Splash screen doesn't splash!
Moderators: winston, another_commander
Re: Splash screen doesn't splash!
Ohhhh poop... so I won't even be better of if I transpose the whole Kit & Kaboodle over to my other PC.
FYI the last log on that one looks like this....
Sorry again peeps....
Opening log for Oolite version 1.77 (x86-32) under Windows 6.1.7601 Service Pack 1 32-bit at 2013-03-06 19:56:31 -0500.
2 processors detected.
Build options: spoken messages, mass/fuel pricing.
Note that the contents of the log file can be adjusted by editing logcontrol.plist.
19:56:32.809 [display.mode.list.native]: Windows native resolution detected: 1280 x 768
19:56:32.873 [joystick.init]: Number of joysticks detected: 0
19:56:32.873 [rendering.opengl.version]: OpenGL renderer version: 1.4.0 ("1.4.0 - Build 8.14.10.1930"). Vendor: "Intel". Renderer: "Intel Bear Lake B".
19:56:32.873 [rendering.opengl.extensions]: OpenGL extensions (49):
GL_ARB_transpose_matrix, GL_EXT_texture_compression_s3tc, GL_ARB_texture_cube_map, GL_ARB_texture_env_dot3, GL_NV_texgen_reflection, GL_EXT_blend_color, GL_ARB_texture_env_combine, GL_EXT_rescale_normal, GL_EXT_separate_specular_color, GL_ARB_texture_border_clamp, GL_EXT_fog_coord, GL_IBM_texture_mirrored_repeat, GL_EXT_draw_range_elements, GL_ARB_depth_texture, GL_NV_blend_square, GL_EXT_multi_draw_arrays, GL_EXT_texture_env_combine, GL_ARB_texture_env_add, GL_EXT_bgra, GL_ARB_shadow, GL_EXT_packed_pixels, GL_EXT_texture3D, GL_ARB_window_pos, GL_EXT_blend_subtract, GL_WIN_swap_hint, GL_EXT_texture_lod_bias, GL_ARB_texture_compression, GL_ARB_texture_env_crossbar, GL_EXT_secondary_color, GL_ARB_fragment_program, GL_EXT_shadow_funcs, GL_3DFX_texture_compression_FXT1, GL_EXT_abgr, GL_SGIS_texture_edge_clamp, GL_SGIS_generate_mipmap, GL_ARB_vertex_program, GL_EXT_stencil_two_side, GL_EXT_texture_env_add, GL_EXT_blend_func_separate, GL_EXT_cull_vertex, GL_EXT_blend_minmax, GL_ARB_point_parameters, GL_EXT_texture_filter_anisotropic, GL_ARB_multitexture, GL_EXT_clip_volume_hint, GL_EXT_stencil_wrap, GL_ARB_vertex_buffer_object, GL_EXT_compiled_vertex_array, GL_SGIS_texture_lod
19:56:32.878 [rendering.opengl.shader.support]: Shaders will not be used (OpenGL extension GL_ARB_shading_language_100 is not available).
19:56:32.899 [searchPaths.dumpAll]: Unrestricted mode - resource paths:
Resources
../AddOns
19:56:33.019 [shipData.load.begin]: Loading ship data.
19:56:33.160 [script.load.world.listAll]: Loaded 9 world scripts:
oolite-cloaking-device 1.77
oolite-constrictor-hunt 1.77
oolite-contracts-cargo 1.77
oolite-contracts-helpers 1.77
oolite-contracts-parcels 1.77
oolite-contracts-passengers 1.77
oolite-nova 1.77
oolite-thargoid-plans 1.77
oolite-trumbles 1.77
19:56:33.715 [startup.complete]: ========== Loading complete in 1.73 seconds. ==========
19:57:00.760 [script.load.world.listAll]: Loaded 9 world scripts:
oolite-cloaking-device 1.77
oolite-constrictor-hunt 1.77
oolite-contracts-cargo 1.77
oolite-contracts-helpers 1.77
oolite-contracts-parcels 1.77
oolite-contracts-passengers 1.77
oolite-nova 1.77
oolite-thargoid-plans 1.77
oolite-trumbles 1.77
19:57:11.747 [exit.context]: Exiting: Exit Game selected on options screen.
19:57:11.747 [gameController.exitApp]: .GNUstepDefaults synchronized.
Closing log at 2013-03-06 19:57:11 -0500.
FYI the last log on that one looks like this....
Sorry again peeps....
Opening log for Oolite version 1.77 (x86-32) under Windows 6.1.7601 Service Pack 1 32-bit at 2013-03-06 19:56:31 -0500.
