Before i get started, I'd like to point out i'm aware of the existance of orbits.oxp... However... that addon doesn't seem to do anything at all other than make alot of errors in my log. And most importantly, it doesn't make the planets orbit the sun.
So...
Are there any expansions out there that add orbits to planets around suns (from vanilla oolite and System Redux) and orbits to moons/satelites around planets? (That actually work)
Orbits
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- JazHaz
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Sacrililege! You're saying that something that the god Giles made doesn't work?
Seems to work on my system! Well, dunno about the orbits bit, but it does add extra planets to each system.
Seems to work on my system! Well, dunno about the orbits bit, but it does add extra planets to each system.
JazHaz
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
Drew.
I didn't say System Redux doesn't work (thats the one that ads planets) i said Orbits.oxp doesn't work (thats the one that ads orbits... supposedly)JazHaz wrote:Sacrililege! You're saying that something that the god Giles made doesn't work?
Seems to work on my system! Well, dunno about the orbits bit, but it does add extra planets to each system.
- JazHaz
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I don't use System Redux, as it slows my laptop too much. So Orbits does add planets fine here!ADCK wrote:I didn't say System Redux doesn't work (thats the one that ads planets) i said Orbits.oxp doesn't work (thats the one that ads orbits... supposedly)JazHaz wrote:Seems to work on my system! Well, dunno about the orbits bit, but it does add extra planets to each system.
I also use it to move the star further away (so I could get rid of FarSun), and that works a treat too.
JazHaz
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
Drew.
Re: Orbits
Version (Trunk?), System-specs and Log could help here .-) Orbits was done a while ago, so it's not a big surprise that some things are not working anymore.ADCK wrote:However... that addon doesn't seem to do anything at all other than make alot of errors in my log. And most importantly, it doesn't make the planets orbit the sun.
I think Ebi has done Orbits and CaptnKev and Kaks have done SystemRedux... Unfortunately Ebi wasn't seen here for a while...JazHaz wrote:Sacrililege! You're saying that something that the god Giles made doesn't work?
Yep, as Svengali said, Orbit did use to work in a previous test version of Oolite (1.70 I think, but I'm probably mistaken). As long as you get in touch with the original oxp maker, it shouldn't be a problem, and hopefully quite a lot of the stuff should be easier to do now.
Good luck ADCK, and do let us know how it goes!
Good luck ADCK, and do let us know how it goes!
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
- JazHaz
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It does work. As stated before, I don't use System Redux, and Orbits gives me multiple planets in a system, and moves the sun further away.Ebi wrote:The current Oolite version gives warnings but it should still work.
I'm using the current 1.73 test version.
JazHaz
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
Drew.
"script.js" assigns orbits to planets found in the array "planets". There's a variable in the script which defines the maximum number of planets added by Orbits itself. IIRC I have called it "maxPlanets". If you use System Redux you may want to set it to zero.
ADCK, I suppose on your system System Redux is executed after Orbits and thus those planets have not been added to the array yet. I don't know how Oolite determines the execution order of scripts. Maybe it helps to move Orbits and System Redux up one directory and moving them back to "addons" in the correct order.
ADCK, I suppose on your system System Redux is executed after Orbits and thus those planets have not been added to the array yet. I don't know how Oolite determines the execution order of scripts. Maybe it helps to move Orbits and System Redux up one directory and moving them back to "addons" in the correct order.
That's probably it, i'll have a look at the scripts later and see in they're conflicting.Ebi wrote:"script.js" assigns orbits to planets found in the array "planets". There's a variable in the script which defines the maximum number of planets added by Orbits itself. IIRC I have called it "maxPlanets". If you use System Redux you may want to set it to zero.
ADCK, I suppose on your system System Redux is executed after Orbits and thus those planets have not been added to the array yet. I don't know how Oolite determines the execution order of scripts. Maybe it helps to move Orbits and System Redux up one directory and moving them back to "addons" in the correct order.