Guys -
Anyone else here use Photoshop CS4? I have it, and it has some tools that I'm hoping will make my texture work a little easier, but I don't know if they can do what I want them to...
There's some 3D tools in CS4 now, and I've used them enough to figure out how to take my texture and render it onto a sphere as a 3D projection. (If I misuse any of the terms, forgive me, I'm most definitely an amateur.) I'm wanting to know if I can "paint" on the sphere, and then use some other tool in PS to render back to my rectangular texture? If I can go one-direction, I have to imagine it can also go the other...
Anyone?
Any other PS CS4 Users here?
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- Cmd. Cheyd
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Any other PS CS4 Users here?
Find my OXP's at:
Deep Horizon Industries - Your Planet Our Design
Deep Horizon Industries - Your Planet Our Design
This is not Photoshop or a paint application per se...
... and you might not have time to fool with it ...
But it could change your life (it changed MINE when I started messing with it at version 1 / DOS).
http://www.povray.org
(its free)
... and you might not have time to fool with it ...
But it could change your life (it changed MINE when I started messing with it at version 1 / DOS).
http://www.povray.org
(its free)
Sword, thy name is Cobra. And Cobra has fangs!
this ?
http://www.adobe.com/products/photoshop ... iew=topnew
there is a little video that shows you how it is done.. It looks like the two layers are combined... however I cannot see what happens to the bottom layer.
http://www.adobe.com/products/photoshop ... iew=topnew
there is a little video that shows you how it is done.. It looks like the two layers are combined... however I cannot see what happens to the bottom layer.
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just to let you know I recently tested this, while there is room for improvement, editing an objects texture maps / normal maps is a cool feature.. but as you never state what exactly your texture work is, i can only assume you refer to planet textures...
what it misses is the ability to look at an object from a orthogonal view, meaning you see everything being the same size no matter what distance you look at it from..
why, because sometimes you need that precision...
but for seamless work on planet textures, this should be good enough...
what it misses is the ability to look at an object from a orthogonal view, meaning you see everything being the same size no matter what distance you look at it from..
why, because sometimes you need that precision...
but for seamless work on planet textures, this should be good enough...
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Number 935
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- Cmd. Cheyd
- ---- E L I T E ----
- Posts: 934
- Joined: Tue Dec 16, 2008 2:52 pm
- Location: Deep Horizon Industries Manufacturing & Research Site somewhere in G8...
Thanks for the info and links, Frame. I read up on those, plus a few more pages I found, and have figured out how to do some of what I wanted. It's not as easy as I'd like, but it certainly works.
And yes, it's planets. Or in today's case, a moon.
And yes, it's planets. Or in today's case, a moon.
Find my OXP's at:
Deep Horizon Industries - Your Planet Our Design
Deep Horizon Industries - Your Planet Our Design