Oolite 1.77 deployment build issues

For test results, bug reports, announcements of new builds etc.

Moderators: winston, another_commander, Getafix

User avatar
Diziet Sma
---- E L I T E ----
---- E L I T E ----
Posts: 6312
Joined: Mon Apr 06, 2009 12:20 pm
Location: Aboard the Pitviper S.E. "Blackwidow"

Re: Oolite 1.77 deployment build issues

Post by Diziet Sma »

Especially the glowing cloud-layer on the night-side.. which happens even without Povray Planets installed.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: Oolite 1.77 deployment build issues

Post by Cody »

I'm not seeing any problems here with Povray/1.77 at long range, even from way out past the witchpoint... all textures display correctly.
Is that in all systems, or just that specific one, JH?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
JazHaz
---- E L I T E ----
---- E L I T E ----
Posts: 2991
Joined: Tue Sep 22, 2009 11:07 am
Location: Enfield, Middlesex
Contact:

Re: Oolite 1.77 deployment build issues

Post by JazHaz »

El Viejo wrote:
I'm not seeing any problems here with Povray/1.77 at long range, even from way out past the witchpoint... all textures display correctly.
Is that in all systems, or just that specific one, JH?
I'm seeing that in every system I jump to. This screenshot is the typical view on jumping in.

Image
Oolite 1.77 planet textures by JazHaz, on Flickr
JazHaz

Gimi wrote:
drew wrote:
£4,500 though! :shock: <Faints>
Cheers,
Drew.
Maybe you could start a Kickstarter Campaign to found your £4500 pledge. 8)
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: Oolite 1.77 deployment build issues

Post by Cody »

Is it me, or are the new star textures not displaying properly on your machine too?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
JazHaz
---- E L I T E ----
---- E L I T E ----
Posts: 2991
Joined: Tue Sep 22, 2009 11:07 am
Location: Enfield, Middlesex
Contact:

Re: Oolite 1.77 deployment build issues

Post by JazHaz »

El Viejo wrote:
Is it me, or are the new star textures not displaying properly on your machine too?
I think they're ok.
JazHaz

Gimi wrote:
drew wrote:
£4,500 though! :shock: <Faints>
Cheers,
Drew.
Maybe you could start a Kickstarter Campaign to found your £4500 pledge. 8)
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!
User avatar
cim
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 4072
Joined: Fri Nov 11, 2011 6:19 pm

Re: Oolite 1.77 deployment build issues

Post by cim »

Strange (and doesn't happen here, either). Does it happen with no other OXPs installed? Does it happen to the generated planet surface with no OXPs at all installed? Latest.log?
User avatar
JazHaz
---- E L I T E ----
---- E L I T E ----
Posts: 2991
Joined: Tue Sep 22, 2009 11:07 am
Location: Enfield, Middlesex
Contact:

Re: Oolite 1.77 deployment build issues

Post by JazHaz »

cim wrote:
Strange (and doesn't happen here, either). Does it happen with no other OXPs installed? Does it happen to the generated planet surface with no OXPs at all installed? Latest.log?
Hmmm. Tried with Povray Planets only installed and with no OXPs at all, and it seems to work:

Image
Only Povray Planets installed by JazHaz, on Flickr

Image
No OXPs installed by JazHaz, on Flickr

Here's my logs (on Box): All OXPs, Only Povray Planets, and No OXPs.
JazHaz

Gimi wrote:
drew wrote:
£4,500 though! :shock: <Faints>
Cheers,
Drew.
Maybe you could start a Kickstarter Campaign to found your £4500 pledge. 8)
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!
User avatar
JazHaz
---- E L I T E ----
---- E L I T E ----
Posts: 2991
Joined: Tue Sep 22, 2009 11:07 am
Location: Enfield, Middlesex
Contact:

Re: Oolite 1.77 deployment build issues

Post by JazHaz »

Double hmmm.

Tried with all my OXPs installed, but this time just flying a Jameson (Lave to Zaonce) which I did for the other two shots above, and again it seemed to work. Maybe there is a problem with the Galaxy 3 Povray Planets?

