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Re: Recovering "Lost" OXPs
Posted: Thu Jan 14, 2021 2:55 pm
by Zieman
Cholmondely wrote: ↑Mon Jan 04, 2021 1:34 pm
montana05 wrote: ↑Mon Jan 04, 2021 12:00 pm
Far Arm ships V 3.01 is now available on the expansion manager and additionally here:
Far Arms Ship 3.01. This is the original OXP (2012), no fixes or improvements have been added (yet).
Well done, Sir! Thank you.
Thank you very much!
Re: Recovering "Lost" OXPs
Posted: Thu Jan 14, 2021 11:29 pm
by montana05
Zieman wrote: ↑Thu Jan 14, 2021 2:55 pm
Cholmondely wrote: ↑Mon Jan 04, 2021 1:34 pm
montana05 wrote: ↑Mon Jan 04, 2021 12:00 pm
Far Arm ships V 3.01 is now available on the expansion manager and additionally here:
Far Arms Ship 3.01. This is the original OXP (2012), no fixes or improvements have been added (yet).
Well done, Sir! Thank you.
Thank you very much!
Its a pleasure Sir, would you please update your links to Baakili Far Trader and Z-ships so that I can upload them as well ?
BTW, do you intend to do future modifications yourself or would be it be more convenient if I maintenance them ?
Re: Recovering "Lost" OXPs
Posted: Sun Jan 17, 2021 2:34 pm
by Cody
Does anyone have a copy of cim's Galactic Misjump? The wiki page only links to his old site, which is dead.
Re: Recovering "Lost" OXPs
Posted: Sun Jan 17, 2021 4:04 pm
by Cholmondely
Cody wrote: ↑Sun Jan 17, 2021 2:34 pm
Does anyone have a copy of cim's Galactic Misjump? The wiki page only links to his old site, which is dead.
All I've found is this:
https://cim.sotl.org.uk/games/
Re: Recovering "Lost" OXPs
Posted: Sun Jan 17, 2021 4:08 pm
by Cody
Yep... tried there.
Re: Recovering "Lost" OXPs
Posted: Sun Jan 17, 2021 5:22 pm
by Cholmondely
Cody wrote: ↑Sun Jan 17, 2021 4:08 pm
Is there any way of contacting him?
Re: Recovering "Lost" OXPs
Posted: Sun Jan 17, 2021 5:28 pm
by Cody
Yeah... if no-one volunteers a copy, I'll email him later.
Re: Recovering "Lost" OXPs
Posted: Sun Jan 17, 2021 5:29 pm
by Cholmondely
And, I stumbled across this:
https://app.box.com/s/3nd49c88697vss81iqen Antient Aliens: Archaeological Ruins by Stormrider (an old mission, so probably broken). He last logged in in May 2019.
Does anybody know anything about it?
Re: Recovering "Lost" OXPs
Posted: Tue Jan 19, 2021 11:20 am
by montana05
Cholmondely wrote: ↑Sun Jan 17, 2021 5:29 pm
And, I stumbled across this:
https://app.box.com/s/3nd49c88697vss81iqen Antient Aliens: Archaeological Ruins by Stormrider (an old mission, so probably broken). He last logged in in May 2019.
Does anybody know anything about it?
First time that I saw it. After I checked the code it looks like a WIP to me, when I installed it the game crashed on startup (unresolved subentity). I will fix the startup problem, so I could have a look at the station, maybe parts of the OXP could be used as eye-candies in combination with alien artifacts and some useful equipment once in a while available in the ruins.
Re: Recovering "Lost" OXPs
Posted: Thu Jan 21, 2021 11:17 am
by Cody
Galactic Misjump 0.5 is now available
here. My thanks to cim!
Re: Recovering "Lost" OXPs
Posted: Thu Jan 21, 2021 12:47 pm
by Cholmondely
Cody wrote: ↑Thu Jan 21, 2021 11:17 am
Galactic Misjump 0.5 is now available
here. My thanks to cim!
Opening it up, there is a
requires.plist and
two folders. The
Scripts folder is empty. The
Config folder has 2 .plists and a script.js file.
Should not the script.js file be in the empty Scripts folder?
NB: link on Galactic Misjumps wiki page now updated.
Re: Recovering "Lost" OXPs
Posted: Thu Jan 21, 2021 12:57 pm
by Cody
I haven't had a chance to look at it yet, but 'twas only a tester and is not guaranteed to still work.
And thanks for updating the wiki page link - saves me blundering around.
Re: Recovering "Lost" OXPs
Posted: Thu Jan 21, 2021 1:02 pm
by montana05
Thank you Cody and Cholmondely,
after the file transfer is working we should upload to the expansion manger as well.
Cholmondely wrote: ↑Thu Jan 21, 2021 12:47 pm
Should not the script.js file be in the empty Scripts folder?
Most of the time yes, the only exception is if you intend to use it like a worldscript.
Re: Recovering "Lost" OXPs
Posted: Thu Jan 21, 2021 1:25 pm
by another_commander
script.js should stay where it is. The game knows what to do with it.
Re: Recovering "Lost" OXPs
Posted: Thu Jan 21, 2021 1:32 pm
by Cody
Cody wrote: ↑Fri Dec 25, 2020 11:29 amThe source code is sentient?
The source code
is sentient!