05:48:05.264 [log.header]: Opening log for Oolite development version 1.77.0.4978 (x86-32 test release) under Windows at 2012-06-03 05:48:05 +0100.
4 processors detected.
Build options: new planets, spoken messages, mass/fuel pricing, JavaScript console support, OXP verifier, localization tools, debug GraphViz support, JavaScript profiling.
Note that the contents of the log file can be adjusted by editing logcontrol.plist.
05:48:05.448 [display.mode.list.native]: Windows native resolution detected: 1366 x 768
05:48:05.812 [joystick.init]: Number of joysticks detected: 0
05:48:05.932 [dataCache.rebuild.pathsChanged]: Cache is stale (search paths have changed). Rebuilding from scratch.
05:48:05.932 [rendering.opengl.version]: OpenGL renderer version: 3.1.0 ("3.1.0 - Build 8.15.10.2696"). Vendor: "Intel". Renderer: "Intel(R) HD Graphics 3000".
05:48:05.932 [rendering.opengl.extensions]: OpenGL extensions (114):
GL_NV_primitive_restart, GL_ARB_texture_env_crossbar, GL_EXT_abgr, GL_ARB_shadow, GL_IBM_texture_mirrored_repeat, GL_EXT_separate_specular_color, GL_EXT_texture_edge_clamp, GL_EXT_blend_minmax, GL_EXT_draw_buffers2, GL_ARB_texture_env_add, GL_ARB_draw_elements_base_vertex, GL_ARB_sampler_objects, GL_EXT_framebuffer_blit, GL_EXT_transform_feedback, GL_ARB_texture_env_dot3, GL_ARB_texture_query_lod, GL_EXT_framebuffer_object, GL_EXT_blend_subtract, GL_3DFX_texture_compression_FXT1, GL_NV_conditional_render, GL_ARB_vertex_array_bgra, GL_EXT_texture_snorm, GL_ARB_multitexture, GL_EXT_stencil_wrap, GL_ARB_texture_border_clamp, GL_ARB_framebuffer_sRGB, GL_ARB_texture_env_combine, GL_EXT_framebuffer_multisample, GL_EXT_texture_env_add, GL_EXT_packed_pixels, GL_SGIS_texture_edge_clamp, GL_ARB_depth_clamp, GL_INTEL_performance_queries, GL_ARB_uniform_buffer_object, GL_ARB_depth_texture, GL_SGIS_texture_lod, GL_ARB_occlusion_query, GL_ARB_transpose_matrix, GL_NV_texgen_reflection, GL_EXT_stencil_two_side, GL_ARB_seamless_cube_map, GL_ARB_fragment_program_shadow, GL_ARB_shading_language_100, GL_ARB_texture_compression_rgtc, GL_EXT_gpu_program_parameters, GL_EXT_texture_shared_exponent, GL_EXT_rescale_normal, GL_ARB_map_buffer_range, GL_ARB_provoking_vertex, GL_ARB_explicit_attrib_location, GL_ARB_pixel_buffer_object, GL_EXT_secondary_color, GL_ARB_copy_buffer, GL_ARB_half_float_pixel, GL_EXT_blend_equation_separate, GL_EXT_draw_range_elements, GL_ARB_instanced_arrays, GL_EXT_texture_lod_bias, GL_EXT_texture_filter_anisotropic, GL_ARB_half_float_vertex, GL_EXT_texture_swizzle, GL_SGIS_generate_mipmap, GL_ARB_timer_query, GL_ARB_texture_rectangle, GL_ARB_texture_non_power_of_two, GL_ARB_point_sprite, GL_EXT_packed_depth_stencil, GL_ARB_vertex_shader, GL_EXT_texture_compression_s3tc, GL_EXT_texture_integer, GL_ARB_depth_buffer_float, GL_ARB_sync, GL_ARB_draw_instanced, GL_ARB_vertex_buffer_object, GL_WIN_swap_hint, GL_ARB_color_buffer_float, GL_ARB_shader_objects, GL_ARB_texture_rgb10_a2ui, GL_EXT_texture_array, GL_ATI_separate_stencil, GL_ARB_framebuffer_object, GL_EXT_packed_float, GL_ARB_compatibility, GL_EXT_texture_rectangle, GL_ARB_texture_rg, GL_ARB_occlusion_query2, GL_ARB_fragment_shader, GL_EXT_fog_coord, GL_EXT_texture3D, GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_texture_buffer_object_rgb32, GL_ARB_window_pos, GL_ARB_fragment_program, GL_ARB_vertex_program, GL_EXT_texture_env_combine, GL_ARB_point_parameters, GL_ARB_texture_cube_map, GL_EXT_bgra, GL_EXT_compiled_vertex_array, GL_ARB_multisample, GL_ARB_vertex_array_object, GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, GL_ARB_texture_compression, GL_EXT_multi_draw_arrays, GL_ARB_fragment_coord_conventions, GL_ARB_texture_float, GL_EXT_blend_func_separate, GL_EXT_texture_sRGB, GL_EXT_shadow_funcs, GL_ARB_shader_bit_encoding, GL_EXT_clip_volume_hint, GL_EXT_blend_color, GL_NV_blend_square
05:48:05.939 [rendering.opengl.shader.support]: Shaders are supported.
05:48:05.939 [speech.synthesis]: Spoken messages are off.
05:48:06.046 [dataCache.rebuild.pathsChanged]: Cache is stale (search paths have changed). Rebuilding from scratch.
