive bubble, though, cargopods and wreckage are purely Newtonian and ballistic.
- Yah-Ta-Hey
- ---- E L I T E ----
- Posts: 333
- Joined: Thu Feb 24, 2011 2:31 am
- Location: Traversing new opportunities in space
Re: Ships and cargopods obey different laws
I have noticed that also but when I chase the pods, they will randomly change directions making the scoop a space rodeo. Sometimes I just cannot catch them even on injectors. that is what makes life interesting out here in the outback of space.
Bartle tester says while I am drinking evil juice, I am: 80% killer/ 80 % achiever/ 33% explorer and 0% socializer.
Re: Ships and cargopods obey different laws
@disembodied
Nice one! A superb explanation possibly deserving a noobel prize.
Nice one! A superb explanation possibly deserving a noobel prize.
Re: Ships and cargopods obey different laws
@Yah-Ta-Hey
I don't know if the cargopods change direction or I do, chasing them down. Like you say, it's a space rodeo. However I think that they are in fact Newtonian but I come at each one from a different direction.
I don't know if the cargopods change direction or I do, chasing them down. Like you say, it's a space rodeo. However I think that they are in fact Newtonian but I come at each one from a different direction.
Re: Ships and cargopods obey different laws
Yes. They pick up the momentum from their former ship more reliably now.davcefai wrote:Incidentally it seems to me that in v1.80 cargopods zoom around faster than they used to.
It's not random - your scoop is attempting to capture the pod, which changes its velocity. If you approach it at the wrong angle or speed, though, you can end up adding to rather than subtracting from its velocity, and slingshot it clear. Once your scoop activates, slow down and avoid sharp turns if possible.Yah-Ta-Hey wrote:I have noticed that also but when I chase the pods, they will randomly change directions making the scoop a space rodeo.
- Yah-Ta-Hey
- ---- E L I T E ----
- Posts: 333
- Joined: Thu Feb 24, 2011 2:31 am
- Location: Traversing new opportunities in space
Re: Ships and cargopods obey different laws
Thanks for the clarification... that certainly makes sense.
Bartle tester says while I am drinking evil juice, I am: 80% killer/ 80 % achiever/ 33% explorer and 0% socializer.
- Diziet Sma
- ---- E L I T E ----
- Posts: 6312
- Joined: Mon Apr 06, 2009 12:20 pm
- Location: Aboard the Pitviper S.E. "Blackwidow"
Re: Ships and cargopods obey different laws
Even with 1.77.1, this was my normal approach.. the scoop seemed to have a much better chance of "grabbing" the pod, if I did so.cim wrote:Once your scoop activates, slow down and avoid sharp turns if possible.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
- Eric Walch
- Slightly Grand Rear Admiral
- Posts: 5536
- Joined: Sat Jun 16, 2007 3:48 pm
- Location: Netherlands
Re: Ships and cargopods obey different laws
Killing enemies with cargo by this slingshot mechanism is mentioned before by several players. Although nobody could proof with a screenshot, that he killed a pirate that way.cim wrote:…If you approach it at the wrong angle or speed, though, you can end up adding to rather than subtracting from its velocity, and slingshot it clear.
UPS-Courier & DeepSpacePirates & others at the box and some older versions
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: Ships and cargopods obey different laws
You can certainly slingshot pods around, but as for aiming one effectively... it'd need perfect timing and luck, I reckon.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- spud42
- ---- E L I T E ----
- Posts: 1576
- Joined: Wed Mar 26, 2014 10:11 am
- Location: Brisbane,Australia
Re: Ships and cargopods obey different laws
or a large bunch of pirates to aim at....
Arthur: OK. Leave this to me. I'm British. I know how to queue.
OR i could go with
Arthur Dent: I always said there was something fundamentally wrong with the universe.
or simply
42
OR i could go with
Arthur Dent: I always said there was something fundamentally wrong with the universe.
or simply
42
Re: Ships and cargopods obey different laws
You've a better chance dropping a LOT of pods than trying to use the scoop to aim one at a pirate. But as far as I know, you're not allowed to drop pods while injecting faster than normal max speed.
Re: Ships and cargopods obey different laws
The physics seem to be good (at least it sounds good to me!) but is there a way to calm it down a bit? I tend to play Oolite in short sessions slotted in between family, work and other stuff and while it is often very therapeutic to take out my stress on a lonely python or two, rounding up all the cargo afterwards can be very time consuming as I chase around after them. More often than not I end up ignoring anything moving at a high velocity - in game it wouldn't make much sense to do this, but I just don't have the (real) time to maximise the profits from my moments of piracy ... it seemed easier first time round in Elite (or perhaps I just didn't have kids then)Disembodied wrote:Ships are powered with non-Newtonian drives, cargopods aren't. Your ship's engines grip the fabric of spacetime, dragging it in the front and squirting it out the back, resulting in the wakes of disturbed spacetime that you see emerging from the nacelles (well, actually you're seeing Cherenkov radiation from virtual particles that are briefly travelling faster than light in the local medium, but poh-TAY-toh, poh-TAH-toh ). Once ejected from a ship's drive bubble, though, cargopods and wreckage are purely Newtonian and ballistic.
- Disembodied
- Jedi Spam Assassin
- Posts: 6885
- Joined: Thu Jul 12, 2007 10:54 pm
- Location: Carter's Snort
Re: Ships and cargopods obey different laws
It won't do much about the high-speed pods, but you might be in the market for the [wiki]Cargo Shepherd OXP[/wiki] ...
- Diziet Sma
- ---- E L I T E ----
- Posts: 6312
- Joined: Mon Apr 06, 2009 12:20 pm
- Location: Aboard the Pitviper S.E. "Blackwidow"
Re: Ships and cargopods obey different laws
Heh.. every time I see a reference to that, it reminds me of the Commander (forget who) who tweaked his to make it a bit stronger and attract more objects.. only to discover he'd created a mini black hole..Disembodied wrote:It won't do much about the high-speed pods, but you might be in the market for the [wiki]Cargo Shepherd OXP[/wiki] ...
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied