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Re: [RELEASE] Cobra MkVI ~ King Cobra

Posted: Thu Nov 24, 2011 9:19 pm
by RyanHoots
This OXP makes me wish I could get one... firstly for the cool ship, but also because I can't defend myself against those King Cobra pirates. :x

Re: [RELEASE] Cobra MkVI ~ King Cobra

Posted: Sun Nov 27, 2011 2:19 pm
by maik
Nice, added it to the [wiki]OXP List[/wiki]

Re: [RELEASE] Cobra MkVI ~ King Cobra

Posted: Sun Nov 27, 2011 2:34 pm
by Wildeblood
maik wrote:
Nice
My new F3 screen background.

Image

Re: [RELEASE] Cobra MkVI ~ King Cobra

Posted: Sun Nov 27, 2011 3:16 pm
by JazHaz
RyanHoots wrote:
This OXP makes me wish I could get one... firstly for the cool ship, but also because I can't defend myself against those King Cobra pirates. :x
How comes pirates quickly get lots of these brand new ships, when the rest of us have to wait until they appear in the local shipyard? I think we should be told!

Re: [RELEASE] Cobra MkVI ~ King Cobra

Posted: Sun Nov 27, 2011 3:55 pm
by Killer Wolf
cheers for the comments all :-)

oh and JazHaz ~ Isis Interstellar's legal department have asked me to advise you that inference of that manner will not be tolerated..! isi Interstellar do no business w/ any crime familes, nor do they make mechanical Wasps.

Re: [RELEASE] Cobra MkVI ~ King Cobra

Posted: Fri Dec 02, 2011 5:48 am
by Fatleaf
I fount this in the log and thought I should report it,

04:16:32.298 [station.launchShip.failed]: Cancelled launch for a Cobra MkVI ~ King Cobra with role escort, as it is too large for the docking port of the Rock Hermit.


Hope it helps.

Re: [RELEASE] Cobra MkVI ~ King Cobra

Posted: Fri Dec 02, 2011 7:38 am
by Killer Wolf
that's odd, she's little bigger than a normal MkIII etc, how big's the Rock dock?

Re: [RELEASE] Cobra MkVI ~ King Cobra

Posted: Tue Jan 10, 2012 1:26 pm
by Wildeblood
Image

Re: [RELEASE] Cobra MkVI ~ King Cobra

Posted: Tue Jan 10, 2012 6:06 pm
by Killer Wolf
uh....what happened there?

Re: [RELEASE] Cobra MkVI ~ King Cobra

Posted: Thu Jan 12, 2012 3:14 pm
by RyanHoots
Killer Wolf wrote:
uh....what happened there?
The same thing happened to me... I just assumed that it was supposed to be that way. Looks like I was wrong.

Re: [RELEASE] Cobra MkVI ~ King Cobra

Posted: Thu Jan 12, 2012 5:14 pm
by SandJ
JazHaz wrote:
How comes pirates quickly get lots of these brand new ships, when the rest of us have to wait until they appear in the local shipyard? I think we should be told!
How about because you spend days in witchspace, tens of minutes in local space and only moments in the space station?

The likelihood of you actually popping into the shipyard and there being the latest-from-the-factory ship there is tiny. They got snapped up by other commanders who were in the bar when the delivery was made.

It's like wandering into the shops the day a new games console is released and expecting lots of stock and no queue.

Will that do as an explanation? :wink:

Re: [RELEASE] Cobra MkVI ~ King Cobra

Posted: Thu Jan 12, 2012 5:49 pm
by Killer Wolf
appears i've effed up the shipdata. zip amended for redownload on the site,

