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Re: [RELEASE] ASAD Gunship
Posted: Fri Oct 28, 2011 8:53 pm
by CommonSenseOTB
El Viejo wrote:Staer9 wrote:Got a better name for a company specializing in advanced weaponry? (just an excuse to make some uber ships
GHOST...
Galactic
Heavy
Ordnance and
Ship
Technology
That's an AWESOME name!
Re: [RELEASE] ASAD Gunship
Posted: Sat Oct 29, 2011 9:26 am
by another_commander
The Textures folder is missing in the OXP package. I don't think that the ship can be used in the game in its current form. The texture file s9_armel is nowhere to be found.
Re: [RELEASE] ASAD Gunship
Posted: Sat Oct 29, 2011 10:25 am
by Staer9
another_commander wrote:The Textures folder is missing in the OXP package. I don't think that the ship can be used in the game in its current form. The texture file s9_armel is nowhere to be found.
that is because the ship doesn't use textures (to try and prevent oolite from becoming unplayable) it uses materials:
Code: Select all
materials =
{
"s9_armel" =
{
diffuse_color = "0.554 0.488 0.464";
diffuse_map = "";
shininess = 0.5;
specular_color = "0.0 0.0 0.0";
};
};
As far as I could tell when testing the ship worked fine
El Viejo wrote:Staer9 wrote:Got a better name for a company specializing in advanced weaponry? (just an excuse to make some uber ships
GHOST...
Galactic
Heavy
Ordnance and
Ship
Technology
I like that a lot, thanks EV
Re: [RELEASE] GHOST Gunship (V1.2)
Posted: Sat Oct 29, 2011 6:59 pm
by maik
Updated the Wiki and renamed its page.
Re: [RELEASE] GHOST Gunship (V1.2)
Posted: Mon Oct 31, 2011 9:51 am
by Staer9
maik wrote:Updated the Wiki and renamed its page.
Thanks Maik, I didn't have a clue how to re-name it's actual page
Re: [RELEASE] GHOST Gunship (V1.2)
Posted: Mon Oct 31, 2011 10:16 am
by maik
No problem. Hint: There is a "move" link at the top of the page. Use with care though!
Re: [RELEASE] GHOST Gunship (V1.2)
Posted: Tue Nov 08, 2011 4:24 pm
by Kaiserspike
oh hells yes! Download time!
Re: [RELEASE] GHOST Gunship (V1.2)
Posted: Sat Apr 21, 2012 6:03 am
by Capt. Murphy
From
https://bb.oolite.space/viewtopic.php?f= ... 62#p168998
Code: Select all
21:30:01.588 [shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "asad_gunship_player" does not have a corresponding shipdata.plist entry, ignoring.
Capt. Murphy wrote:
The asad-gunship error is a name mismatch bug in this OXP -
http://wiki.alioth.net/index.php/ASAD_Gunship
Should be fixed by editing the OXP's shipyard.plist to change line 5
<key>asad_gunship_player</key>
to
<key>ghost_gunship_player</key>
Error present in version 1.2
Re: [RELEASE] GHOST Gunship (V1.2)
Posted: Fri Jul 15, 2022 1:10 pm
by montana05
Does anybody by accident still have version 1.0 and the model there ? The chopped polygon version from 1.20 unfortunately have some flaws.
Re: [RELEASE] GHOST Gunship (V1.2)
Posted: Mon Jul 25, 2022 1:33 pm
by montana05
montana05 wrote: ↑Fri Jul 15, 2022 1:10 pm
Does anybody by accident still have version 1.0 and the model there ? The chopped polygon version from 1.20 unfortunately have some flaws.
Never mind, I toyed around with textures, gave the ship a semi-organic hull and made it, well, more "ghostly".
Re: [RELEASE] GHOST Gunship (V1.2)
Posted: Mon Jul 25, 2022 1:35 pm
by Cody
That's a mighty weird ship!
Re: [RELEASE] GHOST Gunship (V1.2)
Posted: Mon Jul 25, 2022 1:46 pm
by montana05
Cody wrote: ↑Mon Jul 25, 2022 1:35 pm
That's a mighty weird ship!
S9 model had some flaws, these materials cover most of it. A semi-organic hull, capable to regenerate to a certain extent while docked, therefore reduced maintenance. Pretty powerful armory and kind of scary look. Still a WIP, just toying with it in the mornings during coffee while RL still keeps me busy.
Re: [RELEASE] GHOST Gunship (V1.2)
Posted: Mon Jul 25, 2022 9:53 pm
by Cholmondely
Inspiring, Sir!