Screenshots

General discussion for players of Oolite.

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DaddyHoggy
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Post by DaddyHoggy »

prallo wrote:
Whoa! It's a Shadow Ship from Babylon 5!!!!!


I see only white points !
That exactly what I said - but no it's a mottled texture/normal map on black - just depends on your monitor gamma!
Selezen wrote:
Apparently I was having a DaddyHoggy moment.
Oolite Life is now revealed here
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Ark
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Post by Ark »

Kaks wrote:
Hi, life is being relentless atm, but I just wanted to say - in trunk you can add the main planet texture inside planetinfo.plist to override the procedural texture: if you change this bit

Code: Select all

"0 7" = // Lave
{
    // Sun settings
    corona_flare = 0.075; // from 0.0 to 1.0
    corona_hues = 1.0;    // from 0.0 to 1.0
    sun_color = blueColor; // can also be redColor, greenColor or things like sun_color=(0.45, 0.8, 1.0); for any color you may need
};
to

Code: Select all

"0 7" = // Lave
{
    texture="newtexture.png";
    // Sun settings
    corona_flare = 0.075; // from 0.0 to 1.0
    corona_hues = 1.0;    // from 0.0 to 1.0
    sun_color = blueColor; // can also be redColor, greenColor or things like sun_color=(0.45, 0.8, 1.0); for any color you may need
};
newtexture.png will always be displayed for Lave whenever you look at the F7 screen, even if you're in Diso, or Riedquat, or anywhere else for that matter!

There's also the corona_shimmer setting, accepts a number from 0.0 (corona colours change very slowly) to 1.0 (the corona is 'slightly' hyperactive... ;) )
That is nice for Famus planets
Is it possible also for system redux to take advange of this oolite feature? (I am taking about the permanent replacement of the texture in the F7 screen)
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pagroove
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Post by pagroove »

Ark wrote:
Kaks wrote:
Hi, life is being relentless atm, but I just wanted to say - in trunk you can add the main planet texture inside planetinfo.plist to override the procedural texture: if you change this bit

Code: Select all

"0 7" = // Lave
{
    // Sun settings
    corona_flare = 0.075; // from 0.0 to 1.0
    corona_hues = 1.0;    // from 0.0 to 1.0
    sun_color = blueColor; // can also be redColor, greenColor or things like sun_color=(0.45, 0.8, 1.0); for any color you may need
};
to

Code: Select all

"0 7" = // Lave
{
    texture="newtexture.png";
    // Sun settings
    corona_flare = 0.075; // from 0.0 to 1.0
    corona_hues = 1.0;    // from 0.0 to 1.0
    sun_color = blueColor; // can also be redColor, greenColor or things like sun_color=(0.45, 0.8, 1.0); for any color you may need
};
newtexture.png will always be displayed for Lave whenever you look at the F7 screen, even if you're in Diso, or Riedquat, or anywhere else for that matter!

There's also the corona_shimmer setting, accepts a number from 0.0 (corona colours change very slowly) to 1.0 (the corona is 'slightly' hyperactive... ;) )
That is nice for Famus planets
Is it possible also for system redux to take advange of this oolite feature? (I am taking about the permanent replacement of the texture in the F7 screen)

Yep I have to build that in the next version of Famous Planets. Which will be a sort of 1.73+ addaption of the current version with edited suns and the planets for the F7 screen.
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
Image
https://bb.oolite.space/viewtopic.php?f=4&t=13709
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pagroove
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Post by pagroove »

That new ship looks scary :twisted: :twisted:
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
Image
https://bb.oolite.space/viewtopic.php?f=4&t=13709
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Ark
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Post by Ark »

pagroove wrote:
Yep I have to build that in the next version of Famous Planets. Which will be a sort of 1.73+ addaption of the current version with edited suns and the planets for the F7 screen.
What about the system redux oxp?
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Selezen
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Post by Selezen »

My god...it's full of stars...
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Svengali
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Post by Svengali »

Image
Ok, as promised another screenie from Localhero2.

DaddyHoggy has created wonderful texts for the news flashes and Disembodied has done some really beautiful pics for it. :-)
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Post by DaddyHoggy »

It's just so 8) . I'm so glad to be a small part of this fabulous project - you guys really are in for a treat! :wink:
Selezen wrote:
Apparently I was having a DaddyHoggy moment.
Oolite Life is now revealed here
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ClymAngus
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Post by ClymAngus »

Mmmm like the tie. O'rely?
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pagroove
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Post by pagroove »

This is the style of oolite that I like. The bird presentor: fantastic. greaf news flash texts DH 8)
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
Image
https://bb.oolite.space/viewtopic.php?f=4&t=13709
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DaddyHoggy
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Post by DaddyHoggy »

pagroove wrote:
This is the style of oolite that I like. The bird presentor: fantastic. greaf news flash texts DH 8)
I'm just happy that Svengali asked me to be part of this fabulous OXP... :D
Selezen wrote:
Apparently I was having a DaddyHoggy moment.
Oolite Life is now revealed here
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Svengali
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Post by Svengali »

I'm happy, too .-) You and Disembodied have upgraded this sweety so much - gracias companieros! Disembodied has overhauled the complete missiontexts, too 8) Eric has helped me a lot with former versions and Kaks took a look too. It is on the way to become a BB-Oxp :-)
But there's still a lot of work waiting.
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Selezen
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Post by Selezen »

Great work! Maybe you guys can take on the challenge of finishing the Orbital Graveyard OXP when you're done!
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Frame
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Post by Frame »

Played around with a video editor to get the feel for it

Normal mapping and Effects are showing off quite nice
remember to select HQ

Watch here

http://www.youtube.com/watch?v=rHVP3tL8lyM
Last edited by Frame on Mon Jul 27, 2009 4:53 am, edited 1 time in total.
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Diziet Sma
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Post by Diziet Sma »

Nice one! looked like you were having fun! :D
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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