And, for the AppleMac, maybe to replace the wording "This directory contains an Oolite installation" (for selecting an "Oolite.app") with one of "This is the wrapper for an Oolite game/This is an Oolite installation/This is an Oolite game/This is an Oolite application which on the AppleMac is really a folder masquerading as an application" (take your pick!)
Enable Oolite development (2)
Moderators: winston, another_commander
- Cholmondely
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Re: Enable Oolite development (2)
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- hiran
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Re: Enable Oolite development (2)
Oh that is great. Then I will merge to master now.Cholmondely wrote: ↑Tue Jul 11, 2023 9:14 pmIt does. Your renamed wrappers now come up with the icon (eg: Oolite 1.77.app). But the encompassing Oolite folder on my desktop does not.
For the encompassing folder: It is either-or. What would a user think if too many folders actually have that icon?
The button you are asking for appears when you click 'Add', then in the first line use the 'Browse' button.Cholmondely wrote: ↑Tue Jul 11, 2023 9:14 pmAnd I wonder if it might make sense to add an "open" button beside the "select" button on the window for searching for the Oolite version's "Home Directory", etc.
Or do I understand you would like to have 'Browse' functionality even when not adding/editing a version?
Sunshine - Moonlight - Good Times - Oolite
- hiran
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Re: Enable Oolite development (2)
Have you linked the video already? Where can i see it?arquebus wrote: ↑Tue Jul 11, 2023 2:41 pmI recorded using the Starter as the first half of my regularly scheduled Oolite video, and I have those always scheduled to come out on Saturdays. I could have recorded it as a separate video and released it immediately, but I didn't really have time to do both the Starter and the regular video separately.
I'll link to the video when it comes out.
Sunshine - Moonlight - Good Times - Oolite
Re: Enable Oolite development (2)
Here is my YouTube channel, where I play poorly: Arquebus X
- hiran
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Re: Enable Oolite development (2)
That's a nice one. I will take this as feedback. Where you were struggling it seems the UI can be improved.
Do you have an idea what might make it easier to use?
Sunshine - Moonlight - Good Times - Oolite
Re: Enable Oolite development (2)
Not sure, I need to play around with it more. I'm going to use it again to load all the HUD OXPs for my HUD showcase, I may have some ideas then.
Here is my YouTube channel, where I play poorly: Arquebus X
Re: Enable Oolite development (2)
yard.9 pops up a notification that yard.11 has been released, but the link doesn't go to yard.11, the highest version on the page is yard.9
Here is my YouTube channel, where I play poorly: Arquebus X
- hiran
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Re: Enable Oolite development (2)
The link goes to the releases page in general, not to a specific release. And GitHub seems to sort alphanumerically, so .yard.11 is not on top...
Maybe the link should go to the release instead. I will check...
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- hiran
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Re: Enable Oolite development (2)
Starting with -yard.12 MrGimlet should guide you to future releases directly.
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Re: Enable Oolite development (2)
Bit of an upgrade issue to report on Win10.
Installed yard9 had a bit of play with it, but when I tried to upgrade to yard12, the installer would flash up an outline of dialog box before quitting immediately. You can see the installer running in task manager, but nothing much is happening and you have to kill it in task manager.
Managed to install it by uninstalling yard9 first then doing an install of yard12. Managed to pick up all of the yard9 settings without issue, so that's a big plus!
Installed yard9 had a bit of play with it, but when I tried to upgrade to yard12, the installer would flash up an outline of dialog box before quitting immediately. You can see the installer running in task manager, but nothing much is happening and you have to kill it in task manager.
Managed to install it by uninstalling yard9 first then doing an install of yard12. Managed to pick up all of the yard9 settings without issue, so that's a big plus!
- hiran
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Re: Enable Oolite development (2)
Thank you for that feedback.Darkenedroom wrote: ↑Mon Jul 17, 2023 7:05 pmBit of an upgrade issue to report on Win10.
Installed yard9 had a bit of play with it, but when I tried to upgrade to yard12, the installer would flash up an outline of dialog box before quitting immediately. You can see the installer running in task manager, but nothing much is happening and you have to kill it in task manager.
Managed to install it by uninstalling yard9 first then doing an install of yard12. Managed to pick up all of the yard9 settings without issue, so that's a big plus!
