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Re: Recovering "Lost" OXPs

Posted: Thu Jan 14, 2021 2:55 pm
by Zieman
Cholmondely wrote: Mon Jan 04, 2021 1:34 pm
montana05 wrote: Mon Jan 04, 2021 12:00 pm
[EliteWiki] Far Arm ships V 3.01 is now available on the expansion manager and additionally here: Far Arms Ship 3.01. This is the original OXP (2012), no fixes or improvements have been added (yet).
Well done, Sir! Thank you.
Thank you very much!

Re: Recovering "Lost" OXPs

Posted: Thu Jan 14, 2021 11:29 pm
by montana05
Zieman wrote: Thu Jan 14, 2021 2:55 pm
Cholmondely wrote: Mon Jan 04, 2021 1:34 pm
montana05 wrote: Mon Jan 04, 2021 12:00 pm
[EliteWiki] Far Arm ships V 3.01 is now available on the expansion manager and additionally here: Far Arms Ship 3.01. This is the original OXP (2012), no fixes or improvements have been added (yet).
Well done, Sir! Thank you.
Thank you very much!
Its a pleasure Sir, would you please update your links to Baakili Far Trader and Z-ships so that I can upload them as well ? :wink: BTW, do you intend to do future modifications yourself or would be it be more convenient if I maintenance them ?

Re: Recovering "Lost" OXPs

Posted: Sun Jan 17, 2021 2:34 pm
by Cody
Does anyone have a copy of cim's Galactic Misjump? The wiki page only links to his old site, which is dead.

Re: Recovering "Lost" OXPs

Posted: Sun Jan 17, 2021 4:04 pm
by Cholmondely
Cody wrote: Sun Jan 17, 2021 2:34 pm
Does anyone have a copy of cim's Galactic Misjump? The wiki page only links to his old site, which is dead.
All I've found is this: https://cim.sotl.org.uk/games/

Re: Recovering "Lost" OXPs

Posted: Sun Jan 17, 2021 4:08 pm
by Cody
Yep... tried there.

Re: Recovering "Lost" OXPs

Posted: Sun Jan 17, 2021 5:22 pm
by Cholmondely
Cody wrote: Sun Jan 17, 2021 4:08 pm
Yep... tried there.
Is there any way of contacting him?

Re: Recovering "Lost" OXPs

Posted: Sun Jan 17, 2021 5:28 pm
by Cody
Yeah... if no-one volunteers a copy, I'll email him later.

Re: Recovering "Lost" OXPs

Posted: Sun Jan 17, 2021 5:29 pm
by Cholmondely
And, I stumbled across this: https://app.box.com/s/3nd49c88697vss81iqen Antient Aliens: Archaeological Ruins by Stormrider (an old mission, so probably broken). He last logged in in May 2019.

Does anybody know anything about it?

Re: Recovering "Lost" OXPs

Posted: Tue Jan 19, 2021 11:20 am
by montana05
Cholmondely wrote: Sun Jan 17, 2021 5:29 pm
And, I stumbled across this: https://app.box.com/s/3nd49c88697vss81iqen Antient Aliens: Archaeological Ruins by Stormrider (an old mission, so probably broken). He last logged in in May 2019.

Does anybody know anything about it?
First time that I saw it. After I checked the code it looks like a WIP to me, when I installed it the game crashed on startup (unresolved subentity). I will fix the startup problem, so I could have a look at the station, maybe parts of the OXP could be used as eye-candies in combination with alien artifacts and some useful equipment once in a while available in the ruins. :wink:

Re: Recovering "Lost" OXPs

Posted: Thu Jan 21, 2021 11:17 am
by Cody
Galactic Misjump 0.5 is now available here. My thanks to cim!

Re: Recovering "Lost" OXPs

Posted: Thu Jan 21, 2021 12:47 pm
by Cholmondely
Cody wrote: Thu Jan 21, 2021 11:17 am
Galactic Misjump 0.5 is now available here. My thanks to cim!
Opening it up, there is a requires.plist and two folders. The Scripts folder is empty. The Config folder has 2 .plists and a script.js file.

Should not the script.js file be in the empty Scripts folder?

NB: link on Galactic Misjumps wiki page now updated.

Re: Recovering "Lost" OXPs

Posted: Thu Jan 21, 2021 12:57 pm
by Cody
I haven't had a chance to look at it yet, but 'twas only a tester and is not guaranteed to still work.
And thanks for updating the wiki page link - saves me blundering around.

Re: Recovering "Lost" OXPs

Posted: Thu Jan 21, 2021 1:02 pm
by montana05
Thank you Cody and Cholmondely,
after the file transfer is working we should upload to the expansion manger as well.
Cholmondely wrote: Thu Jan 21, 2021 12:47 pm
Should not the script.js file be in the empty Scripts folder?
Most of the time yes, the only exception is if you intend to use it like a worldscript.

Re: Recovering "Lost" OXPs

Posted: Thu Jan 21, 2021 1:25 pm
by another_commander
script.js should stay where it is. The game knows what to do with it.

Re: Recovering "Lost" OXPs

Posted: Thu Jan 21, 2021 1:32 pm
by Cody
Cody wrote: Fri Dec 25, 2020 11:29 am
The source code is sentient?
another_commander wrote: Thu Jan 21, 2021 1:25 pm
The game knows what to do with it.
The source code is sentient!