Re: Constrictor hunt more hints problem...
Posted: Tue Sep 20, 2011 3:57 am
I got an error with Constrictor Hints OXP itself, but sadly the game totally bombed from other reasons and I didn't copy it down at the time.
For information and discussion about Oolite.
https://bb.oolite.space/
You are not looking far enough. I'd make a list of planets within a jump or 3 and get all methodical. Criminal types tend to head to tropical climes initially (from a northern hemisphere mindset anyway). Err....that should be enough clues for you.RyanHoots wrote:If the system's within 7 LY, I've been there. If it's within 10 LY, I may have gone there. Most other systems weren't visited.
Forget the "Constrictor_morehints.oxp". It used to be a good working one when it still was a legacy script. I didn't know that Arexack_Heretic had translated it to JS. At first sight there are many more errors in the script. One could remove the file "worldScripts.plist" and rename the file legacy_script.plist into just "script.plist". Than it will be in its original form again and should work as it always did. No idea why Arexack_Heretic gave it a new script without proper testing.Switeck wrote:Here's the errors I got while running this mission:
Constrictor Hints OXP:
00:06:03.859 [script.javaScript.exception.notDefined]: ***** JavaScript exception (oolite-constrictor-more-hints 2.0): ReferenceError: nevermind is not defined
00:06:03.859 [script.javaScript.exception.notDefined]: ../AddOns/Constrictor_morehints.oxp/Scripts/constrictor_more_hints.js, line 65.
I don't think the ship is immortal, but such a exciting ship attracts new pilots. I think its always the same ship but with a new pilot that you see. Probably there is a plain cobra derelict floating nearby were the new pilot came from. I also would change ships in midair when getting a change to fly a ConstrictorSwiteck wrote:I noticed the Constrictor seems to have contractual immortality ...
I've gotten it to bail out, capture its escape pod, and take the escape pod to the main station for a reward...but failed to kill the Constrictor ship itself. No problem! Back again, brand new the next time I visit the system.
Fixing the script would be better but requires programming knowledge. Removing the bad js script and putting the old one in action can be done by any user. Arexack_Heretic even mentions it in his read-me. (But incomplete, because he forgets to write that you must remove the link to the JS scripts to make things work)Switeck wrote:What about changing the original mission's .js scipt?
Will that (and AI.plist) work without conflicts in an OXP folder?
From here, it looks like Random Hits. (grep -R specials-tex.png .Oolite/Addons/)Switeck wrote:NO CLUE what OXP does this!:
00:23:38.968 [files.notFound]: ----- WARNING: Could not find texture file "specials-tex.png".
My search revealed:fronclynne wrote:From here, it looks like Random Hits. (grep -R specials-tex.png .Oolite/Addons/)Switeck wrote:NO CLUE what OXP does this!:
00:23:38.968 [files.notFound]: ----- WARNING: Could not find texture file "specials-tex.png".
But there doesn't seem to be any such named file frankly anywhere.
Code: Select all
iMac-DDR2:Oolite ericwalch$ grep -r -i -l "specials-tex.png" *
AddOns/neolite.oxp/Config/shipdata.plist
AddOns/neolite.oxp/Models/neoanaconda.dat
AddOns/neolite.oxp/Models/neoboa-body.dat
AddOns/neolite.oxp/Models/neoboa-skiff.dat
AddOns/neolite.oxp/Models/neopython-alt.dat
AddOns/neolite.oxp/Models/neopython-bd.dat
AddOns/neolite.oxp/Models/neopython.dat
AddOns/RandomHits1.4.11.oxp/Models/neopython.dat
Not that I've ever seen. Missing (or in many cases merely misnamed) textures tend to leave me with hot-pink ships, or parts of ships.Switeck wrote:Awesome detective work fronclynne and Eric Walch!
Would this missing texture be a possible game-crasher?
So that's why the Black Monk gunships and stations were pink...fronclynne wrote:Missing (or in many cases merely misnamed) textures tend to leave me with hot-pink ships, or parts of ships.
count me in on this. Read on pls.Switeck wrote:I am totally underwhelmed by fighting the Constrictor ...
Same here, except that the nevermind thingy fires here at 75, not 65.Switeck wrote:Here's the errors I got while running this mission:
Constrictor Hints OXP:
00:06:03.859 [script.javaScript.exception.notDefined]: ***** JavaScript exception (oolite-constrictor-more-hints 2.0): ReferenceError: nevermind is not defined
00:06:03.859 [script.javaScript.exception.notDefined]: ../AddOns/Constrictor_morehints.oxp/Scripts/constrictor_more_hints.js, line 65.
Code: Select all
13:46:35.206 [script.javaScript.exception.notDefined]: ***** JavaScript exception (oolite-constrictor-more-hints 2.0): ReferenceError: no is not defined
13:46:35.206 [script.javaScript.exception.notDefined]: ../AddOns/Constrictor_morehints.oxp/Scripts/constrictor_more_hints.js, line 96.
13:46:55.049 [script.javaScript.exception.notDefined]: ***** JavaScript exception (oolite-constrictor-more-hints 2.0): ReferenceError: yes is not defined
13:46:55.049 [script.javaScript.exception.notDefined]: ../AddOns/Constrictor_morehints.oxp/Scripts/constrictor_more_hints.js, line 80.
[b]nevermind[/b]
, [b]yes[/b]
and [b]no[/b]
errors are always the same ones)Code: Select all
<key>mission_conhunt</key>
<string>MISSION_COMPLETE</string>
Code: Select all
13:42:15.159 [Random_Hits]: (Hatred : 20. Events Timer : 7. Dockings : 4. Events Number : 0. Special Mission Timer : 7. Revenge Status : YES. Time to Strike : QUITE_SOON. Revenge Jumps Made : 0. Special Mission : WAITING. Master Timer : 7. Dice Roll : 0)
What do you expect when firing an über missile at the target. That missile is designed to avoid a fight. You can't blame the constrictor mission for that.sdrubble wrote:3. Constrictor fired his laser on me, I unleashed an I-Missile after him.
4. Constrictor injected and quickly disappeared out of range - OR at least SEEMED to do so... I lost track of the missile also.
Now for the BIG QUESTION: Should I sadly accept the fact that the Constrictor was really killed, out of my sights, by ONE missile ?? Without any resemblance of a REAL FIGHT ??? What about the expected long, protracted, multi-system pursuit ?