BGS - The BackgroundSet

Discussion and information relevant to creating special missions, new ships, skins etc.

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Svengali
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Post by Svengali »

JeffBTX wrote:
For these noobish eyes, it was good to see your reply. It confirms what my inexperienced brain was thinking.
He, yes. But the other side is that OXPConfig is pretty fast, compared to the amount of work it has to do. I'm currently running it with 103 worldScripts, 18 of them with declaration (mixture between included in database and test-OXPs, 3 of them with 6-level deep dependency chains (not included in database). The measured times are not exact values (quantised in heeps of 15...16 ms).

logEarly - 0...15 ms - dependency chains are not called by OXPConfig here.
displayAll + logEarly - 62...160 ms. 2 of the dependency chains called by OXPConfig at the lowest level = full chain.
displayAll + logEarly, but without dependency chains - 0...16 ms.

So I'd say it's fast enough for the next time, but for dependency chains only top-level scripts should use settings for OXPConfig.
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Post by JeffBTX »

Sheesh...

As of right now, I am only running 7 OXPs, and I am basically satisfied. I need to modify 3 of the ones that I am running ((1) finishing touches on an ambience package, which is driving me crazy (2) adding emission maps to DeepSpace Ships; he appears to be on hiatus since october; I think I am up to it, but I need to make the time (3) Finishing touch on my HUD).

I intend to run modified versions of 1 (Your Ad Here) or possibly 2 more (Random Hits... probably NEVER... more like I will re-implement the general idea from scratch) in the near (he! define "NEAR"!) future, when I get around to making those modifications.

And I want to run a retextured-planet OXP when more work has been done on them (I do not consider myself experienced or "good enough" to reliably accomplish what I want... simply making the F7 System Info screen always match the retextured main planet) (I gather that there has been a development in "trunk" since 1.74.2 that will make this easier for OXP'ers).
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Re: BGS - The BackgroundSet

Post by Svengali »

BGS1.3.3 + Pagrooves alternative soundpack is online.

Changes:
- Sound preloading.
- Pagroove has created new sounds for [warning] and [weapon-overheat].
- New sounds for chatter.
- Chatter disabled on condition red.
- Tweaked some background images.
- New property - this.bgsDisableChatter.
- New property - this.bgsCountMode.
- New keys - “BGS-STATIONMUSIC_1” ... “BGS-STATIONMUSIC_5”.
- New keys - “BGS-CHATTER_1” ... “BGS-CHATTER_5”.
- Documentation.
- Updated Test OXP.

The patches for Captain Berf Pilot, Customsounds, Halsis and Hawksound are still functional .-)
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Re: BGS - The BackgroundSet

Post by pagroove »

Thnx Svengali! :D
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Re: BGS - The BackgroundSet

Post by dalek501 »

This was the first new oxp I installed after my break. I have to say... fantastic stuff. Thanks so much for all the hard work to get this working. To me this is exactly what the game was missing... a little more atmosphere. I love all the chatter and noises. And mixed with the Random Docking oxp it sounds great when you dock. I tend to use atmospheric instrumentals and I almost cant wait to dock at the moment!

Great stuff! :D
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Re: BGS - The BackgroundSet

Post by Svengali »

Thanks dalek501 :D
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Re: BGS - The BackgroundSet

Post by Svengali »

v1.3.4 is online (BGS-A, BGS.C, BGS-I, BGS-M and BGS-Soundset_Pagroove).

Changes:
- Distribution for chatter changed (random pause).
- Chatter expandable via missiontext.plist key.
- Jump effect (shader) and sound added.
- Switch for the jump effect added.
- WIKI Doc updated.

A special thanks here to Ironfist. Thanks a lot for testing the new stuff on his machine - Kudos!
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Re: BGS - The BackgroundSet

Post by Cody »

Svengali wrote:
v1.3.4 is online
Sweet... many thanks, Svengali.

Oh that hyperspace jump sequence... absolutely beautiful!! People... you have got to see this!
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Re: BGS - The BackgroundSet

Post by commanderxairon »

without a doubt this is one of the best oxp's over the ooneverse
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Re: BGS - The BackgroundSet

Post by Grey Area »

El Viejo wrote:
Oh that hyperspace jump sequence... absolutely beautiful!! People... you have got to see this!
I've just logged in to say exactly the same thing.

Excellent work, Svengali! I doff my 'slightly foxed' VMFA-314 baseball cap to you. :D
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Re: BGS - The BackgroundSet

Post by another_commander »

I just saw the new hyperspace effect. Jaw, meet floor. Floor, meet jaw.

Actually, the effect is so well done, that the default tunnel effect that follows it looks more Looney Toonsey than ever. I just had to edit the vanilla planetinfo.plist and change both hyperspace tunnel colors to black, so that it doesn't interfere with the amazingness of Svengali's creation. Well done, sir.
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Re: BGS - The BackgroundSet

Post by Cody »

I absolutely refuse to post any pics of this (although I have some beauties)... it just has to be seen live!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: BGS - The BackgroundSet

Post by Grey Area »

another_commander wrote:
I just had to edit the vanilla planetinfo.plist and change both hyperspace tunnel colors to black, so that it doesn't interfere with the amazingness of Svengali's creation. Well done, sir.
Wow! Great minds really do think alike. :wink:
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Re: BGS - The BackgroundSet

Post by Mauiby de Fug »

Ach! Why do you people torment me so!? I end up having to use a borrowed computer, which is slow and has no shaders, and now you release something nice like this!? Disgraceful behaviour!

From the sound of it 'tis something well worth waiting for. So congratulations in advance! Hopefully I'll see it soon...
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Re: BGS - The BackgroundSet

Post by CommonSenseOTB »

Mauiby de Fug wrote:
Ach! Why do you people torment me so!? I end up having to use a borrowed computer, which is slow and has no shaders, and now you release something nice like this!? Disgraceful behaviour!

From the sound of it 'tis something well worth waiting for. So congratulations in advance! Hopefully I'll see it soon...
What he said.... 8)
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.


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