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Re: Introduce Yourself.
Posted: Fri Dec 27, 2024 12:21 pm
by Redspear
erik wrote: ↑Thu Dec 26, 2024 8:36 am
Welcome erik and thanks for the 'gift'
Hope you have fun on these boards as well as with the game.
Re: Introduce Yourself.
Posted: Sat Dec 28, 2024 8:52 am
by erik
Thanks. When looking at Arquebus X's videos on Elite: Dangerous it looks like I'm going to enjoy Oolite more than Elite. Oolite is much more true to the spirit of the original while Elite: Dangerous seems to make everything unnecessary complicated.
Erik
Re: Introduce Yourself.
Posted: Mon Dec 30, 2024 11:29 am
by Commander Mick
Already have introduced myself here some years ago and now I have returned.
Greetings Commanders...
Re: Introduce Yourself.
Posted: Mon Dec 30, 2024 1:13 pm
by Cholmondely
Commander Mick wrote: ↑Mon Dec 30, 2024 11:29 am
Already have introduced myself here some years ago and now I have returned.
Greetings Commanders...
Welcome back!
I’ve a pm for you on recent changes when I get decent wifi access!
Re: Introduce Yourself.
Posted: Thu Jan 02, 2025 9:51 pm
by AndyEW
After a few years away I have returned to fly the cosmos and start my trading career again. Only I've switched from Windows to MacOs and things have changed quite a bit with Oolite. After some initial hiccups I've managed to get it installed and working. Am I right in thinking that the macOs version needs a bit of work?
Anyway, my thanks to all the people who contribute.
Re: Introduce Yourself.
Posted: Thu Jan 02, 2025 11:54 pm
by Cholmondely
AndyEW wrote: ↑Thu Jan 02, 2025 9:51 pm
After a few years away I have returned to fly the cosmos and start my trading career again. Only I've switched from Windows to MacOs and things have changed quite a bit with Oolite. After some initial hiccups I've managed to get it installed and working. Am I right in thinking that the macOs version needs a bit of work?
Anyway, my thanks to all the people who contribute.
Welcome back!
The main issue with the AppleMac is the sound cutting out. It’s been an issue since 2013 or earlier. The developing issue with the AppleMac will be the inability to upgrade to Oolite v.1.92 - but since we’re not there yet…
Re: Introduce Yourself.
Posted: Fri Jan 03, 2025 6:07 am
by another_commander
AndyEW wrote: ↑Thu Jan 02, 2025 9:51 pm
Am I right in thinking that the macOs version needs a bit of work?
Anyway, my thanks to all the people who contribute.
The macOS port is effectively no longer supported due to lack of maintainers and Apple's lack of interest in supporting OpenGL any further. The best one can hope for right now is a bug fix or two for v1.90.
Whenever (if) we get maintainers for the mac port again, there will be
a lot of work to catch up to the other two ports. In
this page (click "Oolite on the bleeding edge") you can see how much the game has changed since the last version that supported Macs about 4.5 years ago.
Re: Introduce Yourself.
Posted: Fri Jan 03, 2025 8:13 am
by Cholmondely
another_commander wrote: ↑Fri Jan 03, 2025 6:07 am
AndyEW wrote: ↑Thu Jan 02, 2025 9:51 pm
Am I right in thinking that the macOs version needs a bit of work?
Anyway, my thanks to all the people who contribute.
The macOS port is effectively no longer supported due to lack of maintainers and Apple's lack of interest in supporting OpenGL any further. The best one can hope for right now is a bug fix or two for v1.90.
Whenever (if) we get maintainers for the mac port again, there will be
a lot of work to catch up to the other two ports. In
this page (click "Oolite on the bleeding edge") you can see how much the game has changed since the last version that supported Macs about 4.5 years ago.
Sorry? At the moment v.1.90 is the official recommended version - and it is for the AppleMac as well as Windows & Linux.
Or is our official website’s download page wrong?
Re: Introduce Yourself.
Posted: Fri Jan 03, 2025 8:27 am
by another_commander
Cholmondely wrote: ↑Fri Jan 03, 2025 8:13 am
Sorry? At the moment v.1.90 is the official recommended version - and it is for the AppleMac as well as Windows & Linux.
Or is our official website’s download page wrong?
Yes, v1.90 is still the latest official version. But development has not ended at v1.90 and the current Windows and Linux ports are already way, way ahead of what 1.90 used to be. This is why I would now (unofficially) recommend 1.91 over 1.90 for Win/Linux - it brings 4.5 years' worth of additional features and fixes. Unfortunately, as it currently stands, the macOS port will not see those. That's what I mean by "no longer supported".