I am not sure how to deal with it yet. After all both installer and uninstaller get generated by the java packager, which AFAIK runs the wix toolset. Ah, I think there is an issue with the version number:
Wix wants an assembly number which is just numerical. Yet the semantical versioning I use on OoliteStarter means that your upgrade from
0.1.16 (-yard.9) to 0.1.16 (-yard.12) was not recognized.
Could you try to run such an upgrade between releases instead, such as from 0.1.14 to 0.1.15? Hmmm, it may be that at this time I did not have good version numbers for the Windows installer, so write down what Windows displays parallel to what the download file states it is.
Sunshine - Moonlight - Good Times - Oolite
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Re: Enable Oolite development (2)
I tried to resume a saved game from inside Oolite Starter and the following message came up:
Launched process 65323 with command line
[...Desktop/Hiran/oolite-1.90-Mac-TestRelease/Oolite.app/Contents/MacOS/Oolite, -load, .../Documents/Nikolaus I (Blackjack's Bullion).oolite-save]
in directory
.../Desktop/Hiran/oolite-1.90-Mac-TestRelease/Oolite.app/Contents/MacOS
Currently we are waiting for this process to finish.
If you do not see Oolite showing up, consider taking a look at the logfiles. More help may be available at the forum.
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- Cholmondely
- Archivist
- Posts: 5364
- Joined: Tue Jul 07, 2020 11:00 am
- Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
- Contact:
Re: Enable Oolite development (2)
Oolite started up, but did not load the saved game
From the log:
From the log:
Code: Select all
2023-07-18 20:20:44,177 WARN o.s.Oolite [AWT-EventQueue-0] Skipping savegame /Users/accountname/Documents/Pre BlackBaron.oolite-save
java.io.IOException: Could not parse /Users/accountname/Documents/Pre BlackBaron.oolite-save
at oolite.starter.Oolite.createSaveGame(Oolite.java:276) ~[OoliteStarter-0.1.16.jar:0.1.16]
at oolite.starter.Oolite.getSaveGames(Oolite.java:162) ~[OoliteStarter-0.1.16.jar:0.1.16]
at oolite.starter.ui.StartGamePanel.update(StartGamePanel.java:95) ~[OoliteStarter-0.1.16.jar:0.1.16]
at oolite.starter.ui.StartGamePanel.btReloadActionPerformed(StartGamePanel.java:332) ~[OoliteStarter-0.1.16.jar:0.1.16]
at oolite.starter.ui.StartGamePanel$1.actionPerformed(StartGamePanel.java:159) ~[OoliteStarter-0.1.16.jar:0.1.16]
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source) ~[?:?]
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source) ~[?:?]
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source) ~[?:?]
at javax.swing.DefaultButtonModel.setPressed(Unknown Source) ~[?:?]
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source) ~[?:?]
at java.awt.Component.processMouseEvent(Unknown Source) ~[?:?]
at javax.swing.JComponent.processMouseEvent(Unknown Source) ~[?:?]
at java.awt.Component.processEvent(Unknown Source) ~[?:?]
at java.awt.Container.processEvent(Unknown Source) ~[?:?]
at java.awt.Component.dispatchEventImpl(Unknown Source) ~[?:?]
at java.awt.Container.dispatchEventImpl(Unknown Source) ~[?:?]
at java.awt.Component.dispatchEvent(Unknown Source) ~[?:?]
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source) ~[?:?]
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source) ~[?:?]
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source) ~[?:?]
at java.awt.Container.dispatchEventImpl(Unknown Source) ~[?:?]
at java.awt.Window.dispatchEventImpl(Unknown Source) ~[?:?]
at java.awt.Component.dispatchEvent(Unknown Source) ~[?:?]
at java.awt.EventQueue.dispatchEventImpl(Unknown Source) ~[?:?]
at java.awt.EventQueue$4.run(Unknown Source) ~[?:?]
at java.awt.EventQueue$4.run(Unknown Source) ~[?:?]
at java.security.AccessController.doPrivileged(Unknown Source) [?:?]
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source) ~[?:?]
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source) ~[?:?]
at java.awt.EventQueue$5.run(Unknown Source) ~[?:?]
at java.awt.EventQueue$5.run(Unknown Source) ~[?:?]
at java.security.AccessController.doPrivileged(Unknown Source) [?:?]
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source) [?:?]
at java.awt.EventQueue.dispatchEvent(Unknown Source) [?:?]
