The changes from V0.45 to V0.5 are:
Bugfixes:
* No optional Passenger Cabins for ships with less than 5 t cargo capacity (this was solved by Oolite "1.73" trunk)
* Merlin now uses the standard HUD to solve a graphics glitch
* Assigned the role "hunter" to all gigantic police & interceptor ships so that they don't dock
Additional features:
* Equipment sections in the shipyard expanded with the additional equipment from OSE for the special ship classes
* "1.73" trunk's higher price cap used to add-in a 300 million Cr price for double-upgraded player USS Constitutions, plus a 600 million Cr triple-upgraded USS Constitution Destroyer and a 1.2 billion Cr USS Super Constitution - these will also appear as pirates, police & navy!
* OoBay Auction stations and their nodes now great profit-seeking players, and can launch defenders and assign bounties if attacked
Additional Add-Ons & Mergers:
* New piece of equipment: Combat Computers, TL 13+, 2.000 Cr (merged from Target Autolock (Thargoid) & Target Reticle (Eric): "The target reticle becomes red when the target is between laser crosshairs and the target is automatically locked onto any attacking hostile vessel if there is currently no target lock set." Logically, as the Combat Computer can replace Target Autolock & Target Reticle, it is incompatible with these pieces of equipment
* Merged & upgraded the Ixian Ships to V1.1 from Eric
* Provisorically merged Ste3c ship in
Features available in cooperation with other oxps:
* Galactic Navy V5.2.1.+: Ships shot down by OSE escorts during a Galactic Navy mission are credited to the player
* Galactic Navy V5.2.1.+: When OSE WiP V0.5+ is installed together with Nemoricus & Eric's upgraded Galactic Navy, GN also uses OSE ships
Hope you have fun while testing

L