4GB Ram
Oolite running from thumbdrive with 650MB Free space
Nvidia Quadro NVS140M
Driver: 8.16.11.8681
Oolite 1.73.4
OXP's installed:
../AddOns/Foo.oxp (Personal WiP OXP)
../AddOns/Debug.oxp
../AddOns/Personalized_Key_Layout.oxp (Custom personal OXP)
../AddOns/griff_normalmapped_ships.oxp
../AddOns/Cmd_Cheyd _Cobra_Mk3.oxp (Personal WiP OXP)
../AddOns/System Redux v2.0.oxp (Personal WiP OXP)
../AddOns/griff_anaconda_normalmapped.oxp
../AddOns/normalmap_planet-withspin.oxp (Customized personal OXP)
../AddOns/griff_moray_normalmapped.oxp
Log File
Code: Select all
[log.header]: Opening log for Oolite version 1.73.4 (x86-32 test release) under Windows at 2009-12-02 13:50:20 -0600.
2 processors detected.
Oolite Options: [Procedural Planets] [Docking Clearance] [Wormhole Scanner] [Target Incoming Missiles]
Note that the contents of the log file can be adjusted by editing logcontrol.plist.
[joystickHandler.init]: Number of joysticks detected: 0
[display.mode.list.native]: Windows native resolution detected: 1440 x 900
[rendering.opengl.version]: OpenGL renderer version: 3.0.0 ("3.0.0")
Vendor: NVIDIA Corporation
Renderer: Quadro NVS 140M/PCI/SSE2
[rendering.opengl.extensions]: OpenGL extensions (162):
GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_geometry_shader4 GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NV_vertex_buffer_unified_memory GL_NV_shader_buffer_load GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[searchPaths.dumpAll]: ---> OXP search paths:
(Resources, ../AddOns, ../AddOns/Foo.oxp, ../AddOns/Debug.oxp, ../AddOns/Personalized_Key_Layout.oxp, ../AddOns/griff_normalmapped_ships.oxp, "../AddOns/Cmd_Cheyd _Cobra_Mk3.oxp", "../AddOns/System Redux v2.0.oxp", ../AddOns/griff_anaconda_normalmapped.oxp, "../AddOns/normalmap_planet-withspin.oxp", ../AddOns/griff_moray_normalmapped.oxp)
[dataCache.rebuild.explicitFlush]: Cache explicitly flushed with always-flush-cache preference. Rebuilding from scratch.
[shipData.load.begin]: Loading ship data...
[script.load.world.listAll]: Loaded 11 world scripts: "Cheyd_JS_Common_Functions_1" 0.0.1, "oolite-cloaking-device" 1.73.4, "oolite-constrictor-hunt" 1.73.4, "oolite-nova" 1.73.4, "oolite-thargoid-plans" 1.73.4, "oolite-trumbles" 1.73.4, "Foo" 1.0.0, "Spawn-cmdcheyd" 1.0.1, "Spawn-planet-tester-l3" 1.0.1, "System Redux 2.0.0" 2.0.0, "SystemRedux2API" 2.0.0
[debugTCP.disconnect]: Debug console disconnected with message Lost connection to remote debug console. outStream status: 7, inStream status: 7. Stream error: The operation completed successfully.
[debugTCP.disconnect]: Debug console disconnected with message Lost connection to remote debug console. outStream status: 0, inStream status: 0. Stream error: unknown error.
[debugTCP.connect.failed]: Failed to connect to debug console at 127.0.0.1:8563.
[dataCache.willWrite]: About to write data cache.
[dataCache.write.success]: Wrote data cache.
[shader.uniform.unpermittedMethod]: Did not bind uniform "alertlevel" to property -[ShipEntity alertCondition] - unpermitted method.
[testscript.spawn]: Generated 4 cmdcheyd for testing purposes.
[testscript.spawn]: Generated 4 planet-tester-l3 for testing purposes.
[general.error.allocationFailure]: Failed to allocate space (134217728 bytes) for texture ../AddOns/normalmap_planet-withspin.oxp/Textures/earth_diffusemap.png
[general.error.allocationFailure]: Failed to allocate space (134217728 bytes) for texture ../AddOns/normalmap_planet-withspin.oxp/Textures/earth_normalmap.png
Stderr.txt
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ALERT ... GSCurrentThread() ... objc_thread_get_data() call returned nil!
Your application MUST call GSRegisterCurrentThread() before attempting to
use any GNUstep code from a thread other than the main GNUstep thread.
OS Provided error:
I am using a modified version of Griff's planet shader oxp. The textures have been replaced with 8K x 4K versions of one of my SR2 textures. Yes, I know those are huge, I was just using them at that size cause I could and I haven't wanted to "downscale" any of the textures yet. Is this just because of the texture size in general, or is it a bug?