first let me congratulate you on on such a fine game ! I tried oolite a couple of years ago and it was not really usable, great to see that it has come on a lot since then and I am now hooked !
I used to play the original Elite on my school BBC micros during lunch breaks, so I guess that makes me an oldie. Officially we weren't allowed to play games, so if anyone asked, we told them it was an economic simulation

First of all I wanted to share a link which should be interesting to all of you:
http://gizmodo.com/5426453/the-physics-of-space-battles
Moderator: approved link
Second, a question - I am running oolite 1.7.3 and I have installed quite a few OXPs. However some of the equipment mods aren't appearing - for example the target sensitive reticule, nuclear missiles and the missile analyser, even though I am visiting high tech worlds (tech 14+). Is this a bug with those addons or is there something I am missing ?
Also I have the Torus add on installed, but I can't seem to find the torus in the Isinor system - any hints ?
I am also a programmer so I hope to contribute with some OXPs shortly. Here are a few ideas I had:
- autopilot : after jumping in system, it would automatically face you towards the nav beacon, set speed to max and jump if possible. If you are mass locked it would pilot you away from the other ships, and if you are attacked it would initiate evasive manouvers.
- adding deep space stations : is it possible to add a new "planet" at given coordinates ? For example, I noticed from the charts that galaxy sector 7 seems to be divided into two parts - so it would be logical to construct a deep space station connecting the two islands. This could be a simple as just a fuelling station, or a more complex structure like a torus station, or perhaps even a pirate base.
- newtonian physics : how hard would it be to make the ships movements Newtonian - so maximum velocity becomes maximum thrust, and to add in reverse thrusters ?
- 3D sector maps : I think it would be interesting to replace the current flat sector maps with 3 dimensional sectors. I guess this is beyond the capabilites of an OXP though
Another thing - has anybody tried using Blender to design ships or other objects ? I've not really used that program much, but for me it would be the logical choice for creating 3d objects.
Cheers for now,
Salsaman.