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Posted: Thu Feb 23, 2006 5:29 pm
by JensAyton
For the anti-missile system, or the Behemoth using its turrets as point-defence, would require AIs to be able to reevaluate targets and lock onto the highest priority on short order. Not impossible, but I don’t think the current implementation can do it.

Posted: Sun Feb 26, 2006 4:03 pm
by Arexack_Heretic
hmmm...

Code: Select all

GLOBAL
 ENTER: setStateTo: IDLE

IDLE
 CONDITION_RED: setStateTo: FLAK
 INCOMING_MISSILE: setStateTo: FLAK
 ATTACKED: setStateTo: FLAK
 UPDATE: performTumble, pauseAI: 5

FLAK
 INCOMING_MISSILE : setTargetToPrimaryTarget, performAttack
 ATTACKED : setTargetToPrimaryTarget, setStateTo: SECONDARY
 TARGET_FOUND: setTargetToFoundTarget, performAttack
 UPDATE: scanForShip: missile
 NO_TARGET_FOUND: setStateTo: SECONDARY 

SECONDARY:
 UPDATE: scanForShip: hostile
 TARGET_FOUND: setTargetToFoundTarget, performAttack
 INCOMING_MISSILE : setTargetToPrimaryTarget, performAttack,  setStateTo: FLAK
 ATTACKED : setTargetToPrimaryTarget, performAttack
 NO_TARGET_FOUND: setStateTo: IDLE
something like that?

Posted: Thu Mar 02, 2006 9:41 am
by leadslug
The Phoenix AAM that equipped US Navy Tomcats had a home on ECM function, and also there is ALARM/HARM anti-radiation missiles.

so can this be incorporated this into Oolite?

Launch Anti ECM/ALARM missile. The missiles coasts away in general direction of target. Any target that either illuminates launch ship with a target scanner or initates an ECM device becomes the missile's target.

Only escape, move out of vinicity or missile's homing range. If none of the above are achived within a predetermined time then missile self destructs.

Good cheer
Leadslug

Posted: Wed Mar 08, 2006 11:15 pm
by ovvldc
leadslug wrote:
The Phoenix AAM that equipped US Navy Tomcats had a home on ECM function, and also there is ALARM/HARM anti-radiation missiles.
Except that in Oolite, ECM is not on all of the time, so a lock of an ECM seeker would be lost. Furthermore, this type of missile would not work against flak point defenses, as described above.

The point about radar homing missiles might be moot. All ships have scanners, and wether a missile locks on to an exhaust trail, scanner illumination from outside, or rides to the scanner source - it still ends up with the target ship. It doesn't say in the wiki which homing method is used, and it probably will not add much to gameplay if this is made explicit.

But anyone is free to disagree with me ;).

Best wishes,
Oscar

Posted: Fri Mar 10, 2006 1:44 pm
by JensAyton
The ECM in Oolite really ought to be called an EMP.

Posted: Fri Mar 10, 2006 2:02 pm
by Evil Juice
What about the possibility to launch a decoy target...

Posted: Mon Apr 17, 2006 4:34 am
by Draconic74
Ahruman wrote:
The ECM in Oolite really ought to be called an EMP.
except that EMP knocks out all electrical equipment. that means your ship and others. ECM just sends out a command to detonate.

i have an idea for a change on missiles. even when a missile explodes, it would have shrapnel. when a missile is ECMed, it should at least detonate in a larger feild. that way close targets couldbe hit.

new missile idea: Lightning Rocket. incredibly high speed, non-homing rocket which does less damage than a missile. Cheaper, too. it would travel at about 40 times as fast as a ship, ensuring that you would almost always hit whatever you aimed at as long as it isnt fuel injecting and turning.

edit: a decoy target could be like the robot ships that are released from thargoid warships.

Posted: Mon Apr 17, 2006 10:14 am
by JensAyton
Draconic74 wrote:
Ahruman wrote:
The ECM in Oolite really ought to be called an EMP.
except that EMP knocks out all electrical equipment. that means your ship and others. ECM just sends out a command to detonate.
Bah. There are EMP-hardened missiles in the game; it’s reasonable to assume the much bigger ships are also hardened, only more so. Maybe stupidly small ones like the Whitetail should be succeptible, though… :-)

Posted: Mon Apr 17, 2006 9:59 pm
by Draconic74
Bah. There are EMP-hardened missiles in the game; it’s reasonable to assume the much bigger ships are also hardened, only more so. Maybe stupidly small ones like the Whitetail should be succeptible, though… :-)[/quote]

yes, but EMP hardening means no antennas. alternately, you could enclose whatever it is in a steel or copper box that has no seams at about $1000/sq ft (1986 US Dollars). or, everything can be made to withstand higher currents of electricity. unfortunately, in testing, this turned out in many failures of equipment. this has got to mean the EMP and ECM are very different. ECM just sends a detonation signal, or a signal that fakes that the missile hit something, and ECM-Hardened missiles just ignore the signal. so unless you want to make huge boxes for ships, or get rid of the antennas, EMP-hardening dosent work. ECM is most definently different.

all the info:

http://www.geocities.com/capecanaveral/5971/emp.html

Posted: Tue Apr 18, 2006 7:45 am
by JensAyton
Right, but this is The Future, where traveling at relativistic speeds uses no fuel.

Posted: Tue Apr 18, 2006 2:09 pm
by Draconic74
it uses fuel, but at incredibly small amounts. remeber, you have 7 LYs of fuel. how much do you think a mile is going to use up?

Posted: Wed Apr 19, 2006 7:50 am
by JensAyton
At that sort of acceleration? Several cubic acres at least.

Posted: Fri Apr 21, 2006 2:02 am
by Draconic74
well, cars are fuel efficient (when the company designs them that way). why cant ships be super efficient space cars?

Posted: Fri Apr 21, 2006 6:28 am
by Phrostbyte
How about a missile that knocks out your hyperdrive completely (both witchdrive fuel injectors AND interstellar jump drive) for, oh, 5 minutes realtime? :twisted:

Posted: Fri Apr 21, 2006 9:05 am
by TGHC
Sadist! :twisted: