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Re: Hiring crew oxp
Posted: Wed Jul 23, 2014 2:10 am
by mossfoot
Paradox wrote:
The problem with doing it this way (starts at 100%, degrades as crew is lost.) is that it forces the Elite Purists to use crews as well. Everyone will have to have a "crew" if they want their ships at 100%. Make it an upgrade however, and only those who wish it, need download it...
Don't see why - if its an OXP it's going to affect the core game after the fact so those who don't have the OXP don't need to hire a crew.
Re: Hiring crew oxp
Posted: Wed Jul 23, 2014 2:30 am
by mossfoot
Paradox wrote:Cmdr Wyvern wrote:Kraits, Mambas, Sidewinders. Geckos, Cobra 1s, are small, single-seat fighters. Of those only the cobra 1 is known to mount a witchdrive.
Cobra 3s, Asps, possibly Adders are two-seaters; A co-pilot is optional in a Cobra 3 and maybe Adders, mandatory in Asps.
For heavier ships, I point you to the Elite manual which listed all the ships ingame, including stats and crew.
As a sidenote, in FFE they wouldn't let you launch without hiring crew. Said crew didn't do anything, except collect a paycheck every week of flight time.
But you are only talking about core ships... There are those of us who prefer the more "modern" ship designs ala oxps, and have plenty of room for a crew! };]
Not to mention it wouldn't be the first OXP that messes with aspects of the established fiction
Me, I look to the fact that most ships have a co-pilot. Airplanes, helicopters... A dedicated fighter I can see as having a single pilot, but anything that is meant to carry cargo is probably going to have a copilot.
But I am just spitballing here anyway. Hoping someone will be inspired to take it on (and the Pimp my ride idea
)
Re: Hiring crew oxp
Posted: Wed Jul 23, 2014 4:30 am
by Neelix
While I like the idea of having a crew, It's more for the immersion factor than any particular benefits they might bring.. As such I'd really like to see an OXP that just features internal comms from the crew on the comms channel...
Damage reports in colourful language from the engineering officer.... Remarks about marksmanship from the weapons officer, that kind of thing.
Perhaps allow the pilot to pick his crew based on their personalities from the interface screen before setting out...
- Neelix