Page 9 of 14
Posted: Fri Mar 30, 2007 3:18 pm
by CaptKev
Very nice, indeed!
Posted: Fri Mar 30, 2007 3:24 pm
by ramon
I agreed, the new Moray does look very nice.
Posted: Fri Mar 30, 2007 3:31 pm
by TGHC
Give that man a doughnut!
So how do we get these in game?
(Idiots guide to playing Oolite required here.)
Posted: Fri Mar 30, 2007 3:55 pm
by reills
Indeeed, my eybrd ot wrkng wel frm m y droolng ovr thes ships.
Posted: Fri Mar 30, 2007 5:37 pm
by Arexack_Heretic
So where did the previous versions go?
They were very nice as well.
Posted: Fri Mar 30, 2007 8:28 pm
by Selezen
No-one's touched the previous versions. They're still fine.
<munches on his donut>
I might package up what I've done and make it available. Note though that there may be some slight inaccuracies with the exhausts, laser locations and viewpoints since I haven't got the resources to extensively test this lot...
Posted: Fri Mar 30, 2007 9:40 pm
by Arexack_Heretic
If you make them available as wings files, anyone with a bit of spare time can fix those.
Posted: Sat Mar 31, 2007 7:57 am
by Rxke
Wow Selezen, those Morays look the business! These are really a leap forward in comparison with the originals. Great great great
(Though I liked your first version too.)
Give the man another donut!
Posted: Sat Mar 31, 2007 10:32 am
by Rxke
CaptnKev: I do like the Thargoid, but like other people it's hard to beat the original, strangely enough...
Posted: Sat Mar 31, 2007 7:36 pm
by Selezen
You shouldn't need the Wings files to sort the exhausts and stuff - they're all set by the PLIST...
<munches another donut>
I'll do what I can though.
Posted: Sat Mar 31, 2007 7:55 pm
by Flying_Circus
You'd need the wings files for the actual coordinates to set them at, though.
Posted: Sun Apr 01, 2007 2:21 pm
by Selezen
<stops munching on donut in order to show perplexed expression>
Do the Wings co-ordinates correspond to the numbers in the DAT files then?
I normally try using the numbers from the dat...
Posted: Sun Apr 01, 2007 2:31 pm
by JensAyton
They should do.
Posted: Sun Apr 01, 2007 7:11 pm
by Wolfwood
Selezen wrote:Do the Wings co-ordinates correspond to the numbers in the DAT files then?
They do, so it makes it easy to find the coordinates of the center point of the exhaust thingy that one has designed and thus accurately place the exhaust plume...
Posted: Sun Apr 01, 2007 8:04 pm
by Flying_Circus
Yes, the easiest way to determine where a viewpoint/exhaust point/weapon point, should go, is to load the model in Wings, and either find (or, if necessary place) a vertex at your desired location. the coords for your weapon/view/exhast, etc, are those of the vertex, as show top left of screen.