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Re: Griff's normalmapped ship remakes

Posted: Tue Apr 17, 2012 11:50 am
by Cody
Wildeblood wrote:
Could someone who has downloded Griff_Shipset_Resources (version 1.2.22 - February 12 2012) recently confirm that this file is not corrupted
It's not corrupted here (downloaded on 12/02/12, though).

Re: Griff's normalmapped ship remakes

Posted: Tue Apr 17, 2012 12:10 pm
by Commander McLane
Lone_Wolf wrote:
If i remove Core shipset Replacement 1.1 and install Core shipset Addition 1.0 , no errors are shown.
I can confirm that there are no shader errors with Griff_Shipset_Replace_v1.0 as well.

You also wouldn't expect a missing binding of alertlevel to affect gameplay. It can only affect the colour change (red lights; I guess) of Griff ships when they are under attack.

I can also confirm a working download of Griff_Shipset_Resources_v1.2.22, downloaded February 16th.

Re: Griff's normalmapped ship remakes

Posted: Tue Apr 17, 2012 12:35 pm
by Wildeblood
Commander McLane wrote:
I can also confirm a working download of Griff_Shipset_Resources_v1.2.22, downloaded February 16th.
EV snipped too much, I fear. I was asking about one particular texture file.

Re: Griff's normalmapped ship remakes

Posted: Tue Apr 17, 2012 12:46 pm
by Cody
Wildeblood wrote:
EV snipped too much, I fear.
Quite possibly... just to be clear, there were no corrupted files in the Griff's Shipset Resources OXP.

Re: Griff's normalmapped ship remakes

Posted: Tue Apr 17, 2012 1:51 pm
by SandJ
Wildeblood wrote:
Could someone who has downloded Griff_Shipset_Resources (version 1.2.22 - February 12 2012) recently confirm that this file is not corrupted:-

15:07:40.234 [files.notFound]: ----- WARNING: Could not find texture file "griff_cobra_mk3_scuffed_mainhull_diffuse_spec.png".
I have just downloaded it, unzipped it and viewed that 1024x1024 pixel file. It's fine.

Re: Griff's normalmapped ship remakes

Posted: Tue Apr 17, 2012 2:16 pm
by Griff
this looks a lot like a typo or bug in the shipdata.plist that's pointing the scuffed cobraIII to a texture that doesn't exist, i'll have a dig through the oxp

edit: hmm, didn't find anything obvious - i've uploaded just that problem texture here again if it helps Wildeblood, don't blame you for not wanting to re-download all that data just for 1 file :D
http://www.box.com/s/228db4f2400a015ed590

Re: Griff's normalmapped ship remakes

Posted: Tue Apr 17, 2012 2:40 pm
by Wildeblood
Got it. Thanks a lot, Griff.

Re: Griff's normalmapped ship remakes

Posted: Tue Apr 17, 2012 2:57 pm
by Griff
A quick question for anyone who plays oolite with my recent dodo station remake - do you think it would look better without the numbers on every side? - i found one in game for the first time the other day and thought all the numbers looked a bit weird! they were the last thing to go into the oxp before hurredly uploading it and i'm thinking now maybe it would look better without them
I have to update the oxp soon as dertien spotted a hole in the model (a flipped polygon normal i think) and i forgot to draw in one of the rows of 'window lights' near the docking bay and it would be a good chance to do something about the numbers

Re: Griff's normalmapped ship remakes

Posted: Tue Apr 17, 2012 3:12 pm
by Cody
Griff wrote:
A quick question for anyone who plays oolite with my recent dodo station remake - do you think it would look better without the numbers on every side?
Yes! In fact, I'd remove the numbers from the Dodo and the Coriolis.
Some nice decals would be preferable to numbers, I reckon.

Re: Griff's normalmapped ship remakes

Posted: Wed Apr 18, 2012 7:25 pm
by CaptSolo
I noticed one thing about Griff's Viper Interceptor shipdata.plist. The engines & gun subentity has:

Code: Select all

forward_weapon_type = "WEAPON_BEAM_LASER";
If this has been addressed please excuse.

Re: Griff's normalmapped ship remakes

Posted: Wed Apr 18, 2012 7:38 pm
by Commander McLane
CaptSolo wrote:
I noticed one thing about Griff's Viper Interceptor shipdata.plist. The engines & gun subentity has:

Code: Select all

forward_weapon_type = "WEAPON_BEAM_LASER";
You are referring to the fact that the original Viper Interceptor has a military laser? I just want to clarify your point.

Re: Griff's normalmapped ship remakes

Posted: Wed Apr 18, 2012 7:54 pm
by CaptSolo
Commander McLane wrote:
CaptSolo wrote:
I noticed one thing about Griff's Viper Interceptor shipdata.plist. The engines & gun subentity has:

Code: Select all

forward_weapon_type = "WEAPON_BEAM_LASER";
You are referring to the fact that the original Viper Interceptor has a military laser? I just want to clarify your point.
That is correct. I shied away from stating such. I suppose there is a good reason, huh?

Re: Griff's normalmapped ship remakes

Posted: Thu Apr 19, 2012 9:45 am
by Griff
oo, nice catch! I've just been careless copying the stats over from the original ships - happily it looks like the mistake is just in the 'addition' version of the oxp, i'll fix the bug and re-upload this evening (haven't got access to ftp at the moment)

Re: Griff's normalmapped ship remakes

Posted: Thu Apr 19, 2012 10:10 am
by Commander McLane
Griff wrote:
happily it looks like the mistake is just in the 'addition' version of the oxp,
I've got the replacement version and it's in there, too. I even remember that I noticed it when working on the shipdata. But I first thought it was perhaps a deliberate change and then forgot to report it.

Re: Griff's normalmapped ship remakes

Posted: Thu Apr 19, 2012 10:18 am
by Cody
Commander McLane wrote:
I've got the replacement version and it's in there, too.
Where exactly, please? I can't find the damn line!