Seems like a case of Elmuh Fudd Syndwome.Keeper wrote:Note that half the station is black because of a typo in the shipdata-overrides.plist on line 296. You have "wight_wing" instead of "right_wing".

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Seems like a case of Elmuh Fudd Syndwome.Keeper wrote:Note that half the station is black because of a typo in the shipdata-overrides.plist on line 296. You have "wight_wing" instead of "right_wing".
Keeper wrote:Note that half the station is black because of a typo in the shipdata-overrides.plist on line 296. You have "wight_wing" instead of "right_wing".
Commander McLane wrote:Seems like a case of Elmuh Fudd Syndwome.
You know, I have -- twice -- sung the "Red Rose Rag" as Elmer Fudd, on stage in front of hundreds of people...Seems like a case of Elmuh Fudd Syndwome. :mrgreen:
Ah, I had previously done that in my own installation. It was when looking through the Rescue Stations shipdata that I first saw reference to a Monitor II, and is why I made a Monitor II in my overhaul of the Staer9 shipset!* Added references to Staer9's shipset, ...
Wasn't this something that happened to your constore escots too? Is it a core game problem, trunk problem or custom ai problem? Haven't touched the AIs of this oxp.Keeper wrote:Just watched a few RRS ships launch from the main system station, turn around to meet up with their mothership, and crash into the station. As I was running 1.79 I got some comms messages from them as they died.
Looks like it's a trunk problem, as cim mentioned, and it was just a coincidence that I only saw it with an RRS group. It isn't the same as the suicidal constore hauler I experienced, as that was heading toward the station and smashed into it rather than begin the docking procedure. That seems to have been a fluke as I haven't seen it happen again, though I am now adjusting range values to try to mitigate it (I saw one hauler stop just seconds before hitting a constore). (While I'm at it, I'm adding support for cim's Escort Formations OXP and a few other things too.)spara wrote:Wasn't this something that happened to your constore escots too? Is it a core game problem, trunk problem or custom ai problem?
Thanks for reporting, corrected nowJD wrote:I think the ReadMe is out of step with the oxp...
And thanks for these too, don't really see how I have missed theseStormrider wrote:21:36:12.892 [shipData.load.begin]: Loading ship data.
21:36:13.392 [shipData.load.error]: ***** ERROR: the shipdata.plist entry "rrsfl_asteroid_sidewinder_lights" specifies no roles.
21:36:13.394 [shipData.load.error]: ***** ERROR: the shipdata.plist entry "rrsfl_asteroid_sidewinder_shaders" specifies no roles.
21:36:14.437 [script.javascript.init]: JavaScript reset successful.
21:36:14.828 [script.load.world.listAll]: Loaded 128 world scripts:
hey i just saw this in my latest log thought you'd like to know