Rev2893 just reintroduced them, for oxp compatibility.
Not too sure how you managed to keep them for the OE build, but all's well that ends well!

Moderators: winston, another_commander, Getafix
You should probably “make clean” every now and then. :-)Screet wrote:I /do/ build from trunk and my trunk build does come with these files?!?
If you now tell me that make clean does delete resource files, I'm astonishedAhruman wrote:You should probably “make clean” every now and then.Screet wrote:I /do/ build from trunk and my trunk build does come with these files?!?
The "krait" bug is an incompatibly between two oxps that both try to overwrite oolites own krait. Lave overwrites it to add krait to its roles, and after that another (neolites.oxp ??) overwrites it again wit a roleset without the krait role. Using a like_ship would have been a better method that avoided this incompatibility.johnt wrote:Next two errors...
[ai.unpermittedMethod]: Handler "INCOMING_MISSILE" for state "AVOID_HAZARD_POINT2" in AI "junkAI.plist" uses "What", which is not a permitted AI method. In a future version of Oolite, this method will be removed from the handler. If you believe the handler should be a permitted method, please report it to [email protected].
[script.addShips.failed]: ***** SCRIPT ERROR: in "<system script_actions>", addShipsAt: could not add 1 ships with role "krait"
where found to have been caused by the Lave1.70 oxp.