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Aurora V1.1 public release (bugfix release)

Discussion and information relevant to creating special missions, new ships, skins etc.

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pagroove
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Aurora V1.1 public release (bugfix release)

Post by pagroove »

Aurora V1.0 public release

Image

Aurora V1.0. OXP

Download
http://www.box.net/shared/td5ip6v03y

Concept and Idea: P.A. Groove
Shaders, Modeling help: Griff
Scripting and help: Thargoid
Fine Tuning: P.A. Groove

WARNINGS
--------------------------------------
Bigships.oxp Needed but not included!!
Search for it on the BulletinBoard or on the Wiki
----------------------------------------
-----------------------------------------
Warning: NO LIGHT Version included
RESCALE the Textures in an image editor when encountering texture memory problems!!
___________________________________________________________________________________


FEATURES
----------------------------------
V 1.0.

- Shaders
- Effects
- Lights
- Engines that can be shot of
- Escape capsule fleet
- Realistic behavior (slow turning, NO docking in stations)

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Installation
Extract the Auroav1.0oxp into your Addons directory of Oolite. Just to be sure start up Oolite with the SHIFT-key pressed until you see the spinning CobraMKIII.

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The Aurora
------------------
Rarely the traveler in the Ooniverse has the chance to spot the mighty Auroa Megacruiser. With a length of 4.3. kilometer and about 800 meters in height it really is a mobile world capable of supporting 500.000 souls in a standard setting. Transportation takes place by high speed people/alien movers. The Aurora surprisingly does not support a public ship dock.
The dock masters of the Aurora want to now exactly who is on board. The waiting list for a place on one of the Ooniverses' 100 Aurora's is almost 10 years.

facilities
On board the passengers are treated with a wealth of facilities. From shopping malls to hospitals, a public central park, A botanic gardens and hotels. Passengers travel for more than a year on the ship. In it's travel it takes passengers to all the 8 galaxies.

Engines
4 GASEC SR-GD's(Space Rotary Galactic Drive) take the ship to 0.24 LM which is quite fast for such a large ships but hence we are talking about engines with a 200 meter wide engine tube.

safety
It's a safe ship but it still can be nuked or Q-bombed (energy=3500) so expect it to be escorted by quite a large fleet. In case of an emergency a large lifeboat fleet can evacuate the richest passengers.

license

This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.
Last edited by pagroove on Thu Jun 02, 2011 3:21 pm, edited 2 times in total.
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Post by DaddyHoggy »

:shock: 8) N1 PAG!
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Re: Aurora V1.0 public release

Post by Thargoid »

pagroove wrote:
--------------------------------------
Bigships.oxp Needed but not included!!
Search for it on the BulletinBoard or on the Wiki
----------------------------------------
Or just click here to download it if you don't already have it ;)
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Post by Killer Wolf »

nice one.

be a nice juicy target for the Thargoids that, wonder what it would be like if the bugs actually got inside.. =8-(
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Post by Edmund »

Nice! Good work chaps :D
Downloaded. Hope I see one soon
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Post by pagroove »

Encountering the ship gets very rare if you have lot's of transporters, big traders and other ships installed. After a week I saw one. Well not literary one week but each night I played one hour or so. So it took about 7 hours.

Of course the chance of meeting the ship is only in stable high tech level systems. To see the ship jump out is very rare. But then you can enjoy a
wormhole. with a diameter of 15 to 20 kilometer.
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Post by pagroove »

Did anyone encounter one?
Me still once (after I deleted the spawn script that is). Chance of meeting is very low.
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Post by Cows »

I saw two in the same system

Image ]
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Post by DaddyHoggy »

Cows wrote:
I saw two in the same system

Image ]
I thought these were supposed to be rare? :?
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Post by pagroove »

DaddyHoggy wrote:
Cows wrote:
I saw two in the same system

Image ]
I thought these were supposed to be rare? :?
well they're suposed to be. But therefore I ask this question ;)
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
Image
https://bb.oolite.space/viewtopic.php?f=4&t=13709
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Post by ADCK »

pagroove wrote:
DaddyHoggy wrote:
Cows wrote:
I saw two in the same system

Image ]
I thought these were supposed to be rare? :?
well they're suposed to be. But therefore I ask this question ;)
Any other pics of this ship? The original one is confusing for the eye, and the ones linked here are too small...
Did i really need to quote that? Yes! Quote snowballs are fun!
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Post by Corny »

Saw one! Noticed it because the game got all laggy and there was some biiig angular shape seen in the distance.
I resized the diffuse textures to 512x512, maybe that helps.

Edit: Nope, doesn't. :?
Last edited by Corny on Wed Jan 13, 2010 9:23 pm, edited 1 time in total.
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Post by Lucidor »

I also saw two at once. I dropped a q-mine on one and shot the engines on the other and scooped the passengers to be sold as slaves. Still I didn't get a speck on my legal status. Clean as a whistle.
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Post by ADCK »

Lucidor wrote:
I also saw two at once. I dropped a q-mine on one and shot the engines on the other and scooped the passengers to be sold as slaves. Still I didn't get a speck on my legal status. Clean as a whistle.
You wont have your criminal record effected unless you are spotted by GalCop Police. It's a little odd that it works that way as obviusly the survivors would of talked, but that's just how the game works.
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Post by Lucidor »

Ok, I thought it was enough that other ships saw it.
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