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) [?:?]
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) [?:?]
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) [?:?]
at java.awt.EventDispatchThread.pumpEvents(Unknown Source) [?:?]
at java.awt.EventDispatchThread.pumpEvents(Unknown Source) [?:?]
at java.awt.EventDispatchThread.run(Unknown Source) [?:?]
Caused by: org.xml.sax.SAXParseException: An invalid XML character (Unicode: 0x1d) was found in the element content of the document.
at com.sun.org.apache.xerces.internal.parsers.DOMParser.parse(Unknown Source) ~[?:?]
at com.sun.org.apache.xerces.internal.jaxp.DocumentBuilderImpl.parse(Unknown Source) ~[?:?]
at javax.xml.parsers.DocumentBuilder.parse(Unknown Source) ~[?:?]
at oolite.starter.util.XmlUtil.parseXmlStream(XmlUtil.java:55) ~[OoliteStarter-0.1.16.jar:0.1.16]
at oolite.starter.util.XmlUtil.parseXmlFile(XmlUtil.java:74) ~[OoliteStarter-0.1.16.jar:0.1.16]
at oolite.starter.Oolite.createSaveGame(Oolite.java:266) ~[OoliteStarter-0.1.16.jar:0.1.16]
... 39 more
2023-07-18 20:20:44,274 WARN o.s.Oolite [AWT-EventQueue-0] unknown information-url->https://bb.oolite.space/viewtopic.php?f=4&t=19010
2023-07-18 20:20:44,275 WARN o.s.Oolite [AWT-EventQueue-0] NumberFormatException on /Users/accountname/Library/Application Support/Oolite/Managed AddOns/oolite.oxp.Norby.cag.Telescope.2.11.oxz!manifest.plist line 13:1: For input string: "2022-02-22 05:08:15"
2023-07-18 20:20:44,277 WARN o.s.Oolite [AWT-EventQueue-0] unknown licence->CC-BY-NC-SA 3.0
2023-07-18 20:20:44,278 WARN o.s.Oolite [AWT-EventQueue-0] NumberFormatException on /Users/accountname/Library/Application Support/Oolite/Managed AddOns/oolite.oxp.Thargoid.Pods.oxz!manifest.plist line 12:1: For input string: "2018-12-20 14:31:57"
2023-07-18 20:20:44,279 WARN o.s.Oolite [AWT-EventQueue-0] unknown requires_oxp->({identifier=oolite.oxp.Thargoid.PlanetaryCompass;version=1.01;description=This OXP requires Planetary Compass OXP.;})
2023-07-18 20:20:44,279 WARN o.s.Oolite [AWT-EventQueue-0] unknown requires_oxp->({identifier=oolite.oxp.Thargoid.PlanetaryCompass;version=1.01;description=This OXP requires Planetary Compass OXP.;})
2023-07-18 20:20:44,279 WARN o.s.Oolite [AWT-EventQueue-0] unknown licence->CC-BY-NC-SA 3.0
2023-07-18 20:20:44,280 WARN o.s.Oolite [AWT-EventQueue-0] unknown requires_oxp->({identifier=oolite.oxp.Thargoid.PlanetaryCompass;version=1.01;description=This OXP requires Planetary Compass OXP.;})
2023-07-18 20:20:44,280 WARN o.s.Oolite [AWT-EventQueue-0] unknown optional_oxp->({identifier=oolite.oxp.Thargoid.Bigships;version=1.02;description=If Bigships OXP is present, it is used in place of the built-in populator.;})
2023-07-18 20:20:44,281 WARN o.s.Oolite [AWT-EventQueue-0] unknown licence->CC-BY-NC-SA 3.0
2023-07-18 20:20:44,281 WARN o.s.Oolite [AWT-EventQueue-0] unknown requires_oxp->({identifier=oolite.oxp.Thargoid.PlanetaryCompass;version=1.01;description=This OXP requires Planetary Compass OXP.;})
2023-07-18 20:20:44,282 WARN o.s.Oolite [AWT-EventQueue-0] NumberFormatException on /Users/accountname/Library/Application Support/Oolite/Managed AddOns/oolite.oxp.Lone_Wolf.NavalGridNext.oxz!manifest.plist line 11:4: For input string: "2015-08-30 20:24:02"
2023-07-18 20:20:44,290 WARN o.s.Oolite [AWT-EventQueue-0] unknown requires_oxp->({identifier=oolite.oxp.DrNil.YAH;version=4.5;description=More Ads for YAH;})