Wildeblood, RyanHoots, here's the text to copy/paste

Code: Select all

//  ***************************************************
//  *          N P C   K I N G   C O B R A            *
//  ***************************************************
{
"kwcobra6npc" = 
	{
	ai_type = "route1traderAI.plist";
	auto_ai = yes;
	aft_eject_position = "0.0 13.0 0.0";
	energy_recharge_rate = 4.0;	
	exhaust = ("-38.1 0.34 -31.0 2.0 2.0 200.0", 
			   "38.1 0.34 -31.0 2.0 2.0 200.0",
			   "0.0 -0.01 -37.0 20.0 1.3 200.0");
	forward_weapon_type = "WEAPON_NONE";
	weapon_position_aft = "0.0 3.7 -24.27";
	weapon_position_port = "-29.2 2.18 16.27";
	weapon_position_starboard = "29.25 2.18 16.27";
	laser_color = "cyanColor";
	max_cargo = 25;
	max_energy = 350;
	max_flight_pitch = 1.6;
	max_flight_roll = 3.5;
	max_flight_speed = 365;
	fuel = 70;
	has_fuel_injection = 0.69;
	has_shield_booster = 0.4;
	has_ecm = 0.75;
	has_escape_pod = "true";
	heat_insulation = 1.0;
	has_scoop = "true";
	max_missiles = 4;	
	missiles = 4;	
	name = "Cobra MkVI ~ King Cobra";
	missile_launch_position = "0.0 -9.2 8.27";
	missile_role = "EQ_KW_JIDA_MISSILE";
	model = "kc-game.dat"; 
	roles = "testkc interceptor hunter escort trader sunskim-trader"; 
	escape_pod_model = "kw-escape-capsule";
 	thrust = 50;	
	scoop_position = "0.0 -6.2 29.3";	
	smooth = "false";	
	frangible = false;
	subentities = ( 
		"kwkcgun  0 0 0 1 0 0 0"
		   );
	shaders = 
		{ 
            "kc-skin.png" = 
			{ 
                vertex_shader = "kwkingcobrashaderv.vertex"; 
                fragment_shader = "kwkingcobrashaderf.fragment"; 
                textures = 
						(
							"kc-skin.png", 
							"kc-normals.png",
							"kc-effects.png",
							"kc-lites.png"
						);
				uniforms =
						{
						uColorMap = { type = texture; value = 0; }; 
						uNormalMap = { type = texture; value = 1; }; 
						uEffectsMap = { type = texture; value = 2; };
						uGlowMap = { type = texture; value = 3; };	
						uTime = "universalTime";
						nearly_dead = "throwingSparks";	
						hull_heat_level = "hullHeatLevel";	 				
						engine_power = "speedFactor"; 
						}; 	
			}; 
		};
	};	

//  ***************************************************
//  *  S T A R   S N A K E   K I N G   C O B R A      *
//  ***************************************************
"kwstarsnake" = 
	{
	ai_type = "pirateAI.plist";
	auto_ai = yes;
	bounty = 75;
	aft_eject_position = "0.0 13.0 0.0";
	energy_recharge_rate = 4;	
	exhaust = ("-38.1 0.34 -31.0 2.0 2.0 200.0", 
			   "38.1 0.34 -31.0 2.0 2.0 200.0",
			   "0.0 -0.01 -37.0 20.0 1.3 200.0");
	forward_weapon_type = "WEAPON_NONE";
	weapon_position_aft = "0.0 3.7 -24.27";
	weapon_position_port = "-29.2 2.18 16.27";
	weapon_position_starboard = "29.25 2.18 16.27";
	laser_color = "cyanColor";
	max_cargo = 10;
	max_energy = 350;
	max_flight_pitch = 1.6;
	max_flight_roll = 3.5;
	max_flight_speed = 360;
	fuel = 70;
	has_fuel_injection = 0.69;
	has_shield_booster = 0.4;
	has_ecm = 0.75;
	has_escape_pod = "true";
	heat_insulation = 0.5;
	has_scoop = "true";
	max_missiles = 6;	
	missiles = 6;	
	name = "Cobra MkVI ~ Star Snake";
	missile_launch_position = "0.0 -9.2 8.27";
	missile_role = "EQ_KW_JIDA_MISSILE";
	model = "kc-gamepirate.dat"; 
	roles = "pirate"; 
	escape_pod_model = "kw-escape-capsule";
 	thrust = 50;	
	scoop_position = "0.0 -6.2 29.3";	
	smooth = "false";	
	frangible = false;
	subentities = ( 
		"kwkcgun  0 0 0 1 0 0 0"
		   );
	shaders = 
		{ 
            "kc-skinpirate.png" = 
			{ 
                vertex_shader = "kwkingcobrashaderv.vertex"; 
                fragment_shader = "kwkingcobrashaderf.fragment"; 
                textures = 
						(
							"kc-skinpirate.png", 
							"kc-normals.png",
							"kc-effects.png",
							"kc-lites.png"
						);
				uniforms =
						{
						uColorMap = { type = texture; value = 0; }; 
						uNormalMap = { type = texture; value = 1; }; 
						uEffectsMap = { type = texture; value = 2; };
						uGlowMap = { type = texture; value = 3; };	
						uTime = "universalTime";
						nearly_dead = "throwingSparks";	
						hull_heat_level = "hullHeatLevel";	 				
						engine_power = "speedFactor"; 
						}; 	
			}; 
		};
	};	


