[UPDATED RELEASE] Coyote's Run Mission

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Re: [UPDATED RELEASE] Coyote's Run Mission

Post by Fatleaf »

Just wondering if it was an oversight not including CR in the missions overview page?
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Re: [UPDATED RELEASE] Coyote's Run Mission

Post by Cody »

Heh... I was unaware of that. I'm sure a kindly wiki wizard will wander by shortly and fix it.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: [UPDATED RELEASE] Coyote's Run Mission

Post by Tricky »

Added Coyote's Run to the [EliteWiki] missions page.
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Re: [UPDATED RELEASE] Coyote's Run Mission

Post by Fatleaf »

Yayy :mrgreen:
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Re: [UPDATED RELEASE] Coyote's Run Mission

Post by marcusrg »

Well, while the assassins mission does not give me another sub mission to accomplish, I started the Coyotte's Run and yes, I have started to read El Viejo's story, as I do the mission. I will not read it all now because I do not want to get any spoilers to the mission. I have already started the mission and now I will have to learn (spoilers ahead) ubj gb fpbbc n rfpncr cbq, juvpu unf orra irel qvssvphyg sbe zr. :)
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Re: [UPDATED RELEASE] Coyote's Run Mission

Post by Cody »

marcusrg wrote:
... I have started to read El Viejo's story... I will not read it all now because I do not want to get any spoilers to the mission.
Read-on! I don't think there are any spoilers in the tale - the mission is based on it, not an exact copy.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: [UPDATED RELEASE] Coyote's Run Mission

Post by marcusrg »

Ok, I'll read it through. But I'll continue the mission here. :)
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Re: [UPDATED RELEASE] Coyote's Run Mission

Post by Okti »

As EV said no spoilers in the tale, the mission has some stages exactly to the tale but has been changed a lot. But I think we kept the sole of the oofic in the mission. Enjoy :)
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Re: [UPDATED RELEASE] Coyote's Run Mission

Post by marcusrg »

Sorry to bother again with that, but I am stuck... my F5 screen tells me V unir gb tb gb ynmnfb naq ngbzvmr gur nanpbaqn. V jrag gurer, naq gur bayl nanpbaqn V sbhaq V qrfgeblrq, naq abguvat unccrarq fvapr gura. V whzcrq bss gur flfgrz naq jrag onpx frireny gvzrf, naq ab nanpbaqnf nccrnerq nalazber... V erzbirq gur bkc, jrag gb Yndhhfrq ntnva gb gel gb erfgneg gur zvffvba, ervafgnyyrq gur bkc, bcrarq gur tnzr jvgu fusg xrl cerffrq, naq gur S5 fperra fgvyy fubjf tb gb ynmnfb naq ngbzvmr gur nanpbaqn...

What should I do next?
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Re: [UPDATED RELEASE] Coyote's Run Mission

Post by Cody »

<tries to get his brain in gear> Do you have a save at Zaenza (or anywhere in the Halo) from before you jumped to Lazaso? <pages Okti>
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: [UPDATED RELEASE] Coyote's Run Mission

Post by marcusrg »

Well, the last save I found here was in Ririqu, trying to svaq gur rfpncr cbq... in the beggining of the mission. I am trying to carry on from there. I didn't want to lose all my killing points going back this far, but it's a very good mission to remake it... I'm trying from here again...
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Re: [UPDATED RELEASE] Coyote's Run Mission

Post by Cody »

Okay... try to keep a fall-back save-game at various stages, especially at Ortema.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: [UPDATED RELEASE] Coyote's Run Mission

Post by marcusrg »

Ok. Thanks.
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A few questions about coyote run

Post by slomoe »

Hello
It seems that I've got the same problem as Ebbo had , when I get to leteisan and dock no one meets me I don't get the f7 screens either, it does seem to me that i docked at cecear first before leteisan so if that's the case my coyote status is below, is there possibly a fix without starting over because unfortunatley i've not saved individual games just overwritten as I've went along! :oops: Also if I was to go back right now to the beginning would the mission start over, or would I need to remove the mission and reinstall it :?: thanks for your time and anticipated response!

Okti wrote:
Could you post me the Coyote_status variable at your last save where you don't get the mission screen please Ebbo?




I'm not sure this is what you may need, but i'll give it to you anyway:

<key>mission_CoyoteFerdie_status</key>
<string>KILLED</string>
<key>mission_CoyotePhythonPilot</key>
<string>RESCUED</string>
<key>mission_Coyote_KatikHunt</key>
<string>9</string>
<key>mission_Coyote_jumpCount</key>
<string>1</string>
<key>mission_Coyote_status</key>
<string>STAGE_230</string>
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Re: A few questions about coyote run

Post by Cody »

Sorry you're having this problem, slomoe. My frazzled old brain can't recall the technical details of the mission (probably never could), but Okti is the boffin anyway, and he is entangled in RL atm (I think). I'll email him tomorrow though, in case he doesn't see your post.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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