Image
All OXPs Jameson by JazHaz, on Flickr
JazHaz

Gimi wrote:
drew wrote:
£4,500 though! :shock: <Faints>
Cheers,
Drew.
Maybe you could start a Kickstarter Campaign to found your £4500 pledge. 8)
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: Oolite 1.77 deployment build issues

Post by Cody »

JazHaz wrote:
Maybe there is a problem with the Galaxy 3 Povray Planets?
G3 is where I am now, as it happens... all is well on my machine.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
cim
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 4072
Joined: Fri Nov 11, 2011 6:19 pm

Re: Oolite 1.77 deployment build issues

Post by cim »

Actually, that final Zaonce picture looks like it might have the same issue. One of your other OXPs (no idea which) appears to be turning down the ambient light levels - but this doesn't seem to be affecting the cloud brightness. So the dark side of the planet is dark, but its cloud layer isn't darkened to the same extent.

Are you just happening to get a lot of systems in your current area of G3 where the sun is behind the planet? So you jump in and see the night side?
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: Oolite 1.77 deployment build issues

Post by Cody »

Zaonce from the witchpoint, with a not-quite Jameson (obviously, the starcount is higher). Wild guess - could it be Realistic Stars causing the trouble?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
CommRLock78
---- E L I T E ----
---- E L I T E ----
Posts: 1138
Joined: Sat Apr 07, 2012 7:35 pm
Location: US
Contact:

Re: Oolite 1.77 deployment build issues

Post by CommRLock78 »

cim wrote:
Actually, that final Zaonce picture looks like it might have the same issue. One of your other OXPs (no idea which) appears to be turning down the ambient light levels - but this doesn't seem to be affecting the cloud brightness. So the dark side of the planet is dark, but its cloud layer isn't darkened to the same extent.

Are you just happening to get a lot of systems in your current area of G3 where the sun is behind the planet? So you jump in and see the night side?
The bright cloud effect has been bothering me, and I have a hunch it is something in the settings with Distant Suns ;) (likely the color casting Wildeblood was talking about). Realistic Stars I removed as of trunk, since trunk provides the same ability (with a bit of tweaking of course), but the issue still persists :(.
"I'll laser the mark all while munching a fistful of popcorn." - Markgräf von Ededleen, Marquess, Brutal Great One, Assassins' Guild Exterminator
---------------------------
At the helm of the Caduceus Omega, 'Murderous Morrígan'
User avatar
spara
---- E L I T E ----
---- E L I T E ----
Posts: 2691
Joined: Wed Aug 15, 2012 4:19 am
Location: Finland

Re: Oolite 1.77 deployment build issues

Post by spara »

When I try to get the premium of a contract with

Code: Select all

player.ship.contracts[o].premium
it always returns 0. Other entries (e.g commodity & quantity) seem to be functioning properly. This used to work with the previus version.
User avatar
cim
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 4072
Joined: Fri Nov 11, 2011 6:19 pm

Re: Oolite 1.77 deployment build issues

Post by cim »

Right, yes, of course it does... The advance for a passenger will be similarly affected. I'll make sure it's fixed for 1.78.
User avatar
JazHaz
---- E L I T E ----
---- E L I T E ----
Posts: 2991
Joined: Tue Sep 22, 2009 11:07 am
Location: Enfield, Middlesex
Contact:

Re: Oolite 1.77 deployment build issues

Post by JazHaz »

El Viejo wrote:
Wild guess - could it be Realistic Stars causing the trouble?
Ah, I just realised, I have both Realistic Stars and ZygoCinematicSky&Nebulas installed. I think I need to pick one and get rid of the other. Its too late now to test these but I will do so tomorrow and report back.
JazHaz

Gimi wrote:
drew wrote:
£4,500 though! :shock: <Faints>
Cheers,
Drew.
Maybe you could start a Kickstarter Campaign to found your £4500 pledge. 8)
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!
Post Reply