Re: Introduce Yourself.
Posted: Mon Mar 03, 2025 5:18 pm
by Cholmondely
erik wrote: ↑Sat Dec 28, 2024 8:52 am
Thanks. When looking at Arquebus X's videos on Elite: Dangerous it looks like I'm going to enjoy Oolite more than Elite. Oolite is much more true to the spirit of the original while Elite: Dangerous seems to make everything unnecessary complicated.
Erik
So? Now that you've had a couple of months to experiment, what do you think?
Was it the most dreadful mistake you ever made in your life? Does the Oolite grind make that of E:D seem easy-peasy? Did you discover any OXPs which you felt really improved things?
Re your Blue Danube:

Re: Introduce Yourself.
Posted: Thu Mar 20, 2025 10:22 pm
by Cholmondely
mils32k wrote: ↑Fri Dec 13, 2024 2:44 pm
Hello everyone, nice to be here
I decided to drop by and say hello as I've been playing Oolite on and off now for ages (mostly off, to tell the truth). I forget when exactly, but pre-shaders, pre javascript. After a particularly long break though, I'm back with a brand new Cobra and working through an attempt to visit every world in at least the first galaxy.
I've stocked up on a load of ambience and mission OXPs, thanks to phkb's excellent lists of recommendations. Nothing that changes gameplay much although Commies and Feudal States look interesting.
Back in the old, old days I played the original Acornsoft Elite on a BBC Micro. Never achieved a rank higher than Dangerous -- my preferred style of play has always been "run away, run away now". But I could dock properly, which marked me as a god among men (well, among 12-year-olds).
So how goes it? Have you gotten anywhere yet? Or merely got absorbed by the wonderful world of
The Dark Side?
Re: Introduce Yourself.
Posted: Fri Mar 28, 2025 8:53 am
by Cholmondely
Dustin542 wrote: ↑Fri Sep 17, 2010 4:34 am
Hey new here on the forum.
I saw you just dropped by!
I've sent you a PM with recent news about Oolite which should hopefully be useful.
Cholmondely
Re: Introduce Yourself.
Posted: Wed Apr 16, 2025 1:23 pm
by erik
Cholmondely wrote: ↑Mon Mar 03, 2025 5:18 pm
So? Now that you've had a couple of months to experiment, what do you think?
To be honest, life got in the way. I've had little time to play it sadly.
Erik
Re: Introduce Yourself.
Posted: Mon Apr 21, 2025 6:57 am
by Cholmondely
Reval wrote: ↑Thu Oct 29, 2020 8:35 am
Greetings to all denizens of the 8 charts!
Been a long-time lurker here and a sporadic Ooliter since 2014 or thereabouts. Apart from MS FS9, Oolite is the only 'game' that consistently keeps me returning to it. That's some feat on the part of the developers, and so finally I express my thanks and appreciation to all who keep the Oolite cogs spinning and well-oiled... Long may this wondrous enterprise continue to flourish.
(Elite Dangerous: pfah, give me none of it - it's no computer game, but Oolite is, thank God.)
With your latest vignette (
The Bond) I've added your Elite Trader page to
https://wiki.alioth.net/index.php/List_ ... te_stories.
I'm curious about your playing. Do you play with
New Cargoes? And/or with
Smugglers?
Re: Introduce Yourself.
Posted: Mon Apr 21, 2025 7:00 pm
by Reval
Many thanks for that, Chol
Actually, I play only with my own OXPs - I have created a few new ones, but not yet uploaded them: another Escort Service called 'Bigger Friends' (robot-piloted Constrictors this time! - more costly to hire and maintain); an offshoot of Elite Trader called Merchanter's League - which gives you the
option to accept Guild-style perks, and has no strictures whatsoever against combat or killing (per Contratius Phlebor, whose splinter Order it is); and finally Merchant's Measure, a progress tracker for pure Guild-despising traders, with no ranks or grades.... this last designed to be played in 'vanilla Oolite' mode without FE Ships etc.
Now I have the Escorts primed I am looking for an OXP that spawns more and meaner pirates, just so I can watch the escorts and Auto-SOS 'hens' battle them
I'm really not into shooting, primarily because I have no working joystick and, manoeuvring using the arrow keys, it is nigh impossible to line up properly for a 'kill' as the miscreants just jink and jive too much.
As to cargo, I am using the space-upgrades Cargo Space Refit, Auxiliary Pylon, plus my pods and containers of various sizes. More Moolah Market too (I no longer play Oolite with the standard market goods and prices!)
Having great fun with all this.... can't think why I left it alone for all of three years. So good to be back!