	
"kwkcgun" = 
	{
	ai_type = "nullAI.plist";
	model = "kw-kcgun-game.dat"; 
	name = "King Cobra";	 
	roles = "kingcobra_gun"; 
	forward_weapon_type = "WEAPON_MILITARY_LASER";
	weapon_position_forward = "0 3.8 60.0";
	laser_color = "redColor";
	smooth = "false";
		shaders = 
		{ 
            "kc-subentskin.png" = 
			{ 
                vertex_shader = "kwkingcobrashaderv.vertex"; 
                fragment_shader = "kwkingcobragun.fragment"; 
                textures = 
						(
							"kc-subentskin.png", 
							"kc-subentnormals.png",
							"kc-subenteffects.png",
							"kc-subentlites.png"
						);
				uniforms =
						{
						uColorMap = { type = texture; value = 0; }; 
						uNormalMap = { type = texture; value = 1; }; 
						uEffectsMap = { type = texture; value = 2; };
						uGlowMap = { type = texture; value = 3; };	
						uTime = "universalTime";
						hull_heat_level = "hullHeatLevel";	 				
						laser_heat_level = { binding = "laserHeatLevel"; bindToSubentity = NO; };
						}; 	
			}; 
		};
	};	
	
"kwkingcobcapsule" = 
	{
		aft_eject_position = "0.0 0.0 -2.0";
		ai_type = "homeAI.plist";
		cargo_type = "CARGO_SLAVES";
		energy_recharge_rate = 4;
		exhaust =
		(
			"2.48 0 -7.6 1.5 0.4 25.0",
			"-2.48 0 -7.6 1.5 0.4 25.0"
		);
		forward_weapon_type = "WEAPON_NONE";
		max_energy = 50;
		max_flight_pitch = 0.5;
		max_flight_roll = 0.5;
		max_flight_speed = 60;
		missile_launch_position = "0.0 0.0 4.5";
		missiles = 0;
		model = "kw-kc-capsule.dat";
		name = "Escape capsule";
		roles = "kw-escape-capsule";
		scan_class = "CLASS_CARGO";
		subentities =
		(
			{
				type = flasher;
				size = 2;
				colors =  (whiteColor, redColor);
				frequency = 1.0;
				phase = 0.0;
				position = (13.4, -0.6, 1.75);
			},
			{
				type = flasher;
				size = 2;
				colors =  (whiteColor, redColor);
				frequency = 1.0;
				phase = 0.0;
				position = (-13.4, -0.6, 1.75);
			},
			{
				type = flasher;
				size = 2;
				colors =  (redColor, whiteColor);
				phase = 0.0;
				position = (14.4, -0.6, -1.53);
			},
			{
				type = flasher;
				size = 2;
				colors =  (redColor, whiteColor);
				phase = 0.0;
				position = (-14.4, -0.6, -1.53);
			}

		);
		thrust = 5;
	shaders = 
		{ 
            "kc-subentskin.png" = 
			{ 
                vertex_shader = "kwkingcobrashaderv.vertex"; 
                fragment_shader = "kwkingcobrashaderf.fragment"; 
                textures = 
						(
							"kc-subentskin.png", 
							"kc-subentnormals.png",
							"kc-subenteffects.png",
							"kc-subentlites.png"
						);
				uniforms =
						{
						uColorMap = { type = texture; value = 0; }; 
						uNormalMap = { type = texture; value = 1; }; 
						uEffectsMap = { type = texture; value = 2; };
						uGlowMap = { type = texture; value = 3; };	
						uTime = "universalTime";
						nearly_dead = "throwingSparks";	
						hull_heat_level = "hullHeatLevel";	 				
						engine_power = "speedFactor"; 
						}; 	
			}; 
		};
	};	

