That exactly what I said - but no it's a mottled texture/normal map on black - just depends on your monitor gamma!prallo wrote:Whoa! It's a Shadow Ship from Babylon 5!!!!!
I see only white points !
Screenshots
Moderators: winston, another_commander
- DaddyHoggy
- Intergalactic Spam Assassin
- Posts: 8515
- Joined: Tue Dec 05, 2006 9:43 pm
- Location: Newbury, UK
- Contact:
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
That is nice for Famus planetsKaks wrote:Hi, life is being relentless atm, but I just wanted to say - in trunk you can add the main planet texture inside planetinfo.plist to override the procedural texture: if you change this bittoCode: Select all
"0 7" = // Lave { // Sun settings corona_flare = 0.075; // from 0.0 to 1.0 corona_hues = 1.0; // from 0.0 to 1.0 sun_color = blueColor; // can also be redColor, greenColor or things like sun_color=(0.45, 0.8, 1.0); for any color you may need };
newtexture.png will always be displayed for Lave whenever you look at the F7 screen, even if you're in Diso, or Riedquat, or anywhere else for that matter!Code: Select all
"0 7" = // Lave { texture="newtexture.png"; // Sun settings corona_flare = 0.075; // from 0.0 to 1.0 corona_hues = 1.0; // from 0.0 to 1.0 sun_color = blueColor; // can also be redColor, greenColor or things like sun_color=(0.45, 0.8, 1.0); for any color you may need };
There's also the corona_shimmer setting, accepts a number from 0.0 (corona colours change very slowly) to 1.0 (the corona is 'slightly' hyperactive...)
Is it possible also for system redux to take advange of this oolite feature? (I am taking about the permanent replacement of the texture in the F7 screen)
- pagroove
- ---- E L I T E ----
- Posts: 3035
- Joined: Wed Feb 21, 2007 11:52 pm
- Location: On a famous planet
Ark wrote:That is nice for Famus planetsKaks wrote:Hi, life is being relentless atm, but I just wanted to say - in trunk you can add the main planet texture inside planetinfo.plist to override the procedural texture: if you change this bittoCode: Select all
"0 7" = // Lave { // Sun settings corona_flare = 0.075; // from 0.0 to 1.0 corona_hues = 1.0; // from 0.0 to 1.0 sun_color = blueColor; // can also be redColor, greenColor or things like sun_color=(0.45, 0.8, 1.0); for any color you may need };
newtexture.png will always be displayed for Lave whenever you look at the F7 screen, even if you're in Diso, or Riedquat, or anywhere else for that matter!Code: Select all
"0 7" = // Lave { texture="newtexture.png"; // Sun settings corona_flare = 0.075; // from 0.0 to 1.0 corona_hues = 1.0; // from 0.0 to 1.0 sun_color = blueColor; // can also be redColor, greenColor or things like sun_color=(0.45, 0.8, 1.0); for any color you may need };
There's also the corona_shimmer setting, accepts a number from 0.0 (corona colours change very slowly) to 1.0 (the corona is 'slightly' hyperactive...)
Is it possible also for system redux to take advange of this oolite feature? (I am taking about the permanent replacement of the texture in the F7 screen)
Yep I have to build that in the next version of Famous Planets. Which will be a sort of 1.73+ addaption of the current version with edited suns and the planets for the F7 screen.
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
![Image](http://www.alphaspace.nl/fotos/banner27small.png)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
![Image](http://www.alphaspace.nl/fotos/banner27small.png)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
- pagroove
- ---- E L I T E ----
- Posts: 3035
- Joined: Wed Feb 21, 2007 11:52 pm
- Location: On a famous planet
That new ship looks scary
![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)
![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)
![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
![Image](http://www.alphaspace.nl/fotos/banner27small.png)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
![Image](http://www.alphaspace.nl/fotos/banner27small.png)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
- DaddyHoggy
- Intergalactic Spam Assassin
- Posts: 8515
- Joined: Tue Dec 05, 2006 9:43 pm
- Location: Newbury, UK
- Contact:
It's just so
. I'm so glad to be a small part of this fabulous project - you guys really are in for a treat! ![Wink :wink:](./images/smilies/icon_wink.gif)
![Cool 8)](./images/smilies/icon_cool.gif)
![Wink :wink:](./images/smilies/icon_wink.gif)
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
- pagroove
- ---- E L I T E ----
- Posts: 3035
- Joined: Wed Feb 21, 2007 11:52 pm
- Location: On a famous planet
This is the style of oolite that I like. The bird presentor: fantastic. greaf news flash texts DH ![Cool 8)](./images/smilies/icon_cool.gif)
![Cool 8)](./images/smilies/icon_cool.gif)
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
![Image](http://www.alphaspace.nl/fotos/banner27small.png)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
![Image](http://www.alphaspace.nl/fotos/banner27small.png)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
- DaddyHoggy
- Intergalactic Spam Assassin
- Posts: 8515
- Joined: Tue Dec 05, 2006 9:43 pm
- Location: Newbury, UK
- Contact:
I'm just happy that Svengali asked me to be part of this fabulous OXP...pagroove wrote:This is the style of oolite that I like. The bird presentor: fantastic. greaf news flash texts DH
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
I'm happy, too .-) You and Disembodied have upgraded this sweety so much - gracias companieros! Disembodied has overhauled the complete missiontexts, too
Eric has helped me a lot with former versions and Kaks took a look too. It is on the way to become a BB-Oxp ![Smile :-)](./images/smilies/icon_smile.gif)
But there's still a lot of work waiting.
![Cool 8)](./images/smilies/icon_cool.gif)
![Smile :-)](./images/smilies/icon_smile.gif)
But there's still a lot of work waiting.
Played around with a video editor to get the feel for it
Normal mapping and Effects are showing off quite nice
remember to select HQ
Watch here
http://www.youtube.com/watch?v=rHVP3tL8lyM
Normal mapping and Effects are showing off quite nice
remember to select HQ
Watch here
http://www.youtube.com/watch?v=rHVP3tL8lyM
Last edited by Frame on Mon Jul 27, 2009 4:53 am, edited 1 time in total.
Bounty Scanner
Number 935
Number 935
- Diziet Sma
- ---- E L I T E ----
- Posts: 6312
- Joined: Mon Apr 06, 2009 12:20 pm
- Location: Aboard the Pitviper S.E. "Blackwidow"