I don't know why everybody is all fired up. Like everything that's every been designed for the masses, somebody sitting on a pedestal somewhere made the decision, and regardless of what this group, or any group, says it's not going to make a difference. 99% of the time whether it's this group or Wikipedia or Google, there are those who make the decisions, and the rest learn to live with it, or they leave it.
Yes, the e-bomb does make the game unrealistic, I concede that point. However, so does allowing the player to pack military grade weapons and technology. So in the sake of realism, everyone running milspec tech should run the constant risk of being stripped of such tech and fined heavily, because that's realistic to what would happen if you were caught with a minigun mounted on your personal car. OR, people can realize that this is a GAME, not a sim.
In my opinion, as is, there's already too many disadvantages facing the novice pilot. For one, the ship is useless for trading as the cargo bay is too small. Second, the ship is essentially defenseless. (I'm running an Iron Ass Boa class and I have trouble killing pirates when they come in packs of five or more). Third, the novice isn't given enough money to buy a better ship, or even a ship that actually allows him to make money quickly enough to survive the game. (Making trade runs to earn 15cr? Pitiful.) Fourth, a novice pilot wont have the chops to stick with a pirate and take him out. That's why he's *called* a novice; he doesn't know what he's doing, nor does he know the tricks to stay alive yet. The e-bomb was an advantage, and one of very few such advantages. With that option off the table, new pilots have no options outside of modding the save file to make the game fun. Getting killed three times trying to make 15cr isn't fun, and anybody who thinks it is really needs to be forced to do so for a couple days.
The more of these 'positive changes' I hear of, the more I think it would be best to have a novice friendly version and a 'realistic version'. The novice version would be hard, but not impossible. the realistic version would have no e-bombs, no mines, no ECM missiles, no Military technology whatsoever (except for the pirates, who would have nothing but as it would be a staple on the black market), and pirates would be rampant. Unless something like that comes to fruition, the game is going to consistently move away from being novice-friendly until it's a bunch of 'veterans' sitting around bragging on their iron asses and killing pirates that weren't operating iron asses. It may not seem like a big deal, pushing the game out of the hands of novices, but I would point out; without new pilots, you have no new developers, which means that once the current developers move on with the rest of their lives, the game stagnates.
I don't frequent this forum to get into a big (deleted) match over stuff that doesn't matter as I can easily get into arguments over multiple other topics elsewhere; I come here to have fun and learn about the game. The developers will do what they feel is 'best' and what would suit them as long time players (if they actually play at all, I find in other fields a lot of the developers usually don't play as it's more interesting to them to be messing with the guts of the program, they lose touch with what it's like to play outside of testing whatever they just did), so I see no merit in arguing over stuff when nobody else is listening or paying attention. With that said, I seriously doubt I'll post again in this thread. Life is too short to argue over crap when everybody has their eyes closed, their ears plugged, and their minds firmly made up. I appreciate anyone who has read my lengthy post to this point. I especially thank anyone who took out their earplugs long enough to try and see what I'm saying.