"kwjidaMissile" = 
	{
	ai_type = "hardMissileAI.plist";
	exhaust = ("0.0 0.0 -4.5 2.0 2.0 4.0");
	model = "kw-jida-game.dat"; 
	name = "ASM-12B ~ Jida Missile";	 
	roles = "missile EQ_KW_JIDA_MISSILE";
		max_energy = 5;
		max_flight_pitch = 10;
		max_flight_roll = 12;
		max_flight_speed = 850;
		scan_class = "CLASS_MISSILE";
		thrust = 250;
		unpiloted = yes;
		weapon_energy = 5500;	
	shaders = 
		{ 
            "kc-subentskin.png" = 
			{ 
                vertex_shader = "kwkingcobrashaderv.vertex"; 
                fragment_shader = "kwkingcobrashaderf.fragment"; 
                textures = 
						(
							"kc-subentskin.png", 
							"kc-subentnormals.png",
							"kc-subenteffects.png",
							"kc-subentlites.png"
						);
				uniforms =
						{
						uColorMap = { type = texture; value = 0; }; 
						uNormalMap = { type = texture; value = 1; }; 
						uEffectsMap = { type = texture; value = 2; };
						uGlowMap = { type = texture; value = 3; };	
						uTime = "universalTime";
						nearly_dead = "throwingSparks";	
						hull_heat_level = "hullHeatLevel";	 				
						engine_power = "speedFactor"; 
						}; 	
			}; 
		};
	};	


	
//  ************************************************************
//  *            P L A Y E R    K I N G   C O B R A            *
//  ************************************************************

"kwkingcobraplayer" = 
	{
	aft_eject_position = "0.0 13.0 0.0";
	energy_recharge_rate = 4;	
	exhaust = ("-38.1 0.34 -31.0 2.0 2.0 200.0", 
			   "38.1 0.34 -31.0 2.0 2.0 200.0",
			   "0.0 -0.01 -37.0 20.0 1.3 200.0");
	forward_weapon_type = "WEAPON_NONE";
	weapon_position_forward = "0.0 3.8 58.0";
	weapon_position_aft = "0.0 7.6 -35.3";
	weapon_position_port = "-43.7 8.2 1.90";
	weapon_position_starboard = "43.7 8.2 1.90";
	laser_color = "cyanColor";
	max_cargo = 25;
	max_energy = 380;
	max_flight_pitch = 1.0;
	max_flight_roll = 2.5;
	max_flight_speed = 365;
	fuel = 70;
	has_fuel_injection = "true";
	has_shield_booster = "true";
	has_ecm = "true";
	has_escape_pod = "true";
	heat_insulation = 1.0;
	has_scoop = "true";
	max_missiles = 4;	
	missiles = 4;	
	name = "Cobra MkVI ~ King Cobra";
	missile_launch_position = "0.0 -14.0 -18.0";
	missile_role = "EQ_KW_JIDA_MISSILE";
	escape_pod_model = "kw-escape-capsule";
	model = "kc-game.dat"; 
	roles = "player"; 
 	thrust = 50;	
	script = "kw-kchud.js";
	scoop_position = "0.0 -8.0 36.4";	
	smooth = "false";	
	frangible = false;
	view_position_forward = "0.0 12.0 31.0";
	view_position_aft = "0.0 9.0 -35.3";
	view_position_starboard = "42.0 9.6 1.9";
	view_position_port = "-42.0 9.6 1.9";
	subentities = ( 
		"kwkcgunplayer   0 0 0 1 0 0 0"
		   );
	shaders = 
		{ 
            "kc-skin.png" = 
			{ 
                vertex_shader = "kwkingcobrashaderv.vertex"; 
                fragment_shader = "kwkingcobrashaderf.fragment"; 
                textures = 
						(
							"kc-skin.png", 
							"kc-normals.png",
							"kc-effects.png",
							"kc-lites.png"
						);
				uniforms =
						{
						uColorMap = { type = texture; value = 0; }; 
						uNormalMap = { type = texture; value = 1; }; 
						uEffectsMap = { type = texture; value = 2; };
						uGlowMap = { type = texture; value = 3; };	
						uTime = "universalTime";
						nearly_dead = "throwingSparks";	
						hull_heat_level = "hullHeatLevel";	 				
						engine_power = "speedFactor"; 
						}; 	
			}; 
		};
				custom_views =
		(
			{
				view_description = "Rear View";
				view_orientation = "1.0 0.0 0.0 0.0";
				view_position = "0.0 30.0 -200.0";
				weapon_facing = "AFT";
			},
			{
				view_description = "Rear Right View";
				view_orientation = "0.9239 0.0 0.3827 0.0";
				view_position = "141.42 30.0 -141.42";
				weapon_facing = "AFT";
			},
			{
				view_description = "Right View";
				view_orientation = "0.7071 0.0 0.7071 0.0";
				view_position = "200.0 30.0 0.0";
				weapon_facing = "STARBOARD";
			},
			{
				view_description = "Front Right View";
				view_orientation = "0.3827 0.0 0.9239 0.0";
				view_position = "141.42 30.0 141.42";
				weapon_facing = "STARBOARD";
			},
			{
				view_description = "Front View";
				view_orientation = "0.0 0.0 1.0 0.0";
				view_position = "0.0 30.0 200.0";
				weapon_facing = "FORWARD";
			},
			{
				view_description = "Front Left View";
				view_orientation = "0.3827 0.0 -0.9239 0.0";
				view_position = "-141.42 30.0 141.42";
				weapon_facing = "PORT";
			},
			{
				view_description = "Left View";
				view_orientation = "0.7071 0.0 -0.7071 0.0";
				view_position = "-200.0 30.0 0.0";
				weapon_facing = "PORT";
			},
			{
				view_description = "Rear Left View";
				view_orientation = "0.9239 0.0 -0.3827 0.0";
				view_position = "-141.42 30.0 -141.42";
				weapon_facing = "FORWARD";
			},
			{
				view_description = "Top View";
				view_orientation = "-0.7071 0.7071 0.0 0.0";
				view_position = "0.0 200.0 20.0";
				weapon_facing = "AFT";
			},
			{
				view_description = "Bottom View";
				view_orientation = "0.0 0.0 0.7071 0.7071";
				view_position = "0.0 -200.0 20.0";
				weapon_facing = "FORWARD";
			}
		);		