2023-07-18 20:20:44,292 WARN o.s.Oolite [AWT-EventQueue-0] unknown requires_oxp->({identifier=oolite.oxp.DrNil.YAH;version=4.5;description=Advert set B for YAH - Tescoo constores;})
2023-07-18 20:20:44,296 WARN o.s.Oolite [AWT-EventQueue-0] unknown requires_oxp->({identifier=oolite.oxp.DrNil.YAH;version=4.5;description=Advert set C for YAH - Mallwart constores;})
2023-07-18 20:20:44,297 WARN o.s.Oolite [AWT-EventQueue-0] unknown requires_oxp->({identifier=oolite.oxp.DrNil.YAH;version=4.5;description=Advert set A for YAH - Pi47 constores;})
2023-07-18 20:20:44,298 WARN o.s.Oolite [AWT-EventQueue-0] unknown requires_oxp->({identifier=oolite.oxp.DrNil.YAH;version=4.5;description=Advert set D for YAH - Star constores;})
2023-07-18 20:20:44,304 WARN o.s.Oolite [AWT-EventQueue-0] unknown requires_oxp->({identifier=oolite.oxp.DrNil.YAH;version=4.5;description=Advert set E for YAH - Sainsboory's constores;})
2023-07-18 20:20:44,304 WARN o.s.Oolite [AWT-EventQueue-0] unknown requires_oxp->({identifier=oolite.oxp.DrNil.YAH;version=4.5;description=Advert set G for YAH - Oodles constores;})
2023-07-18 20:20:44,306 WARN o.s.Oolite [AWT-EventQueue-0] unknown requires_oxp->({identifier=oolite.oxp.DrNil.YAH;version=4.5;description=Advert set F for YAH - Star constores;})
2023-07-18 20:20:44,306 WARN o.s.Oolite [AWT-EventQueue-0] NumberFormatException on /Users/accountname/GNUstep/Library/ApplicationSupport/Oolite/ManagedDeactivatedAddOns/oolite.oxp.LittleBear.GalacticAlmanac.oxz!manifest.plist line 13:1: For input string: "2023-01-13 10:25:32"
2023-07-18 20:21:01,902 INFO o.s.Oolite [Thread-0] installing /Users/accountname/Desktop/Hiran/oolite-1.90-Mac-TestRelease/AddOns/org.oolite.hiran.OoliteStarter.oxp
2023-07-18 20:21:01,912 WARN o.s.Oolite [Thread-0] executing [/Users/accountname/Desktop/Hiran/oolite-1.90-Mac-TestRelease/Oolite.app/Contents/MacOS/Oolite, -load, /Users/accountname/Documents/Nikolaus I (Blackjack's Bullion).oolite-save] in /Users/accountname/Desktop/Hiran/oolite-1.90-Mac-TestRelease/Oolite.app/Contents/MacOS
2023-07-18 20:21:02,043 WARN o.s.u.StartGamePanel [Thread-0] launched(oolite.starter.model.ProcessData@a747f0d)
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- Cholmondely
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- Contact:
Re: Enable Oolite development (2)
Second attempt:
Launched process 66001 with command line
[.../Desktop/Hiran/oolite-1.90-Mac-TestRelease/Oolite.app/Contents/MacOS/Oolite, -load, .../Documents/AltMap1.oolite-save]
in directory
.../Desktop/Hiran/oolite-1.90-Mac-TestRelease/Oolite.app/Contents/MacOS
Currently we are waiting for this process to finish.
If you do not see Oolite showing up, consider taking a look at the logfiles. More help may be available at the forum.
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- Cholmondely
- Archivist
- Posts: 5364
- Joined: Tue Jul 07, 2020 11:00 am
- Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
- Contact:
Re: Enable Oolite development (2)
Terminal ReadOut:
Code: Select all
USER PID %CPU %MEM VSZ RSS TT STAT STARTED TIME COMMAND
root 66388 0.0 0.0 4287156 944 s000 R+ 8:38pm 0:00.01 ps au
accountname 66142 0.0 0.0 4297216 2068 s000 S 8:34pm 0:00.05 -zsh
root 66140 0.0 0.1 4304888 4508 s000 Ss 8:34pm 0:00.07 login
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?