2 processors detected.
Build options: spoken messages, mass/fuel pricing.
Note that the contents of the log file can be adjusted by editing logcontrol.plist.
19:56:32.809 [display.mode.list.native]: Windows native resolution detected: 1280 x 768
19:56:32.873 [joystick.init]: Number of joysticks detected: 0
19:56:32.873 [rendering.opengl.version]: OpenGL renderer version: 1.4.0 ("1.4.0 - Build 8.14.10.1930"). Vendor: "Intel". Renderer: "Intel Bear Lake B".
19:56:32.873 [rendering.opengl.extensions]: OpenGL extensions (49):
GL_ARB_transpose_matrix, GL_EXT_texture_compression_s3tc, GL_ARB_texture_cube_map, GL_ARB_texture_env_dot3, GL_NV_texgen_reflection, GL_EXT_blend_color, GL_ARB_texture_env_combine, GL_EXT_rescale_normal, GL_EXT_separate_specular_color, GL_ARB_texture_border_clamp, GL_EXT_fog_coord, GL_IBM_texture_mirrored_repeat, GL_EXT_draw_range_elements, GL_ARB_depth_texture, GL_NV_blend_square, GL_EXT_multi_draw_arrays, GL_EXT_texture_env_combine, GL_ARB_texture_env_add, GL_EXT_bgra, GL_ARB_shadow, GL_EXT_packed_pixels, GL_EXT_texture3D, GL_ARB_window_pos, GL_EXT_blend_subtract, GL_WIN_swap_hint, GL_EXT_texture_lod_bias, GL_ARB_texture_compression, GL_ARB_texture_env_crossbar, GL_EXT_secondary_color, GL_ARB_fragment_program, GL_EXT_shadow_funcs, GL_3DFX_texture_compression_FXT1, GL_EXT_abgr, GL_SGIS_texture_edge_clamp, GL_SGIS_generate_mipmap, GL_ARB_vertex_program, GL_EXT_stencil_two_side, GL_EXT_texture_env_add, GL_EXT_blend_func_separate, GL_EXT_cull_vertex, GL_EXT_blend_minmax, GL_ARB_point_parameters, GL_EXT_texture_filter_anisotropic, GL_ARB_multitexture, GL_EXT_clip_volume_hint, GL_EXT_stencil_wrap, GL_ARB_vertex_buffer_object, GL_EXT_compiled_vertex_array, GL_SGIS_texture_lod
19:56:32.878 [rendering.opengl.shader.support]: Shaders will not be used (OpenGL extension GL_ARB_shading_language_100 is not available).
19:56:32.899 [searchPaths.dumpAll]: Unrestricted mode - resource paths:
Resources
../AddOns
19:56:33.019 [shipData.load.begin]: Loading ship data.
19:56:33.160 [script.load.world.listAll]: Loaded 9 world scripts:
oolite-cloaking-device 1.77
oolite-constrictor-hunt 1.77
oolite-contracts-cargo 1.77
oolite-contracts-helpers 1.77
oolite-contracts-parcels 1.77
oolite-contracts-passengers 1.77
oolite-nova 1.77
oolite-thargoid-plans 1.77
oolite-trumbles 1.77
19:56:33.715 [startup.complete]: ========== Loading complete in 1.73 seconds. ==========
19:57:00.760 [script.load.world.listAll]: Loaded 9 world scripts:
oolite-cloaking-device 1.77
oolite-constrictor-hunt 1.77
oolite-contracts-cargo 1.77
oolite-contracts-helpers 1.77
oolite-contracts-parcels 1.77
oolite-contracts-passengers 1.77
oolite-nova 1.77
oolite-thargoid-plans 1.77
oolite-trumbles 1.77
19:57:11.747 [exit.context]: Exiting: Exit Game selected on options screen.
19:57:11.747 [gameController.exitApp]: .GNUstepDefaults synchronized.
Closing log at 2013-03-06 19:57:11 -0500.
Re: Splash screen doesn't splash!
A couple of quick comments:
Logs etc are easier to read if you post them within code tags (
You've got a few examples of OXPs installed within other OXPs (e.g. shield equaliser is installed inside generation ships) and even duplicate installations (all of the planetary compass name packs are installed twice - once within the OXP and a second time in the main addons folder).
OXPs within oxps isn't technically a problem, but if it's not done deliberately then you can have problems tracking them (e.g. if you have an OXP inside another one, if you remove the upper OXP you'll take the one inside out as well) and of course having OXPs installed twice isn't a good idea.
Logs etc are easier to read if you post them within code tags (
[code][/code]
). You've got a few examples of OXPs installed within other OXPs (e.g. shield equaliser is installed inside generation ships) and even duplicate installations (all of the planetary compass name packs are installed twice - once within the OXP and a second time in the main addons folder).
OXPs within oxps isn't technically a problem, but if it's not done deliberately then you can have problems tracking them (e.g. if you have an OXP inside another one, if you remove the upper OXP you'll take the one inside out as well) and of course having OXPs installed twice isn't a good idea.
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
Dropbox Referral Link
Thargoid TV
Dropbox Referral Link
- Diziet Sma
- ---- E L I T E ----
- Posts: 6312
- Joined: Mon Apr 06, 2009 12:20 pm
- Location: Aboard the Pitviper S.E. "Blackwidow"
Re: Splash screen doesn't splash!
Hehehe.. we are much harder to upset than that!SevenT wrote:I apologise in advance... I know this is going to annoy people... but I have to do this...
Here is my complete "LatestLog" listing thingy...
Sorry....
.... truly sorry....
(in fact, so far as posting logs go, that one was considerably shorter than some we see)
I'd be most interested in seeing what you come up with, EV.El Viejo wrote:Sweet... muchas gracias, Admiral! <grapples with Gimp>another_commander wrote:@El Viejo: The splash screen can be any size and dimensions you want. The necessity of it being a square image was due to an old bug that got squashed long time ago.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
- Commander McLane
- ---- E L I T E ----
- Posts: 9520
- Joined: Thu Dec 14, 2006 9:08 am
- Location: a Hacker Outpost in a moderately remote area
- Contact:
Re: Splash screen doesn't splash!
The interesting part is the following one (starting with the third timestamped lined from the top of the log):
I have no idea what card "Intel Bear Lake B" is referring to, but it looks like it's only marginally better than your other computer, if at all. It's got the same OpenGL version with the same (rather small!) number of extensions available, and no shader support as well (last quoted line).
So it's probably safe to say that your gameplay experience won't improve much on this computer.
Code: Select all
19:56:32.873 [rendering.opengl.version]: OpenGL renderer version: 1.4.0 ("1.4.0 - Build 8.14.10.1930"). Vendor: "Intel". Renderer: "Intel Bear Lake B".
19:56:32.873 [rendering.opengl.extensions]: OpenGL extensions (49):
GL_ARB_transpose_matrix, GL_EXT_texture_compression_s3tc, GL_ARB_texture_cube_map, GL_ARB_texture_env_dot3, GL_NV_texgen_reflection, GL_EXT_blend_color, GL_ARB_texture_env_combine, GL_EXT_rescale_normal, GL_EXT_separate_specular_color, GL_ARB_texture_border_clamp, GL_EXT_fog_coord, GL_IBM_texture_mirrored_repeat, GL_EXT_draw_range_elements, GL_ARB_depth_texture, GL_NV_blend_square, GL_EXT_multi_draw_arrays, GL_EXT_texture_env_combine, GL_ARB_texture_env_add, GL_EXT_bgra, GL_ARB_shadow, GL_EXT_packed_pixels, GL_EXT_texture3D, GL_ARB_window_pos, GL_EXT_blend_subtract, GL_WIN_swap_hint, GL_EXT_texture_lod_bias, GL_ARB_texture_compression, GL_ARB_texture_env_crossbar, GL_EXT_secondary_color, GL_ARB_fragment_program, GL_EXT_shadow_funcs, GL_3DFX_texture_compression_FXT1, GL_EXT_abgr, GL_SGIS_texture_edge_clamp, GL_SGIS_generate_mipmap, GL_ARB_vertex_program, GL_EXT_stencil_two_side, GL_EXT_texture_env_add, GL_EXT_blend_func_separate, GL_EXT_cull_vertex, GL_EXT_blend_minmax, GL_ARB_point_parameters, GL_EXT_texture_filter_anisotropic, GL_ARB_multitexture, GL_EXT_clip_volume_hint, GL_EXT_stencil_wrap, GL_ARB_vertex_buffer_object, GL_EXT_compiled_vertex_array, GL_SGIS_texture_lod
19:56:32.878 [rendering.opengl.shader.support]: Shaders will not be used (OpenGL extension GL_ARB_shading_language_100 is not available).
So it's probably safe to say that your gameplay experience won't improve much on this computer.
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: Splash screen doesn't splash!
