Re: Griff's normalmapped ship remakes
Posted: Thu Jun 02, 2011 6:18 pm
I live in dread of the day Griff does a brighter, non-shader version of his ships. What a dilemma I would have then!
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Okay, here's what I got so far.v01i0 wrote:If I encounter another miss-textured ships, I try to remember to pay attention to the enviromental conditions to figure out in where and under which condidition they appear.
Not sure but I doubt that, because If I recall correctly, those textures (left Anaconda on the pic) appeared before I installed UPS OXP.Mauiby de Fug wrote:Could it be a default ship added by UPS-Courier? I don't have the oxp, so I don't know what it does, but none of the others listed look likely to be the culprit...
Inside the Fighter Hud oxp folder, there is a folder called ‘images’, inside which is a folder called ‘ships’ containing all the available ships… open this, right-click on the ‘boa.png’ (or the ship of your choice) and copy it. Now go back one level to the ‘images’ folder, and paste it in there. Delete ‘wireframe.png’ from the ‘images’ folder, then rename ‘boa.png’ to ‘wireframe.png’… restart Oolite with the shift key held down until the spinning Cobra appears.v01i0 wrote:I'd also like to change the Cobra MK 3 pic in the hud to match the ship I am currently piloting (Boa Class Cruiser)..
Thanks, it did. Although there wasn't a picture of Boa Class Cruiser, so I had to take a screenshot of the one I am flying and make a picture of my own. At least I have my paintjob on the screen now with prettier textures tooEl Viejo wrote:Inside the Fighter Hud oxp folder, there is a folder called ‘images’, inside which is a folder called ‘ships’ containing all the available ships… open this, right-click on the ‘boa.png’ (or the ship of your choice) and copy it. Now go back one level to the ‘images’ folder, and paste it in there. Delete ‘wireframe.png’ from the ‘images’ folder, then rename ‘boa.png’ to ‘wireframe.png’… restart Oolite with the shift key held down until the spinning Cobra appears.v01i0 wrote:I'd also like to change the Cobra MK 3 pic in the hud to match the ship I am currently piloting (Boa Class Cruiser)..
That should do it, I hope.
Very cool!v01i0 wrote:so I had to take a screenshot of the one I am flying and make a picture of my own. At least I have my paintjob on the screen now with prettier textures too
Could it be modded to work with OXPConfig? So that a player could keep nudging the variable up so that they got an acceptable amount of fab debris for an acceptable level of performance drop?Griff wrote:I've just made a small change to the all-in-1 bundle oxp (updated the version number to v1.2) - i've taken out the Alloys and the spawning cloud of polygon junk pieces as i'm sure they're responsible (or at least adding to) the occasional frame rate stutters some Commanders are experiencing.
The alloys and junk are now in their own seperate 'companion' oxp to the all_in_1_bundle stores on my box.net page (link on page 1 of the thread) if you're playing with bundle v1.2 you want to add them back in (the update should fix some of the debris awarding kills if caught up in a q-mine explosion - some of the items were missing their counts_as_kill = 0; key in the shipdata.plist (which was a new key added in oolite 1.74.2 i think)
The current way of splitting the exploding wreckage handling from the main OXP is faster and easier though - I think it is a sensible solution. Good job, Griff .-)DaddyHoggy wrote:Could it be modded to work with OXPConfig? So that a player could keep nudging the variable up so that they got an acceptable amount of fab debris for an acceptable level of performance drop?
Great idea Svengali!Svengali wrote:The current way of splitting the exploding wreckage handling from the main OXP is faster and easier though - I think it is a sensible solution. Good job, Griff .-)DaddyHoggy wrote:Could it be modded to work with OXPConfig? So that a player could keep nudging the variable up so that they got an acceptable amount of fab debris for an acceptable level of performance drop?
And yes, it is absolutely possible to make it configurable.
A suggestion for the exploding wreckage. It could be a nice thing to spawn the wreckage only if the player is nearby.