Missiles_new
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- JensAyton
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For the anti-missile system, or the Behemoth using its turrets as point-defence, would require AIs to be able to reevaluate targets and lock onto the highest priority on short order. Not impossible, but I don’t think the current implementation can do it.
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- Arexack_Heretic
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hmmm...
something like that?
Code: Select all
GLOBAL
ENTER: setStateTo: IDLE
IDLE
CONDITION_RED: setStateTo: FLAK
INCOMING_MISSILE: setStateTo: FLAK
ATTACKED: setStateTo: FLAK
UPDATE: performTumble, pauseAI: 5
FLAK
INCOMING_MISSILE : setTargetToPrimaryTarget, performAttack
ATTACKED : setTargetToPrimaryTarget, setStateTo: SECONDARY
TARGET_FOUND: setTargetToFoundTarget, performAttack
UPDATE: scanForShip: missile
NO_TARGET_FOUND: setStateTo: SECONDARY
SECONDARY:
UPDATE: scanForShip: hostile
TARGET_FOUND: setTargetToFoundTarget, performAttack
INCOMING_MISSILE : setTargetToPrimaryTarget, performAttack, setStateTo: FLAK
ATTACKED : setTargetToPrimaryTarget, performAttack
NO_TARGET_FOUND: setStateTo: IDLE
Riding the Rocket!
The Phoenix AAM that equipped US Navy Tomcats had a home on ECM function, and also there is ALARM/HARM anti-radiation missiles.
so can this be incorporated this into Oolite?
Launch Anti ECM/ALARM missile. The missiles coasts away in general direction of target. Any target that either illuminates launch ship with a target scanner or initates an ECM device becomes the missile's target.
Only escape, move out of vinicity or missile's homing range. If none of the above are achived within a predetermined time then missile self destructs.
Good cheer
Leadslug
so can this be incorporated this into Oolite?
Launch Anti ECM/ALARM missile. The missiles coasts away in general direction of target. Any target that either illuminates launch ship with a target scanner or initates an ECM device becomes the missile's target.
Only escape, move out of vinicity or missile's homing range. If none of the above are achived within a predetermined time then missile self destructs.
Good cheer
Leadslug
Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam.
Except that in Oolite, ECM is not on all of the time, so a lock of an ECM seeker would be lost. Furthermore, this type of missile would not work against flak point defenses, as described above.leadslug wrote:The Phoenix AAM that equipped US Navy Tomcats had a home on ECM function, and also there is ALARM/HARM anti-radiation missiles.
The point about radar homing missiles might be moot. All ships have scanners, and wether a missile locks on to an exhaust trail, scanner illumination from outside, or rides to the scanner source - it still ends up with the target ship. It doesn't say in the wiki which homing method is used, and it probably will not add much to gameplay if this is made explicit.
But anyone is free to disagree with me .
Best wishes,
Oscar
- Evil Juice
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- Draconic74
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except that EMP knocks out all electrical equipment. that means your ship and others. ECM just sends out a command to detonate.Ahruman wrote:The ECM in Oolite really ought to be called an EMP.
i have an idea for a change on missiles. even when a missile explodes, it would have shrapnel. when a missile is ECMed, it should at least detonate in a larger feild. that way close targets couldbe hit.
new missile idea: Lightning Rocket. incredibly high speed, non-homing rocket which does less damage than a missile. Cheaper, too. it would travel at about 40 times as fast as a ship, ensuring that you would almost always hit whatever you aimed at as long as it isnt fuel injecting and turning.
edit: a decoy target could be like the robot ships that are released from thargoid warships.
- JensAyton
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Bah. There are EMP-hardened missiles in the game; it’s reasonable to assume the much bigger ships are also hardened, only more so. Maybe stupidly small ones like the Whitetail should be succeptible, though… :-)Draconic74 wrote:except that EMP knocks out all electrical equipment. that means your ship and others. ECM just sends out a command to detonate.Ahruman wrote:The ECM in Oolite really ought to be called an EMP.
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- Draconic74
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Bah. There are EMP-hardened missiles in the game; it’s reasonable to assume the much bigger ships are also hardened, only more so. Maybe stupidly small ones like the Whitetail should be succeptible, though… [/quote]
yes, but EMP hardening means no antennas. alternately, you could enclose whatever it is in a steel or copper box that has no seams at about $1000/sq ft (1986 US Dollars). or, everything can be made to withstand higher currents of electricity. unfortunately, in testing, this turned out in many failures of equipment. this has got to mean the EMP and ECM are very different. ECM just sends a detonation signal, or a signal that fakes that the missile hit something, and ECM-Hardened missiles just ignore the signal. so unless you want to make huge boxes for ships, or get rid of the antennas, EMP-hardening dosent work. ECM is most definently different.
all the info:
http://www.geocities.com/capecanaveral/5971/emp.html
yes, but EMP hardening means no antennas. alternately, you could enclose whatever it is in a steel or copper box that has no seams at about $1000/sq ft (1986 US Dollars). or, everything can be made to withstand higher currents of electricity. unfortunately, in testing, this turned out in many failures of equipment. this has got to mean the EMP and ECM are very different. ECM just sends a detonation signal, or a signal that fakes that the missile hit something, and ECM-Hardened missiles just ignore the signal. so unless you want to make huge boxes for ships, or get rid of the antennas, EMP-hardening dosent work. ECM is most definently different.
all the info:
http://www.geocities.com/capecanaveral/5971/emp.html
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- JensAyton
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Right, but this is The Future, where traveling at relativistic speeds uses no fuel.
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- Draconic74
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- Draconic74
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- Phrostbyte
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