MilHUD 4.0 by Wyvern - Based on GenericHUD by KW and Thargoid, and MilHUD 3.1 by Wyvern
Oolite version: 1.74+
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This is a mode-switching version of MilHUD, displaying HUD "modes" depending on condition.
Version 4.0 fixes some bugs, and introduces a next generation gun pipper system, the SquareShot holographic lasersight, designed to work in tandom with the Scanner Targeting Enhancement. A basic SquareShot mode is available without an STE, but the basic mode is usable at best at close ranges. To realize SquareShot's full capabilities, equip an STE.
MODES: (See included screenshots)
- Docked: All instruments disabled when docked, except the clock and missile/mine display.
- Green: Holographic rangers switched off; scanner, zoom, compass and sights turn green. A good indicator that you're clear to engage Supercruise.
- Yellow: SquareShot holographic sighting aids fully active; scanner, zoom, compass and sights turn yellow. Masslocked, could be hostiles around. If you want to get in a pre-emptive strike, this mode lets you.
- Red: Sights turn red, SqareShot fully active, scanner and compass takes on high-contrast blue-green. This is full combat mode, time to kick some ass.
- Critical: A warning message appears, your scanner and compass turn red, and your contraster starts flashing red. If you see this, then SHTF and you're in big trouble. Yank the eject handle or get out of Dodge fast.
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Target Reticule oxp doesn't work with this (it doesn't work with GenericHUD either), so it's function is built-in.
TAF_Reset oxp isn't needed with this, it's functions are built-in. TAF reset function kicks in when docked, Witching to a new system, masslocking, and when Condition Red. Unless you use time acceleration, you won't notice.
INSTALLATION:
Remove all HUD oxps that replace the standard HUD (including GenericHUD and older MilHUD), TAF_Reset and Target Reticule from your AddOns directory, and drop this in. Simple as that. Full functionality will now kick in immediately on starting the game. Use a shiftkey start to be sure (Shiftkey start only needs to be applied once).
Credit where it's due:
This uses a modified version of Thargoid's script used in GenericHUD. SquareShot sights invented while messing with CommonSense's huds. Comm window placements and idea for the warning flasher is credted to CommonSenseOTB.
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