05:48:06.047 [searchPaths.dumpAll]: Unrestricted mode - resource paths:
Resources
../AddOns
../AddOns/Basic-debug.oxp
../AddOns/Colonial Viper Mark 1.oxp
../AddOns/Far_Arm_ships_v2.0.oxp
../AddOns/griff_boa_prototype_normalmapped.oxp
../AddOns/Griff_Shipset_Addition_v1.0.oxp
../AddOns/Griff_Shipset_Resources_v1.2.22.oxp
../AddOns/King Cobra.oxp
../AddOns/neocaduceus.oxp
../AddOns/shady-planets-test.oxp
../AddOns/Vortex 1.24.oxp
../AddOns/WildShips 1.03.oxp
../AddOns/YOUR_AD_HERE_4.17.oxp
../AddOns/YOUR_AD_HERE_set_A_4.17.oxp
../AddOns/YOUR_AD_HERE_set_B_4.17.oxp
../AddOns/YOUR_AD_HERE_set_C_4.17.oxp
../AddOns/YOUR_AD_HERE_set_D_4.17.oxp
../AddOns/YOUR_AD_HERE_set_E_4.17.oxp
../AddOns/YOUR_AD_HERE_set_F_4.17.oxp
../AddOns/YOUR_AD_HERE_set_G_4.17.oxp
05:48:06.131 [shipData.load.begin]: Loading ship data.
05:48:06.807 [script.load.world.listAll]: Loaded 11 world scripts:
Caduceus Damage Control Node 2.0
Manchi Populator 2.0
oolite-cloaking-device 1.77
oolite-constrictor-hunt 1.77
oolite-nova 1.77
oolite-thargoid-plans 1.77
oolite-trumbles 1.77
Pi-Forty-Two Con stores 4.1.7
vortex_maelstrom.js 1.23
vortex_player.js 1.23
wildShips_populator.js 1.02
05:48:07.145 [planetTex.temp]: Started generator <OOPlanetTextureGenerator 0xb87e140>{seed: 3560527675,2338263651 land: 0.65}
05:48:07.160 [submersible]: shaders on material=<OOShaderMaterial 0xc94f600>{"dynamic"}
05:48:07.160 [submersible]: final _planetDrawable material is <OOShaderMaterial 0xc94f600>{"dynamic"}
05:48:07.163 [shader.compile.failure]: ***** ERROR: GLSL fragment shader compilation failed for atmos.fragment:
>>>>> GLSL log:
ERROR: 1:86: 'assign' : l-value required "vColor" (can't modify a varying)
WARNING: 1:127: 'assing' : implict conversion between types allowed from GLSL 1.20
WARNING: 1:127: 'assing' : implict conversion between types allowed from GLSL 1.20
WARNING: 1:127: 'smoothstep' : implicit conversion is allowed from GLSL 1.20
WARNING: 1:127: 'assign' : implict conversion between types allowed from GLSL 1.20
WARNING: 1:137: 'assing' : implict conversion between types allowed from GLSL 1.20
ERROR: 1:137: '=' : cannot convert from '4-component vector of float' to '3-component vector of float'
WARNING: 1:138: 'assing' : implict conversion between types allowed from GLSL 1.20
ERROR: 1:138: '=' : cannot convert from '4-component vector of float' to '3-component vector of float'
ERROR: 1:139: 'assign' : l-value required "vColor" (can't modify a varying)
ERROR: 1:141: 'assign' : l-value required "vColor" (can't modify a varying)
ERROR: 1:146: 'assign' : l-value required "vColor" (can't modify a varying)
WARNING: 1:147: 'assing' : implict conversion between types allowed from GLSL 1.20
ERROR: 1:147: 'assign' : l-value required "vColor" (can't modify a varying)
05:48:07.163 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader atmos.vertex/atmos.fragment in full complexity mode, trying simple mode.
05:48:07.165 [shader.compile.failure]: ***** ERROR: GLSL fragment shader compilation failed for atmos.fragment:
>>>>> GLSL log:
ERROR: 1:86: 'assign' : l-value required "vColor" (can't modify a varying)
WARNING: 1:127: 'assing' : implict conversion between types allowed from GLSL 1.20
WARNING: 1:127: 'assing' : implict conversion between types allowed from GLSL 1.20
WARNING: 1:127: 'smoothstep' : implicit conversion is allowed from GLSL 1.20
WARNING: 1:127: 'assign' : implict conversion between types allowed from GLSL 1.20
WARNING: 1:137: 'assing' : implict conversion between types allowed from GLSL 1.20
ERROR: 1:137: '=' : cannot convert from '4-component vector of float' to '3-component vector of float'
WARNING: 1:138: 'assing' : implict conversion between types allowed from GLSL 1.20
ERROR: 1:138: '=' : cannot convert from '4-component vector of float' to '3-component vector of float'
ERROR: 1:139: 'assign' : l-value required "vColor" (can't modify a varying)
ERROR: 1:141: 'assign' : l-value required "vColor" (can't modify a varying)
ERROR: 1:146: 'assign' : l-value required "vColor" (can't modify a varying)
WARNING: 1:147: 'assing' : implict conversion between types allowed from GLSL 1.20
ERROR: 1:147: 'assign' : l-value required "vColor" (can't modify a varying)
05:48:07.166 [shader.load.failed]: ***** ERROR: Could not build shader atmos.vertex/atmos.fragment.
05:48:07.173 [files.notFound]: ----- WARNING: Could not find texture file "planet_halo7".
05:48:07.173 [submersible]: ATMOS textureName=planet_halo7 , Material <OOShaderMaterial 0xc94ea30>{"planet_halo7"}
05:48:07.366 [planetTex.temp]: Completed generator <OOPlanetTextureGenerator 0xb87e140>{seed: 3560527675,2338263651 land: 0.65} successfully
05:48:08.747 [loading.complete]: ========== Loading complete. ==========