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Re: ZygoCinematicSky&Nebulas
Posted: Mon Nov 12, 2012 4:30 pm
by Commander McLane
Diziet Sma wrote:Smivs wrote:...I tend to think the star of the system you are currently in is the Sun.
The ASC agrees with you..
Yep. Also, it's called
sunskimming. And that's why I think we should stick to one nomer.
Re: ZygoCinematicSky&Nebulas
Posted: Mon Nov 12, 2012 10:01 pm
by Knotty
Bizarrely Realistic stars came out of a discussion about being more Cinematic
https://bb.oolite.space/viewtopic.php?f=4&t=12026
I worked out the colours and density based out of the real night sky (around this Class M planet in this bit of this galaxy), liked the look and stuck with that as a concept. My aim wasn't to make it look more beautiful, just more real (although it did click with people), so there is definably room to make it more "cinematic"
I did toy with changing the nebulas, but seemed like an order of magnitude more work for the oxp, and the default seemed to work quite well, so I left them alone. Kudos for you for doing this!
WildeBlood, Can do a compatible version of Realistic stars for your Stars OXP if there's any clashes. Removing stuff is a lot simpler...
Re: ZygoCinematicSky&Nebulas
Posted: Thu Nov 15, 2012 2:12 pm
by JazHaz
I'm getting the following errors in my log:
Code: Select all
10:39:44.575 [script.javaScript.exception.notDefined]: ***** JavaScript exception (zygo_traffic 0.1): ReferenceError: ZUplanProd is not defined
10:39:44.575 [script.javaScript.exception.notDefined]: ../AddOns/ZygoCinematicSky&Nebulas.oxp/Scripts/zygotraffic.js, line 286.
10:45:29.347 [script.javaScript.exception.notDefined]: ***** JavaScript exception (zygo_traffic 0.1): ReferenceError: ZUplanProd is not defined
10:45:29.347 [script.javaScript.exception.notDefined]: ../AddOns/ZygoCinematicSky&Nebulas.oxp/Scripts/zygotraffic.js, line 286.
10:47:02.249 [script.javaScript.exception.notDefined]: ***** JavaScript exception (zygo_traffic 0.1): ReferenceError: ZUplanProd is not defined
10:47:02.249 [script.javaScript.exception.notDefined]: ../AddOns/ZygoCinematicSky&Nebulas.oxp/Scripts/zygotraffic.js, line 286.
10:48:30.987 [script.javaScript.exception.notDefined]: ***** JavaScript exception (zygo_traffic 0.1): ReferenceError: ZUplanProd is not defined
10:48:30.987 [script.javaScript.exception.notDefined]: ../AddOns/ZygoCinematicSky&Nebulas.oxp/Scripts/zygotraffic.js, line 286.
Re: ZygoCinematicSky&Nebulas
Posted: Fri Nov 16, 2012 12:17 am
by ZygoUgo
Thanks JazHaz, this is still WIP, those lines are part of me trying to learn different things with JavaScript, thought I'd commented them out, I'll re-upload. The traffic script adds some more station-aegis activity at first launch, and on a timer so that journeys out from the station aren't so barren, all vessels are added at the Witch-Point and choose between planet, system-star and witching on. I wanted it to seem as close to genuine traffic flow as possible.
@Knotty; Well I didn't mean to say that yours
wasn't cinematic, it was just a good word to use to give an idea of what the OXP did, more graphic-novel style than photographic
I like WildBloods idea too, I'll see some point if JavaScript will be able to detect his OXP automatically and let his over-ride what it needs, if I can I'll share it with you, that way we don't need two versions of the same OXP to confuse newbs.
Re-Uploaded
http://www.mediafire.com/download.php?lwr0diiw0rbvv3v
Re: ZygoCinematicSky&Nebulas
Posted: Thu Jan 10, 2013 11:01 am
by JazHaz
I'm still getting some errors in my log, this is with v1.77 deployment build.
Code: Select all
10:40:02.050 [script.javaScript.exception.notDefined]: ***** JavaScript exception (zygo_traffic 0.1): ReferenceError: ZUplanGov is not defined
10:40:02.050 [script.javaScript.exception.notDefined]: ../AddOns/ZygoCinematicSky&Nebulas.oxp/Scripts/zygotraffic.js, line 230.
10:50:03.839 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (zygo_traffic 0.1): TypeError: this.ZygotrafficTimer is undefined
10:50:03.839 [script.javaScript.exception.unexpectedType]: ../AddOns/ZygoCinematicSky&Nebulas.oxp/Scripts/zygotraffic.js, line 303.
Re: ZygoCinematicSky&Nebulas
Posted: Thu Jan 10, 2013 9:15 pm
by ZygoUgo
Hi JazHaz, those errors are where I have been adding ideas that aren't complete and have uploaded the wrong version, I'll re-upload the unbroken version tonight
EDIT:
http://www.mediafire.com/?nxp5vtefec3v9lm
First link updated
Also if you want to fix this by hand you can go into the .js and comment out the end of line 230 so it reads..
system.addGroup("trader", ((Math.ceil(Math.random() * 3) +1); //+ (Math.random() * ZUplanGov)));
Re: ZygoCinematicSky&Nebulas
Posted: Sat Jan 19, 2013 9:39 pm
by Eichlan
ZygoUgo wrote:
Also if you want to fix this by hand you can go into the .js and comment out the end of line 230 so it reads..
system.addGroup("trader", ((Math.ceil(Math.random() * 3) +1); //+ (Math.random() * ZUplanGov)));
I've been tracking down an error in my log, and I think you need to move a couple of the right hand brackets before the comment.
system.addGroup("trader", ((Math.ceil(Math.random() * 3) +1))); //+ (Math.random() * ZUplanGov);
Re: ZygoCinematicSky&Nebulas
Posted: Sat Jan 19, 2013 10:09 pm
by ZygoUgo
So it does
Thankyou!
