Page 8 of 14
Posted: Wed Mar 28, 2007 5:57 pm
by TGHC
It rocks my socks in or out of water, forward or backwards, up or down, as you rightly say Sel mate (
) it looks good, and sooner or later it'll get improved even more when there's a "pimp my Moray star boat competition"
Keep em coming!
Posted: Wed Mar 28, 2007 7:25 pm
by Killer Wolf
I don't know what to do! I like the model as it is, but don't want to lose the accuracy!
just call it the Moray MkII
it could be one of those urban legends (? or is it actually true?) about why the Mini has the seams on the outside ~ because someone read the blueprints backwards. maybe someone at the shipyard loaded the Moray blueprints up the wrong way
Posted: Thu Mar 29, 2007 9:19 am
by Selezen
I had a play with this thing last night. Turning it the right way up raises all sorts of problems.
For one thing, simple hydronamics make the original design a bit shaky. When in water, the shape is top heavy, and the sloping front will have water sloshing up it and will compromise stability and speed.
I'll still do a version, but I'm not happy with the physics. Yeah, I know. It's a fictional universe: get over it Sel...
Posted: Thu Mar 29, 2007 9:29 am
by Flying_Circus
I vote you keep the current skin - since the skin is stuck to the vertices, you could maybe pull them about, a bit, to change the over alll shape, and issue it as a new ship. that way, it's Moray-origins are a little less obvious.
Then you could start out, reskinning the Moray from scratch, knowing what you now do.
I thought you'd put ibn a rear view window, to be honest. I do that on my ships. All the points of view on my models have a corresponding picece of glass that can justify the point of view being displayed.
Posted: Fri Mar 30, 2007 10:09 am
by CaptKev
Going back to the Thargoid ship, how about this type of look?
Posted: Fri Mar 30, 2007 10:47 am
by JensAyton
The server hosting the image is not responding to HTTP requests.
Posted: Fri Mar 30, 2007 10:52 am
by Commander McLane
I can see the image.
But for the reasons I gave one or two pages ago in this thread it is not to my taste.
Posted: Fri Mar 30, 2007 11:13 am
by TGHC
brilliant texture, not sure it's a thargoid texture, but it would look great on a krait.........
Posted: Fri Mar 30, 2007 11:15 am
by Arexack_Heretic
looks interesting.
Be aware that you need to have octagonal symetry (minimally) in the top texture as well. A squarish texture doesn't look right.
Posted: Fri Mar 30, 2007 11:37 am
by Commander McLane
While waiting for my last reply to appear on my screen I incidentally looked to the bb-logo in the top left corner, and I have to say:
That's the thargoid I am imagining. (Okay, you perhaps can say my imagination is poor, but still, I like it that way.)
------
And BTW: This is my 256th post on this board. So I'm ELITE finally here as well!
Posted: Fri Mar 30, 2007 11:40 am
by JensAyton
Hmm.
Coral cache can see it. I may be getting an old DNS record or some such.
Posted: Fri Mar 30, 2007 12:51 pm
by CaptKev
@Ahruman, I'm not experiencing any problems here, I'll try uploading the image again, it might just make a difference.
@AH, I agree with you about the top, it does need something more on the it.
@TGHC, might just give that a try.
@CM, maybe we should just stick with the redux version, just playing with ideas.
Posted: Fri Mar 30, 2007 1:44 pm
by Star Gazer
Hmmm... ...too busy for my taste, I still see it as a shiny shell like 'thing' - I think it needs specularity mapping to make it very reflective surfaced - as if it were something extruded in one piece... ???
Posted: Fri Mar 30, 2007 1:53 pm
by Selezen
The original model Moray:
I just hit on a much more realistic way of doing scratches on the paintwork. Hope you like it.
Regarding the Thargoid, I think we'll leave the texture pretty much as the redux version - I'll just play with the model and see if there's anything nice and subtle that can be done with it to busy it up. Not too much though - the Thargoid seems to have more affection than the Cobra!
Posted: Fri Mar 30, 2007 2:58 pm
by Selezen
Update: Original design Moray: