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Re: Griff's normalmapped ship remakes

Posted: Mon Mar 12, 2012 3:19 pm
by dertien
OOh dear, I feel an update of other system stations is hanging in the air.

Hey Griff, a little question:

1) what is the font you used to make the numbers on the stations and could you put that up for download somewhere (ttf file).

Never mind Griff, I found it. :)

Nice stations and new Cobra Mk 3 variant mate, congratulations.

Re: Griff's normalmapped ship remakes

Posted: Mon Mar 12, 2012 8:20 pm
by Griff
Just in case anyone else is interested, the font used for the numbers is "Bio Disc" which i got from here:
http://www.1001freefonts.com/bfonts5.php
Ahruman's Distance mapping shader code is used to stencil it into the final shader result in-game which slightly rounds some of it's edges.

The font used to write 'Galcop' on the hull was a rip-off clone i found on the internet of the DIN 1541 ( http://en.wikipedia.org/wiki/DIN_1451 ) font, but looks like i didn't keep the link to that i'm afraid

Re: Griff's normalmapped ship remakes

Posted: Mon Mar 12, 2012 8:44 pm
by pagroove
How did I miss this? Great work Griff!

Re: Griff's normalmapped ship remakes

Posted: Mon Mar 12, 2012 9:51 pm
by Eric Walch
Griff wrote:
The font used to write 'Galcop' on the hull was a rip-off clone i found on the internet of the DIN 1541 ( http://en.wikipedia.org/wiki/DIN_1451 ) font
That number 1541 brings back memories....

Re: Griff's normalmapped ship remakes

Posted: Tue Mar 13, 2012 8:44 am
by maik
Eric Walch wrote:
Griff wrote:
The font used to write 'Galcop' on the hull was a rip-off clone i found on the internet of the DIN 1541 ( http://en.wikipedia.org/wiki/DIN_1451 ) font
That number 1541 brings back memories....
Yep... Anyone up for orchestrating a couple of them to play the oolite theme song? :D

Re: Griff's normalmapped ship remakes

Posted: Tue Mar 13, 2012 10:11 am
by Griff
I dont think i ever saw a C64 disk drive, i only had that 'datasette' tape drive or what ever it was called - in it's later years i had to rest a heavy encyclopedia on top of it when loading up a game, seemed to help it concentrate some how!

Re: Griff's normalmapped ship remakes

Posted: Tue Mar 13, 2012 11:07 am
by Demon
Griff wrote:
I dont think i ever saw a C64 disk drive, i only had that 'datasette' tape drive or what ever it was called - in it's later years i had to rest a heavy book on top of it when loading up a game, seemed to help it some how!
Hi Griff,

LOL...I had the same experience with my datasette as well. My intention to write here is more because I do wanna contact you in private or via mail. But I was unable to find something like a mail address. I am a boardgame desigener and I designed ELITE - The Boardgame and need to talk to you as I have some legal questions to your designs. I would be very thankfull, if you could send me a mail on [email protected]. MAny thanks in advance.

Cheers

Demon

Re: Griff's normalmapped ship remakes

Posted: Tue Mar 13, 2012 1:01 pm
by Eric Walch
maik wrote:
Yep... Anyone up for orchestrating a couple of them to play the oolite theme song? :D
Found the 'soundtrack' of a diskdrive playing "fur Elise". It was very amazing when I heard it the first time. The diskdrive was fully programmable. You could have full control over the speed and reading-head position. (4 steps for going from track to track so that you even could read between the tracks) No separate disk controller but a 6502 processor and a 8 kB rom commanding it. (or was it 16 kB ?) You could download the whole diskdrive rom to the c64 and examine the code there. I altered it a bit so reading disks was 6x faster than the original drive :P

Re: Griff's normalmapped ship remakes

Posted: Thu Mar 15, 2012 11:13 am
by DaddyHoggy
Eric Walch wrote:
maik wrote:
Yep... Anyone up for orchestrating a couple of them to play the oolite theme song? :D
Found the 'soundtrack' of a diskdrive playing "fur Elise". It was very amazing when I heard it the first time. The diskdrive was fully programmable. You could have full control over the speed and reading-head position. (4 steps for going from track to track so that you even could read between the tracks) No separate disk controller but a 6502 processor and a 8 kB rom commanding it. (or was it 16 kB ?) You could download the whole diskdrive rom to the c64 and examine the code there. I altered it a bit so reading disks was 6x faster than the original drive :P
I'm impressed - I bought the Excellerator+ from Evesham Micros for my C64 simply because the 1541 I had was soooooooo slow! If only I'd known!

Re: Griff's normalmapped ship remakes

Posted: Sun Mar 18, 2012 11:44 pm
by Cody
Could a wiki wizard please add a pic of Griff's new Dodo station to the gallery on his wiki page.

Re: Griff's normalmapped ship remakes

Posted: Sun Mar 18, 2012 11:46 pm
by maik
El Viejo wrote:
Could a wiki wizard please add a pic of Griff's new Dodo station to the gallery on his wiki page.
MaƱana. Buenas.

Re: Griff's normalmapped ship remakes

Posted: Sun Mar 18, 2012 11:49 pm
by Cody
Muy bien!

Re: Griff's normalmapped ship remakes

Posted: Tue Apr 17, 2012 11:00 am
by Lone_Wolf
Problem with Core shipset Replacement 1.1

Oolite version 1.76, full shaders
If Core shipset Replacement 1.1 is installed, i see this error in the logs :

00:11:16.453 [shader.uniform.unpermittedMethod]: Did not bind uniform "alertlevel" to property -[ShipEntity alertCondition] - unpermitted method.
It appears only 1 time.

If i remove Core shipset Replacement 1.1 and install Core shipset Addition 1.0 , no errors are shown.

I've looked at Griff_Shipset_Replace_v1.1.oxp/Config/shipdata.plist and every ship in there has

Code: Select all

alertlevel = alertCondition;
.

Note : I haven't noticed any problems during gameplay.

Re: Griff's normalmapped ship remakes

Posted: Tue Apr 17, 2012 11:42 am
by Cody
Seems to be a fact of life, that error message... it has no effect on gameplay at all.
Something to do with the spinning Cobra at start-up ( I think).

Re: Griff's normalmapped ship remakes

Posted: Tue Apr 17, 2012 11:47 am
by Wildeblood
Could someone who has downloded Griff_Shipset_Resources (version 1.2.22 - February 12 2012) recently confirm that this file is not corrupted:-

15:07:40.234 [files.notFound]: ----- WARNING: Could not find texture file "griff_cobra_mk3_scuffed_mainhull_diffuse_spec.png".

Windows refused to unzip that file for me - the rest are fine - but I don't know whether it was corrupted when the download was interrupted, or whether it's corrupted on the server copy. I ain't gonna download the whole thing again to find out.

Also, I'll confirm Lone Wolf's report:-

15:07:52.905 [shader.uniform.unpermittedMethod]: Did not bind uniform "alertlevel" to property -[ShipEntity alertCondition] - unpermitted method.