This just leaves transparency. The hud panel is just too transparent for me (I can still use it as is, but I would like to lower the transparency). The alpha for hud.png (the panel equipment itself) is already at 1.00
I tried increasing overall alpha up from 0.60... even when increased to 1.00, there doesn't seem to be that much of an effect. MAYBE it is a little less transparent... hard to tell.
I wouldn't mind if the hud panel was completely opaque (I have enough practice in combat and cargo scooping now... it can be opaque without causing problems - and it seems to me it would be more "realistic").
I analyzed hud.png in PaintShopPro 5.1. It is just a one-layer image. One potential problem... if the overall alpha was DRASTICALLY boosted (somehow), DRASTICALLY lowering transparency, would the white background on hud.png cause obscuration... or does Oolite know to ignore that white on HUD OXPs?
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The other of 2 tweaks:
For WideScreen... this might help others. The default FighterHud when playing Oolite in 1680x1050 is fine, but the left/right edges of the equipment panel do not meet the left/right edges of the screen.
As it turns out, the instructions call for replacing hud.plist with hud1440x900.plist for WideScreen. NO CHANGE. I compared the files. The default hud.plist and hud1440x900 are IDENTICAL (I PM'd CaptKev on this). On a whim, I tried the other two supplied resolution plists. One = no change (1024x768), the other = messed up (1280x1024) = no way (aspect = 1.25).
The native resolution for my 22 inch LCD monitor is 1680x1050, and I am playing Oolite in that resolution with no problems. That is an aspect of 1.6, versus 1.333333333.
I changed the hud.png section in hud.plist (the default hud.plist); changing the default width from 640 to 768; this gives me my aspect of 1.6 (480x1.6=768):
Code: Select all
<key>image</key>
<string>hud.png</string>
<key>width</key>
<real>768</real> ; < - THIS is changed from 640
<key>height</key>
<real>480</real>
<key>x</key>
<integer>0</integer>
<key>y</key>
<integer>0</integer>
<key>alpha</key>
<real>1.00</real>
The little contrast disk in the middle of the reticle is now slightly elliptical rather than circular, but it is still accurate... I left the station, moved some distance away from the nav bouy, positioned the buoy EXACTLY in the little crosshair in the middle of the little (now oval) contrast disk, and fired; pinpoint accuracy!
The other displays (fuel, speed, compass, etc) STILL line up just fine vertically, but they are displaced horizontally ... easy fix, I will just apply a 1.6 factor to the x-coords of all of them. If that doesn't work for some reason, I will tweak and tweak again until it is right.
When this is finished, I will make a hud1680x1050.plist and archive it, offer it to CaptKev for inclusion into his FighterHud.