	};	

	"kwkcgunplayer" = 
	{
	ai_type = "nullAI.plist";
	model = "kw-kcgun-game.dat"; 
	name = "King Cobra";	 
	roles = "kingcobra_gun"; 
	smooth = "false";
		shaders = 
		{ 
            "kc-subentskin.png" = 
			{ 
                vertex_shader = "kwkingcobrashaderv.vertex"; 
                fragment_shader = "kwkingcobragun.fragment"; 
                textures = 
						(
							"kc-subentskin.png", 
							"kc-subentnormals.png",
							"kc-subenteffects.png",
							"kc-subentlites.png"
						);
				uniforms =
						{
						uColorMap = { type = texture; value = 0; }; 
						uNormalMap = { type = texture; value = 1; }; 
						uEffectsMap = { type = texture; value = 2; };
						uGlowMap = { type = texture; value = 3; };	
						uTime = "universalTime";
						hull_heat_level = "hullHeatLevel";	 				
						laser_heat_level = { binding = "laserHeatLevel"; bindToSubentity = NO; };
						}; 	
			}; 
		};
	};	


}
ta for the heads-up, LMK if i've messed that up too!

Re: [RELEASE] Cobra MkVI ~ King Cobra

Posted: Thu Jan 12, 2012 6:07 pm
by Wildeblood
Killer Wolf wrote:
appears i've effed up the shipdata...
What? What!? What makes you think there's anything wrong? I came across a pair of them, so I nuzzled up close behind to get a picture. What's wrong with my picture?

Re: [RELEASE] Cobra MkVI ~ King Cobra

Posted: Thu Jan 12, 2012 8:49 pm
by Pluisje

Code: Select all

exhaust = ("-38.1 0.34 -31.0 2.0 2.0 200.0",
            "38.1 0.34 -31.0 2.0 2.0 200.0",
            "0.0 -0.01 -37.0 20.0 1.3 200.0");
The exhaust is supposed to have a big flat plume, flanked by two small plumes.

@KW nasty looking ship (in a good way!), I will go hunting the shipyard when I start flying again.

Re: [RELEASE] Cobra MkVI ~ King Cobra

Posted: Thu Jan 12, 2012 9:01 pm
by SandJ
Pluisje wrote:
The exhaust is supposed to have a big flat plume, flanked by two small plumes.
I thought that was the CD tray and speaker jacks. :oops: