Oolite 1.77 deployment build issues
Moderators: winston, another_commander, Getafix
- Diziet Sma
- ---- E L I T E ----
- Posts: 6312
- Joined: Mon Apr 06, 2009 12:20 pm
- Location: Aboard the Pitviper S.E. "Blackwidow"
Re: Oolite 1.77 deployment build issues
Especially the glowing cloud-layer on the night-side.. which happens even without Povray Planets installed.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: Oolite 1.77 deployment build issues
I'm not seeing any problems here with Povray/1.77 at long range, even from way out past the witchpoint... all textures display correctly.
Is that in all systems, or just that specific one, JH?
Is that in all systems, or just that specific one, JH?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- JazHaz
- ---- E L I T E ----
- Posts: 2991
- Joined: Tue Sep 22, 2009 11:07 am
- Location: Enfield, Middlesex
- Contact:
Re: Oolite 1.77 deployment build issues
I'm seeing that in every system I jump to. This screenshot is the typical view on jumping in.El Viejo wrote:I'm not seeing any problems here with Povray/1.77 at long range, even from way out past the witchpoint... all textures display correctly.
Is that in all systems, or just that specific one, JH?
Oolite 1.77 planet textures by JazHaz, on Flickr
JazHaz
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
Drew.
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: Oolite 1.77 deployment build issues
Is it me, or are the new star textures not displaying properly on your machine too?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- JazHaz
- ---- E L I T E ----
- Posts: 2991
- Joined: Tue Sep 22, 2009 11:07 am
- Location: Enfield, Middlesex
- Contact:
Re: Oolite 1.77 deployment build issues
I think they're ok.El Viejo wrote:Is it me, or are the new star textures not displaying properly on your machine too?
JazHaz
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
Drew.
Re: Oolite 1.77 deployment build issues
Strange (and doesn't happen here, either). Does it happen with no other OXPs installed? Does it happen to the generated planet surface with no OXPs at all installed? Latest.log?
- JazHaz
- ---- E L I T E ----
- Posts: 2991
- Joined: Tue Sep 22, 2009 11:07 am
- Location: Enfield, Middlesex
- Contact:
Re: Oolite 1.77 deployment build issues
Hmmm. Tried with Povray Planets only installed and with no OXPs at all, and it seems to work:cim wrote:Strange (and doesn't happen here, either). Does it happen with no other OXPs installed? Does it happen to the generated planet surface with no OXPs at all installed? Latest.log?
Only Povray Planets installed by JazHaz, on Flickr
No OXPs installed by JazHaz, on Flickr
Here's my logs (on Box): All OXPs, Only Povray Planets, and No OXPs.
JazHaz
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
Drew.
- JazHaz
- ---- E L I T E ----
- Posts: 2991
- Joined: Tue Sep 22, 2009 11:07 am
- Location: Enfield, Middlesex
- Contact:
Re: Oolite 1.77 deployment build issues
Double hmmm.
Tried with all my OXPs installed, but this time just flying a Jameson (Lave to Zaonce) which I did for the other two shots above, and again it seemed to work. Maybe there is a problem with the Galaxy 3 Povray Planets?
All OXPs Jameson by JazHaz, on Flickr
Tried with all my OXPs installed, but this time just flying a Jameson (Lave to Zaonce) which I did for the other two shots above, and again it seemed to work. Maybe there is a problem with the Galaxy 3 Povray Planets?
All OXPs Jameson by JazHaz, on Flickr
JazHaz
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
Drew.
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: Oolite 1.77 deployment build issues
G3 is where I am now, as it happens... all is well on my machine.JazHaz wrote:Maybe there is a problem with the Galaxy 3 Povray Planets?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Oolite 1.77 deployment build issues
Actually, that final Zaonce picture looks like it might have the same issue. One of your other OXPs (no idea which) appears to be turning down the ambient light levels - but this doesn't seem to be affecting the cloud brightness. So the dark side of the planet is dark, but its cloud layer isn't darkened to the same extent.
Are you just happening to get a lot of systems in your current area of G3 where the sun is behind the planet? So you jump in and see the night side?
Are you just happening to get a lot of systems in your current area of G3 where the sun is behind the planet? So you jump in and see the night side?
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: Oolite 1.77 deployment build issues
Zaonce from the witchpoint, with a not-quite Jameson (obviously, the starcount is higher). Wild guess - could it be Realistic Stars causing the trouble?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- CommRLock78
- ---- E L I T E ----
- Posts: 1138
- Joined: Sat Apr 07, 2012 7:35 pm
- Location: US
- Contact:
Re: Oolite 1.77 deployment build issues
The bright cloud effect has been bothering me, and I have a hunch it is something in the settings with Distant Suns (likely the color casting Wildeblood was talking about). Realistic Stars I removed as of trunk, since trunk provides the same ability (with a bit of tweaking of course), but the issue still persists .cim wrote:Actually, that final Zaonce picture looks like it might have the same issue. One of your other OXPs (no idea which) appears to be turning down the ambient light levels - but this doesn't seem to be affecting the cloud brightness. So the dark side of the planet is dark, but its cloud layer isn't darkened to the same extent.
Are you just happening to get a lot of systems in your current area of G3 where the sun is behind the planet? So you jump in and see the night side?
"I'll laser the mark all while munching a fistful of popcorn." - Markgräf von Ededleen, Marquess, Brutal Great One, Assassins' Guild Exterminator
---------------------------
At the helm of the Caduceus Omega, 'Murderous Morrígan'
---------------------------
At the helm of the Caduceus Omega, 'Murderous Morrígan'
Re: Oolite 1.77 deployment build issues
When I try to get the premium of a contract with
it always returns 0. Other entries (e.g commodity & quantity) seem to be functioning properly. This used to work with the previus version.
Code: Select all
player.ship.contracts[o].premium
Re: Oolite 1.77 deployment build issues
Right, yes, of course it does... The advance for a passenger will be similarly affected. I'll make sure it's fixed for 1.78.
- JazHaz
- ---- E L I T E ----
- Posts: 2991
- Joined: Tue Sep 22, 2009 11:07 am
- Location: Enfield, Middlesex
- Contact:
Re: Oolite 1.77 deployment build issues
Ah, I just realised, I have both Realistic Stars and ZygoCinematicSky&Nebulas installed. I think I need to pick one and get rid of the other. Its too late now to test these but I will do so tomorrow and report back.El Viejo wrote:Wild guess - could it be Realistic Stars causing the trouble?
JazHaz
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
Drew.