[UPDATED RELEASE] Coyote's Run Mission

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Cody
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Re: Coyote's Run tractor beam?

Post by Cody »

Cool... be wary of cornered Katiks though, they're tricky! Such a nice toy, is the tractor beam!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: [UPDATED RELEASE] Coyote's Run Mission

Post by Cody »

Hi Utz and welcome... sorry you've had no reply, but Okti is caught-up in RL atm. I'll email him today.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: [UPDATED RELEASE] Coyote's Run Mission

Post by paulh »

Hi,

I had the same problem as some others - I dock at Leteisan/Leitesan but Zorra and Loba don't show. This was reported as a bug, and occurs if you dock at Cecear.

Is there a solution to this, other than restarting the mission and not docking at Cecear? Is there a debugged version of CR?

Cheers,
Paul
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Re: [UPDATED RELEASE] Coyote's Run Mission

Post by Cody »

Hi Paul - as mentioned, Okti is still incommunicado at present, it seems.

However, if you read from here, there is a possible dumb pilot's solution that worked for slomoe. Just be sure to make a back-up copy of your save-game and put it somewhere safe first, and the usual caveat applies if you're a Windows user - don't edit anything in Notepad (Wordpad will do, Notepad++ is preferable).
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
paulh
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Re: [UPDATED RELEASE] Coyote's Run Mission

Post by paulh »

Ah! Many thanks, [El Viejo], I'll give that a go.

Cheers,
Paul
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Re: [UPDATED RELEASE] Coyote's Run Mission

Post by Utz »

Thanks for getting back to me, I got busy in RL too and couldn't check in. I was thinking to edit the save file in some way, but instead jumped all the way back to Laquused to see it the mission would restart. It didn't of course, so now i'm stuck away across the the galaxy. Maybe I could delete some lines and just start again, I got to get back over there anyhow, I may as well play my way over! That will teach me to make more unique save files ;-) Love the story by the way, I'm reading it as I play to try to avoid too many spoilers.
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Re: [UPDATED RELEASE] Coyote's Run Mission

Post by Cody »

Okti isn't responding to email, so there's no help coming from him, it seems.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: [UPDATED RELEASE] Coyote's Run Mission

Post by Smivs »

I have tested this mission for Okti, and although I don't really know much about the workings of it I have had a look 'inside'.

Save everything first! then try going back to Zaenza where I think you get a message transmitted by the witchpoint buoy telling you to "Jump to Lazaso and atomise the Clan Katik Anaconda.". Before you go to Lazaso, dock and save. Open your save file and look for

Code: Select all

	<key>mission_Coyote_status</key>
	<string>STAGE_***</string>
I'm not sure what number the *** will show, but change it to

Code: Select all

	<key>mission_Coyote_status</key>
	<string>STAGE_120</string>
then go to Lasazo and see if you can pick up the mission from that point where you have to find the Katic Anaconda.
Absolutely no promises that this will work, but it might be worth a try.
Good luck!
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Re: [UPDATED RELEASE] Coyote's Run Mission

Post by Cody »

That would be all I could suggest too. If STAGE_120 doesn't work, try STAGE_110... that worked for slomoe.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: [UPDATED RELEASE] Coyote's Run Mission

Post by Utz »

Thanks so much for all your help, I'll get back over that side of the galaxy and try the save file mods
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Re: Coyote's Run tractor beam?

Post by paulh »

Well, I think I've broken it again. I've fried the Katik asteroid base and followed orders thereafter. Now I'm at Biarra and the only instructions I have read "Approach the sun and go sunskimming". I've done that a bunch of times now, filling up the fuel tanks each time, but nothing happens...

Any advice appreciated!
Paul
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Re: Coyote's Run tractor beam?

Post by Cody »

Hmm... I'm struggling to remember, but did you get into a firefight when you emerged at Biarra? You should have, with two ships helping you.
The sunskimming should happen after that, then you must follow Greer's wormhole.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
paulh
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Re: Coyote's Run tractor beam?

Post by paulh »

I did get into a firefight, but I think I missed the wormhole :-( Sadly I didn't save individual steps along the way. . . Is it quite common for OXPs to fizzle out if you go off the scripted path?

Cheers,
Paul
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Re: Coyote's Run tractor beam?

Post by Cody »

paulh wrote:
Is it quite common for OXPs to fizzle out if you go off the scripted path?
It can happen with some mission OXPs, yes. This OXP probably needs an update too, I think - but Okti is MIA.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Coyote's Run tractor beam?

Post by Smivs »

<Smivs pokes around in the innards of Coyote's Run...>
Hi paulh, I'm not too familiar with this OXP but was involved in it's making a bit, so I'll try to re-set you just before this section - no promises this will work though!
Can you go back to Biceri, dock at the main station and save there. Open your save file in a text editor (DON'T use Notepad though as it breaks things) and look for the part where missionVariables are stored, usually about half way down. You should find an entry that says something like

Code: Select all

	<key>mission_Coyote_status</key>
	<string>STAGE_XXX</string>
where XXX is a number. Change this number to 300, then launch and re-dock immediately. Save again. Check the new save file and the number should have changed to 310.
This (I hope) will put you back on track - on the F5/F5 mission instructions screen you should see
"COYOTE's RUN: Jump to Biarra and be ready for a firefight."
Hopefully from there you will be OK. Good luck :)
Commander Smivs, the friendliest Gourd this side of Riedquat.
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