BGS - The BackgroundSet

Discussion and information relevant to creating special missions, new ships, skins etc.

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Svengali
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Re: BGS - The BackgroundSet

Post by Svengali »

BGS1.3.3 + Pagrooves alternative soundpack is online.

Changes:
- Sound preloading.
- Pagroove has created new sounds for [warning] and [weapon-overheat].
- New sounds for chatter.
- Chatter disabled on condition red.
- Tweaked some background images.
- New property - this.bgsDisableChatter.
- New property - this.bgsCountMode.
- New keys - “BGS-STATIONMUSIC_1” ... “BGS-STATIONMUSIC_5”.
- New keys - “BGS-CHATTER_1” ... “BGS-CHATTER_5”.
- Documentation.
- Updated Test OXP.

The patches for Captain Berf Pilot, Customsounds, Halsis and Hawksound are still functional .-)
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Re: BGS - The BackgroundSet

Post by pagroove »

Thnx Svengali! :D
For P.A. Groove's music check
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Image
https://bb.oolite.space/viewtopic.php?f=4&t=13709
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Re: BGS - The BackgroundSet

Post by dalek501 »

This was the first new oxp I installed after my break. I have to say... fantastic stuff. Thanks so much for all the hard work to get this working. To me this is exactly what the game was missing... a little more atmosphere. I love all the chatter and noises. And mixed with the Random Docking oxp it sounds great when you dock. I tend to use atmospheric instrumentals and I almost cant wait to dock at the moment!

Great stuff! :D
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Svengali
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Re: BGS - The BackgroundSet

Post by Svengali »

Thanks dalek501 :D
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Re: BGS - The BackgroundSet

Post by Svengali »

v1.3.4 is online (BGS-A, BGS.C, BGS-I, BGS-M and BGS-Soundset_Pagroove).

Changes:
- Distribution for chatter changed (random pause).
- Chatter expandable via missiontext.plist key.
- Jump effect (shader) and sound added.
- Switch for the jump effect added.
- WIKI Doc updated.

A special thanks here to Ironfist. Thanks a lot for testing the new stuff on his machine - Kudos!
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Re: BGS - The BackgroundSet

Post by Cody »

Svengali wrote:
v1.3.4 is online
Sweet... many thanks, Svengali.

Oh that hyperspace jump sequence... absolutely beautiful!! People... you have got to see this!
I would advise stilts for the quagmires, and camels for the snowy hills
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Re: BGS - The BackgroundSet

Post by commanderxairon »

without a doubt this is one of the best oxp's over the ooneverse
Pirate Commander: I would taken over Anleis and maked the first pirate system on this Ooniverse and become the monarch of all that empire if This stupid boy and his ship would'nt interfeer

Kuroshido(RXS-mariana) : scooby doobi doo?....

MY CREW
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Re: BGS - The BackgroundSet

Post by Grey Area »

El Viejo wrote:
Oh that hyperspace jump sequence... absolutely beautiful!! People... you have got to see this!
I've just logged in to say exactly the same thing.

Excellent work, Svengali! I doff my 'slightly foxed' VMFA-314 baseball cap to you. :D
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Re: BGS - The BackgroundSet

Post by another_commander »

I just saw the new hyperspace effect. Jaw, meet floor. Floor, meet jaw.

Actually, the effect is so well done, that the default tunnel effect that follows it looks more Looney Toonsey than ever. I just had to edit the vanilla planetinfo.plist and change both hyperspace tunnel colors to black, so that it doesn't interfere with the amazingness of Svengali's creation. Well done, sir.
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Re: BGS - The BackgroundSet

Post by Cody »

I absolutely refuse to post any pics of this (although I have some beauties)... it just has to be seen live!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: BGS - The BackgroundSet

Post by Grey Area »

another_commander wrote:
I just had to edit the vanilla planetinfo.plist and change both hyperspace tunnel colors to black, so that it doesn't interfere with the amazingness of Svengali's creation. Well done, sir.
Wow! Great minds really do think alike. :wink:
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Re: BGS - The BackgroundSet

Post by Mauiby de Fug »

Ach! Why do you people torment me so!? I end up having to use a borrowed computer, which is slow and has no shaders, and now you release something nice like this!? Disgraceful behaviour!

From the sound of it 'tis something well worth waiting for. So congratulations in advance! Hopefully I'll see it soon...
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Re: BGS - The BackgroundSet

Post by CommonSenseOTB »

Mauiby de Fug wrote:
Ach! Why do you people torment me so!? I end up having to use a borrowed computer, which is slow and has no shaders, and now you release something nice like this!? Disgraceful behaviour!

From the sound of it 'tis something well worth waiting for. So congratulations in advance! Hopefully I'll see it soon...
What he said.... 8)
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.


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Re: BGS - The BackgroundSet

Post by DaddyHoggy »

Svengali wrote:
v1.3.4 is online (BGS-A, BGS.C, BGS-I, BGS-M and BGS-Soundset_Pagroove).

Changes:
- Distribution for chatter changed (random pause).
- Chatter expandable via missiontext.plist key.
- Jump effect (shader) and sound added.
- Switch for the jump effect added.
- WIKI Doc updated.

A special thanks here to Ironfist. Thanks a lot for testing the new stuff on his machine - Kudos!
Was that Russian chatter I sent you any good? (My lecturing schedule for the next few weeks is completely manic and I'm not going to have chance to play! :( )
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Corny
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Re: BGS - The BackgroundSet

Post by Corny »

That looks awesome! Thumbs up! :)
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