Laser color

General discussion for players of Oolite.

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Corny
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Laser color

Post by Corny »

I saw different laser colors ingame (blue and yellow, for example) and thought it would be related to different laser cannon models at first... but I still have a red laser, no matter which laser cannon I install.
How can I change the color of my ship's laser beam?
another_commander
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Post by another_commander »

Locate the shipdata.plist entry of the player's version of the ship you want to get its laser color changed, then add

Code: Select all

laser_color = "blueColor";
for a blue ray laser or any other color of your choice instead of blueColor. Remember to press Shift when restarting Oolite for cache flush.
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Cmd. Cheyd
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Post by Cmd. Cheyd »

Longer-winded but more through explanation available where all Oolite Goodness is stored.... The Wiki! :)

http://wiki.alioth.net/index.php/Shipda ... aser_color
Screet
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Re: Laser color

Post by Screet »

Corny wrote:
I saw different laser colors ingame (blue and yellow, for example) and thought it would be related to different laser cannon models at first...
I must admit that I would prefer laser colors based on laser models to the current situation...it would be much more logical!

Screet
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JeffBTX
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Post by JeffBTX »

Screet;

I like that... pulse lasers maybe pulsing yellow (I say that because I hate yellow), beam lasers red, military lasers purple (because I like purple).

Thargoid lasers of course should be the traditional green.

You should post that into the "Suggestions" section, perhaps inviting a vote for what colors mean what, and to start establishing guidelines for OXP laser colors (if thats possible).
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Post by Screet »

JeffBTX wrote:
You should post that into the "Suggestions" section, perhaps inviting a vote for what colors mean what, and to start establishing guidelines for OXP laser colors (if thats possible).
Unless I dreamt that, I already did suggest that quite a time ago and none did go for it...however, in the past days I've been thinking about modding my own version to do that but somehow never felt up to actually doing it...

Screet
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Post by JeffBTX »

Suggest it again
:wink:
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Corny
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Post by Corny »

Damn it :? The first place I looked for the lasercolor was the shipdata.plist, but it didn't contain the line. The search in the wiki returned the shipdata.plist-entry with the excerpt
Assigns the ship's laser. When true, any firing of laser will deactivate the cloak. (Added in oolite 1.73. False by default)
so I thought "okay, nothing in there, otherwise it'd quote something with the word "color" in it" and now it's exactly there :D
Thanks!
another_commander wrote:
Remember to press Shift when restarting Oolite for cache flush.
Also on mac? When I open Oolite through the finder, shift slows down the "file opening"-effect, but does it also clear the app cache?
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Post by another_commander »

Yup, Shift clears the game cache on Mac as well.
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Thargoid
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Post by Thargoid »

Just to be the awkward alien, personally I'd vote to keep things as they are. For me it's nicer to be able to have some chance of knowing who is firing by having a few different beam colours around.

Most NPC ships seem to be armed with beam lasers (at least the trunk ones), and if they were all the same colour it would be a real pain when you get multiple ships opening up on you to know who was who.

Plus I like the variation, and indeed the distinctiveness that you can give specific ship models different colours. And also to be pedantic, if we were being strictly accurate about it all laser beams should be invisible anyway (not much use for gameplay I know, but you can only see such beams if you stick something in them to scatter them, at which point their power degrades and also there's not much of such stuff in space).
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Post by BlackKnight »

At sometime in the dim and distant past, Thargoid ran into the room and said...
Laserbait wrote:
And also to be pedantic, if we were being strictly accurate about it all laser beams should be invisible anyway (not much use for gameplay I know, but you can only see such beams if you stick something in them to scatter them, at which point their power degrades and also there's not much of such stuff in space).
Maybe beams sufficiently powerful to actually do any damage by the time they reach their target find enough stuff to illuminate that they do show up..? If talking gigawatt pulses then the energy required to light up a few molecules of H2 ain't gonna cause a problem (of course, if you're shooting through debris fields or asteroid belts then that's a different story... but thankfull beam attenuation, long-range focussing, micormeteroids and gravitic distortion aren't part of Oolite... yet? :shock: )
You really want to know what's gonna happen, Ambassador? Boom. Boom boom. Boom, boom, boom, boom, boom. BOOM!
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Post by JazHaz »

Thargoid wrote:
And also to be pedantic, if we were being strictly accurate about it all laser beams should be invisible anyway...
Who says they are lasers? I'm sure by the years that Oolite is set in there won't be something better? Phasers? Deathrays?
JazHaz

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drew wrote:
£4,500 though! :shock: <Faints>
Cheers,
Drew.
Maybe you could start a Kickstarter Campaign to found your £4500 pledge. 8)
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!
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Post by Thargoid »

JazHaz wrote:
Who says they are lasers? I'm sure by the years that Oolite is set in there won't be something better? Phasers? Deathrays?
Umm I think the clue is rather in their names ;)
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Post by JazHaz »

BlackKnight wrote:
Laserbait wrote:
....
Laserbait? :lol: :lol: :lol: :lol: :lol: :twisted: :twisted:
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JeffBTX
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Post by JeffBTX »

Maybe they are MAGIC LASERS!
:shock:
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