Observation on equipment energy requirements
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- maik
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Re: Observation on equipment energy requirements
Outstanding google skills, Eric-san!
- Commander McLane
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Re: Observation on equipment energy requirements
Well, four-and-a-half technically counts as "a few", doesn't it? Still, it's a considerable time since my career choice shifted away from "wiki wizard".Eric Walch wrote:It is more than a few years back and it were not five levels.Commander McLane wrote:Yes, that's about it. I originally created this classification system some years ago by making it up....... I think there may be an old thread with some discussion about it still lingering on the lower levels of the boards.
I wouldn't have remembered that I created only four levels, though. Well, that leaves those who are busy with it now with choosing how many levels they want to adapt. As I said, it's not canonical anyway.
Re: Observation on equipment energy requirements
I believe you're mixing up energy consumption for damage-dealing ability, as I don't see that info listed in your post to support such a conclusion...Eric Walch wrote:It shows clearly that the military laser is only 20% stronger than the beam laser. And not twice as strong. That is like any high end stuff: For just a bit more power, you must pay a awful lot more.
- Capt. Murphy
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Re: Observation on equipment energy requirements
Range and damage are defined elsewhere in the source (ShipEntity - about half way down the page). I won't post the code chunk but suffice to say that for the cost of an extra 20% energy per shot you get double the range, and just over 50% more damage from a military laser compared to a beam laser.
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- Eric Walch
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Re: Observation on equipment energy requirements
You are right, that code only defines energy consumption and that was 20% higher. But as a good scientist that believes in the universal laws about energy conservation I assumed as fact that:Switeck wrote:I believe you're mixing up energy consumption for damage-dealing ability, as I don't see that info listed in your post to support such a conclusion...Eric Walch wrote:It shows clearly that the military laser is only 20% stronger than the beam laser. And not twice as strong. That is like any high end stuff: For just a bit more power, you must pay a awful lot more.
[size=150]energy output + heat_up ≈ energy_input[/size]
. And as heat_up is identical for both......UPS-Courier & DeepSpacePirates & others at the box and some older versions
- Capt. Murphy
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Re: Observation on equipment energy requirements
I guess you are paying for a higher efficiency of ship energy to laser energy/damage with a mil laser, along with more efficient dissipation of excess heat.Eric Walch wrote:And as heat_up is identical for both......
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- maik
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Re: Observation on equipment energy requirements
In my sandbox I created a template that applies your classification of energy recharge rates and included it in the Infobox ShipStats Oolite template. So far I modified the Adder and the All Stars Large Freighter, all others still classify themselves and thus show an error.Commander McLane wrote:Well, four-and-a-half technically counts as "a few", doesn't it? Still, it's a considerable time since my career choice shifted away from "wiki wizard".Eric Walch wrote:It is more than a few years back and it were not five levels.Commander McLane wrote:Yes, that's about it. I originally created this classification system some years ago by making it up....... I think there may be an old thread with some discussion about it still lingering on the lower levels of the boards.
I wouldn't have remembered that I created only four levels, though. Well, that leaves those who are busy with it now with choosing how many levels they want to adapt. As I said, it's not canonical anyway.
The template is only based on the Parser Functions extension which already exists in the Elite Wiki. Useful?