I gotta go on a photo-shoot first, then decide if I want a straight image, or a contrived image - I'm thinking full-screen (1280x1024).Diziet Sma wrote:I'd be most interested in seeing what you come up with, EV.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Diziet Sma
- ---- E L I T E ----
- Posts: 6312
- Joined: Mon Apr 06, 2009 12:20 pm
- Location: Aboard the Pitviper S.E. "Blackwidow"
Re: Splash screen doesn't splash!
Nice! Having seen the past results of your photo-shoots, I'm agog with anticipation!
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Re: Splash screen doesn't splash!
Thargoid wrote:A couple of quick comments:
Logs etc are easier to read if you post them within code tags ([code][/code]
).
You've got a few examples of OXPs installed within other OXPs
Ouch! Well spotted sir...
It's the fault of this crappy Windoze Explorer. I really miss the double-pane explorer that was available on the Amiga... this W.E. one just makes it all too easy to pick up and drop files in the wrong location.
Anyways, it's sorted now.
Looks like this PC can't handle OpenGL too well. Not a problem. Even though I may be missing a few bells and whistles on the graphics side it's still a heck of a step up from the CPC version I originally cut my teeth on.
BTW anyone know if there is a PD file manager similar to the "two-pane" ones we used to have available on the Amiga? W.E. really is a pain in the butt.
Re: Splash screen doesn't splash!
You could try http://www.freecommander.com/. It's a Freeware tool. Most other tools out there are shareware and are shipping somewhat annoying and insecure toolbars.SevenT wrote:BTW anyone know if there is a PD file manager similar to the "two-pane" ones we used to have available on the Amiga? W.E. really is a pain in the butt.
Re: Splash screen doesn't splash!
Bless you sir - you are a gentleman. I've got it and it looks fab - just what I was looking for!Svengali wrote:You could try http://www.freecommander.com/. It's a Freeware tool. Most other tools out there are shareware and are shipping somewhat annoying and insecure toolbars.SevenT wrote:BTW anyone know if there is a PD file manager similar to the "two-pane" ones we used to have available on the Amiga? W.E. really is a pain in the butt.
Thank-you!
Re: Splash screen doesn't splash!
Not only I am a noob to this site... I am only slightly more qualified as a scutter on Red Dwarf. I worship John Wayne and cowboy movies... but I have no idea what code tags are!Thargoid wrote:A couple of quick comments:
Logs etc are easier to read if you post them within code tags ([code][/code]
).
Oh fugg... hang on - you mean the old BB codes
Code: Select all
Like this?
Well if that helps then I jolly well all for it.
Thanks Thyroid
I mean Throgloid/Trogalidite/Theremone/Throg-throttler... Oh what the heck....
Thanks anyways!
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: Splash screen doesn't splash!
Is that Gog or Magog, Diz? I haven't got the right image yet (I keep getting distracted by bandits, and using the fly-by cam in a firefight is tricky), so I'm using this one for the moment (it's 1280x1024 and 5MB, if you wanna try it).Diziet Sma wrote:... I'm agog with anticipation!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Splash screen doesn't splash!
That's just mean.... you know that I am just using a whacked-out PC with less muscles than Dame Edna Everidge and yet you still mock me with veiled taunts about how my "Intel driver" is slightly floppier than what the new boys can supply?El Viejo wrote:Is that Gog or Magog, Diz? I haven't got the right image yet (I keep getting distracted by bandits, and using the fly-by cam in a firefight is tricky), so I'm using this one for the moment (it's 1280x1024 and 5MB, if you wanna try it).Diziet Sma wrote:... I'm agog with anticipation!
How on Earth can I harden this "thing" up enough to enjoy a full night of OOOOhhh Light Loving?
S'rsly though... I need a card?
What is that? Can I go to the local computer shop and buy one? Will it slot into my computer's main board? How much do these jobbies cost. Will it be compatible with my Windoze 7 setup?
So many questions....
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: Splash screen doesn't splash!
You may be able to buy/have fitted a graphics card - it depends on whether the motherboard has a slot for it.
Best seek the advice of a friendly geek/local computer shop - it could cost as little as $30-40, maybe even less.
Best seek the advice of a friendly geek/local computer shop - it could cost as little as $30-40, maybe even less.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Splash screen doesn't splash!
Ohhhh.... shute... I know I am going to bite into this one as well... BUT.... does a graphic card just slot into the back of a PC like the old D-Link, Via SATA and USB expansion connectors did?El Viejo wrote:You may be able to buy/have fitted a graphics card - it depends on whether the motherboard has a slot for it.
Best seek the advice of a friendly geek/local computer shop - it could cost as little as $30-40, maybe even less.
Or have I got it completely wrong - yet again?
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: Splash screen doesn't splash!
It's most likely an internal job, I'm afraid.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!