Thank you very much!Cholmondely wrote: ↑Mon Jan 04, 2021 1:34 pmWell done, Sir! Thank you.montana05 wrote: ↑Mon Jan 04, 2021 12:00 pmFar Arm ships V 3.01 is now available on the expansion manager and additionally here: Far Arms Ship 3.01. This is the original OXP (2012), no fixes or improvements have been added (yet).
Recovering "Lost" OXPs
Moderators: winston, another_commander
Re: Recovering "Lost" OXPs
...and keep it under lightspeed!
Friendliest Meteor Police that side of Riedquat
Far Arm ships
Z-ships
Baakili Far Trader
Tin of SPAM
Friendliest Meteor Police that side of Riedquat
Far Arm ships
Z-ships
Baakili Far Trader
Tin of SPAM
- montana05
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Re: Recovering "Lost" OXPs
Its a pleasure Sir, would you please update your links to Baakili Far Trader and Z-ships so that I can upload them as well ? BTW, do you intend to do future modifications yourself or would be it be more convenient if I maintenance them ?Zieman wrote: ↑Thu Jan 14, 2021 2:55 pmThank you very much!Cholmondely wrote: ↑Mon Jan 04, 2021 1:34 pmWell done, Sir! Thank you.montana05 wrote: ↑Mon Jan 04, 2021 12:00 pmFar Arm ships V 3.01 is now available on the expansion manager and additionally here: Far Arms Ship 3.01. This is the original OXP (2012), no fixes or improvements have been added (yet).
Scars remind us where we've been. They don't have to dictate where we're going.
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Re: Recovering "Lost" OXPs
Does anyone have a copy of cim's Galactic Misjump? The wiki page only links to his old site, which is dead.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Recovering "Lost" OXPs
All I've found is this: https://cim.sotl.org.uk/games/
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Recovering "Lost" OXPs
Yep... tried there.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Cholmondely
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Re: Recovering "Lost" OXPs
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- Cody
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Re: Recovering "Lost" OXPs
Yeah... if no-one volunteers a copy, I'll email him later.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Cholmondely
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Re: Recovering "Lost" OXPs
And, I stumbled across this: https://app.box.com/s/3nd49c88697vss81iqen Antient Aliens: Archaeological Ruins by Stormrider (an old mission, so probably broken). He last logged in in May 2019.
Does anybody know anything about it?
Does anybody know anything about it?
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- montana05
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Re: Recovering "Lost" OXPs
First time that I saw it. After I checked the code it looks like a WIP to me, when I installed it the game crashed on startup (unresolved subentity). I will fix the startup problem, so I could have a look at the station, maybe parts of the OXP could be used as eye-candies in combination with alien artifacts and some useful equipment once in a while available in the ruins.Cholmondely wrote: ↑Sun Jan 17, 2021 5:29 pmAnd, I stumbled across this: https://app.box.com/s/3nd49c88697vss81iqen Antient Aliens: Archaeological Ruins by Stormrider (an old mission, so probably broken). He last logged in in May 2019.
Does anybody know anything about it?
Scars remind us where we've been. They don't have to dictate where we're going.
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Re: Recovering "Lost" OXPs
Galactic Misjump 0.5 is now available here. My thanks to cim!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Cholmondely
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Re: Recovering "Lost" OXPs
Opening it up, there is a requires.plist and two folders. The Scripts folder is empty. The Config folder has 2 .plists and a script.js file.
Should not the script.js file be in the empty Scripts folder?
NB: link on Galactic Misjumps wiki page now updated.
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- Cody
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Re: Recovering "Lost" OXPs
I haven't had a chance to look at it yet, but 'twas only a tester and is not guaranteed to still work.
And thanks for updating the wiki page link - saves me blundering around.
And thanks for updating the wiki page link - saves me blundering around.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- montana05
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- Joined: Mon May 30, 2016 3:54 am
- Location: lurking in The Devils Triangle (G1)
Re: Recovering "Lost" OXPs
Thank you Cody and Cholmondely,
after the file transfer is working we should upload to the expansion manger as well.
after the file transfer is working we should upload to the expansion manger as well.
Most of the time yes, the only exception is if you intend to use it like a worldscript.Cholmondely wrote: ↑Thu Jan 21, 2021 12:47 pmShould not the script.js file be in the empty Scripts folder?
Scars remind us where we've been. They don't have to dictate where we're going.
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Re: Recovering "Lost" OXPs
script.js should stay where it is. The game knows what to do with it.
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Re: Recovering "Lost" OXPs
The source code is sentient!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!