I can dock faster manually way faster than the docking computer!! But note not talking about instant-dock here though!
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Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though!<Faints>
Cheers,
Drew.
When you have enabled docking clearance and you have lost your docking computer in combat, you even have time to prepare a full meal. (Or you must pay the 5000 credits penalty for unauthorised docking)Chrisfs wrote:Yes it takes a while, I simply see it as an opportunity to get a something to drink or do a quick chore (brush my teeth or something).
Maybe not very realistic, but oolite allows to dock with injectors enabledNubo wrote:I remember in the original game I'd gotten quite adept at shooting the dock manually, correcting an oblique angle, nulling the spin, and pulling back speed to a non-lethal rate all within a few hectic seconds.
Maybe a ship launched while you were on final approach? However, yes, I've rarely seen mistakes by the DC - but those usually included the attempt to dock on a carrier.Nubo wrote:The lengthy docking does give one a chance to multi-task. Engage, put in windowed mode, and let the AI do the work. I have had one death with this method; not sure what happened since it was off-screen but there were no hostile ship alarms or sounds of lasers or missles. I'm guessing the docking computer just made a mistake?
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though!<Faints>
Cheers,
Drew.
Which doesn't work for most OXP stations! Which is the point!Cmdr James wrote:Or shift D for instant docking.
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though!<Faints>
Cheers,
Drew.
Given that an experienced pilot can dock at full speed from an off-angle approach, and some forum members like to do the same on full injectors, the computer is intentionally designed more for reliability than speed. The docking computer taking ages to dock is mildly irritating; the docking computer slamming you into the station wall is considerably more of a problem.Mazur wrote:If a computer can't dock faster than a human, what's the point?
This is very tricky to get right. The stops are used to verify that the approach is still correct - failing to stop or break off on an incorrect approach risks a collision. It would certainly be good to get this working - it would speed up final approach to about half its current duration, or perhaps better - but it's probably the most complicated bit of the whole process.Mazur wrote:but without stopping and starting.
[wiki]ILS[/wiki] is made exactly to be able to dock using injectors right from when the station is arrived into scanner range to lock it, up to the last seconds where you should roll if your ship is wider than the height of the dock. But if you already replaced your Cobra3 to almost any narrower ship or you are experienced in fast rolling in the last stage then you can rush into the station at injector speed without touching the pitch/yaw controls.JazHaz wrote:Can someone make a better docking computer?
If you mean [wiki]ILS[/wiki] then yes, this is not follow the order from the Traffic Control to go to the buoy but give you a much shorter path which still facing to the dock in the final stage regardless of your starting point. You only need to control your speed and roll at the end. But using injectors and some fuel you can arrive into the dock within 15 seconds instead of the mentioned 15 minutes.Mazur wrote:the Docking Computer OXZ does not relay the normal Traffic Control feedback a human gets.
Nah, I play a lot but I also do a lot of research into various game and OXP features, as well as trundling through the bulletin boards. But my Cobra is narrow enough for me, and today I entered a fuel station at speed 100, having made a close-in 90° turn at that speed. Fully manual.Norby wrote:[wiki]ILS[/wiki] is made exactly to be able to dock using injectors right from when the station is arrived into scanner range to lock it, up to the last seconds where you should roll if your ship is wider than the height of the dock. But if you already replaced your Cobra3 to almost any narrower ship or you are experienced in fast rolling in the last stage then you can rush into the station at injector speed without touching the pitch/yaw controls.JazHaz wrote:Can someone make a better docking computer?
Even without ILS (which I also have, as I've a feature fetish), manually docking, you get regular updates about your queue position, the queue getting held up for launches or a priority dock, and so on, while with the Docking Computer, the spectating pilot doesn't get any feedback about what is going on, what any hold-ups are, or where he is in the queue, and so has no idea whether it'll take the time to take a bathroom break or whether he should start and finish War and Peace. Or even start and raise a family.Norby wrote:If you mean [wiki]ILS[/wiki] then yes, this is not follow the order from the Traffic Control to go to the buoy but give you a much shorter path which still facing to the dock in the final stage regardless of your starting point. You only need to control your speed and roll at the end. But using injectors and some fuel you can arrive into the dock within 15 seconds instead of the mentioned 15 minutes.Mazur wrote:the Docking Computer OXZ does not relay the normal Traffic Control feedback a human gets.