Page 9 of 21

Posted: Sat Aug 04, 2007 10:01 pm
by Captain Hesperus
Griff wrote:
Image
Guuuuhhhhhh.

<brain crashed, please re-boot>

Tell me you are going to add this to the Dream Team selection. Please, please, please, please, please, please, please, please, please, please!

Captain Hesperus

Posted: Sat Aug 04, 2007 10:34 pm
by JensAyton
Y’know, I don’t remember the Boa having turrets. :-)

I’m not sure Griff’s work would really fit into the dream team concept. It’s too distinctive. So what we really need is a complete Griffification of all the built-in ships. ;-) (Or maybe a project with Griff as art director…)

Posted: Sun Aug 05, 2007 12:38 am
by TGHC
Who cares about a boa, this is incredible, who needs elite IV, with ships like this?

Griff, you ARE the man!

You've just made an old man very happy, put it up for download, pleeeease

Posted: Mon Aug 06, 2007 8:17 am
by Killer Wolf
"it's the turn of the poor old boa "

fk me sideways. that's beautiful.

Posted: Mon Aug 06, 2007 12:37 pm
by stevesims
I too can't see anything of the Boa in this design at all.

Tis however an awesome looking ship. May I suggest it gets a new and completely different name?

Posted: Mon Aug 06, 2007 12:53 pm
by Cmdr. Maegil
Do the turrets actually point at their target?

Posted: Mon Aug 06, 2007 3:29 pm
by JensAyton
stevesims wrote:
I too can't see anything of the Boa in this design at all.
I can. It’s clearly narrower at the front than at the back.

Posted: Mon Aug 06, 2007 4:54 pm
by TGHC
:lol: :lol: :lol: :lol:

Posted: Mon Aug 06, 2007 5:11 pm
by Killer Wolf
"I can. It’s clearly narrower at the front than at the back."

http://www.youtube.com/watch?v=cAYDiPizDIs

:-)

Posted: Tue Aug 07, 2007 11:11 am
by Arexack_Heretic
[understatement]It is a nice model.[/understatement]

I agree with A-man, one perception of elite ships is that they are a basic shape and size that ships of a class adhere to.
Details are up to the local contractor/shipwright that actually builds the vessel.

Griff ships are however in a detail and texture class totally above the average oolite ship. ;) So you do have a point.

Great ship Griff! :D

ps IIRC the freighters are atated to have laserARRAYS instead of single pulselasers. Although in-game these arrays were not much more powerfull than a normal pulse or beamlaser.
Turrests on this thing can be given restricted fire-arcs?
(Can be done with obstructing ship-body/small subentities.)

Posted: Tue Aug 07, 2007 11:18 am
by Commander McLane
Ahruman wrote:
stevesims wrote:
I too can't see anything of the Boa in this design at all.
I can. It’s clearly narrower at the front than at the back.
I'd agree to that. However it doesn't really look like a Boa to me. Perhaps like a military version of one?

Overall, as much as it's undoubted that Griff has (and all the other modelers have) done some great work here and in the dream team thread, I still have to admit that I like the classic Oolite ships most. Yes, they look simple and not like something out of a modern whatever-game. But on the other hand, with all these new textures and shaders and lightings and I-don't-know-what the results pretty often look like a design-overkill to me.

No offences meant, this is just what I honestly think.

And you can call me a conservative (in this point) if you want. I have to admit that I never ever have played any first-person-shooter with out-of-the-real-world textures. It just doesn't turn me on. Do you want to know my all-time favourite game apart from Elite/Oolite? It's Snood (and its derivatives). Nothing much of funky 3D graphics.

Again, call me what you want. But what I still(!) find really stunning in Oolite is the whole concept of the game. And as long as this is right I don't care much for graphics.

Sorry, just my 2cr worth of thought. And now for something completely different... :wink: (clicks on Killer Wolf's link)

Posted: Tue Aug 07, 2007 11:26 am
by Killer Wolf
what's this crack w/ the increased polys and verts, did i miss an announcement somewhere? :-/
what's the new limits?
still totally baffled on all this shader/glowy stuff too, hope someone does an "idiots' guide" :-)

Posted: Tue Aug 07, 2007 11:51 am
by Star Gazer
Ahruman posted the change back in June - see -
https://bb.oolite.space/viewtopic.ph ... c&start=75
...have to concur on the shader stuff, it does look ace, but it sorely confuses me how to define it!!

sigh... ...my Imperial Navy Carrier WILL get finished one day...

Posted: Tue Aug 07, 2007 12:07 pm
by Killer Wolf
says it's raised but not the limit!
...frick, i just noticed there's another 4 pages to read, i'll have a trawl.

ta

Posted: Tue Aug 07, 2007 1:02 pm
by Griff
Hi KW
on page 4 of that thread about 3 posts up from the bottom, Ahruman writes

"This week I took a stab at completely removing the vertex and face limits. Doing this properly turned out to be complex, so I’m saving it for a future release. In the mean time, to celebrate the fact that meshes now take much less memory, I’ve raised the limits to 500 veritices (from 320), 800 faces (from 512), and 8 materials (from 7). "