I'm sure those of you who know what they are doing can fix that without downloading again, I'll be re-uploading sometime soon anyways as I'm adding more detail to some of the nebulas, give me a couple of hours
EDIT:
http://www.mediafire.com/download.php?aneggdnpw5dvnq6
Bug fixed, some nebulas improved & all slightly more prevalent/impressive, those that were obviously repeating shouldn't be anywhere near as obvious now, I hope, only checked it in three systems, enjoy eye-candy fans!
Re: ZygoCinematicSky&Nebulas
Posted: Tue Jan 22, 2013 8:42 am
by ZygoUgo
Sorry about the double post but bumping this to the top as it affects the stars currently used in trunk.
Got myself Planet-Fall and noticed these horrid artifacts, if you look closer a lot of the stars have them too, repaired the offenders, links updated..
http://www.mediafire.com/download.php?7jegv44a6m96e8d
Also adjusted the brightness and size of the nebulas to make them prettier and a little easier on systems
EDIT: nVidia 8600GT with 2gig of RAM
Upon attempting to optimise the png's with PhotoShops' for-the-web options, the problem got a lot worse, adjusting the blackness around the image sorted most of them out but one I had to use another image as the base, then paste the old one on top as I suspected the file was somehow in the wrong format despite altering image modes in PS, but that seemed to solve it.
I suspect some of it may have been triggered by running low on memory as my system and OXP folder are somewhat crammed, but tweaking the images definitely did something. If it reappears I'll know I need more RAM!
Re: ZygoCinematicSky&Nebulas
Posted: Tue Jan 22, 2013 9:11 am
by another_commander
Hmm... I don't see this effect with the stars in 1.77. ZygoUgo, what system and graphics card are you using?
Is anyone else witnessing these artifacts when in atmosphere with a standard 1.77 install only?
Re: ZygoCinematicSky&Nebulas
Posted: Tue Jan 22, 2013 11:59 am
by Diziet Sma
That's a graphics settings/GPU-memory issue, not a problem with the textures.
That's the way space looks all the time on my laptop, since at least 1.73 or so. Arch Stanton had the same problem recently. See
this thread for what he learned about solving it. When I have time, I'm going to see if his fix works for me.
Re: ZygoCinematicSky&Nebulas
Posted: Wed Jan 30, 2013 11:40 am
by ZygoUgo
Since 1.77 offers a gamma setting and peoples systems are different anyways, I am posting here to show how these nebulas should be appearing, my gamma is set at 1.2 and this is how they appear in game for me, and hopefully you too..
Single nebulas should only be very faint so that only clusters are bright enough to appear, this is how I intended the OXP to work any hows so I guess this is a bit of a guide to getting what I think is the best effect, as subjective as that is.
They should be nicely mixed together as above, if individual nebulas are appearing strongly I suggest turning down the alpha a few points in the planetinfo.plist, mine is currently set at '"sky_blur_alpha" = "0.0665";' ready for the next upload and should appear as above.
I guess I'm more curious as to how well this translates to other peoples systems so I have a better idea of how to set it for the upload, if it's radically different can somebody let me know please, thankyou!
Re: ZygoCinematicSky&Nebulas
Posted: Tue Feb 26, 2013 9:17 pm
by Tichy
I found a problem with a file name.
ZygoCinematicSky&Nebulas.oxp/Textures/ool
lite-nebula-9.png
should be oolite-nebula-9.png with a single "L".
Re: ZygoCinematicSky&Nebulas
Posted: Wed Feb 27, 2013 12:17 pm
by ZygoUgo
Thanks Tichy, had a look and must have got rid of that a while ago, but I've adjusted a few things too, got rid of the star multiplier method as it was causing some systems to be choked with them, tidied up a bit too, adjusted and added a couple more nebulas since then (I think!).
It's hard to tell how these come out on other peoples systems so do let me know if they are too subtle now, I personally play with a gamma setting of 1.2, but that's due to my monitor not being particularily good, so I've no real idea how these are appearing to others currently.
Anyways then, minor update, should look better IMO.. version 1.1.1
http://www.mediafire.com/download.php?06vtd5te265cp48
Re: ZygoCinematicSky&Nebulas
Posted: Sat Mar 02, 2013 5:55 pm
by ZygoUgo
Much apologies
Keep readjusting this but finally I'm happy with the outcome, the last setting was too dark and I have finally given the nebulea a more visible setting without their repetition being obvious.
The star count seems just right too so from now on updates should only include more nebula imagery or additions to scripts
..So without further ado*snip*
http://www.mediafire.com/download.php?6ib84ksrbbv029j