Does anyone else have any problems with this OXP. It is a lovely looking ship, but whenever it spawns as an NPC in game, it just hangs there in space doing nothing. It will move if another ship gets close, but only in a ponderous "ok I'll slowly get out of the way" fashion, before resuming its sedentary state.
I can't see why it should do this from the config plist and was wondering if there was a simple bit of editing I could do to correct this.
Morrigan OXP
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- Eric Walch
- Slightly Grand Rear Admiral
- Posts: 5536
- Joined: Sat Jun 16, 2007 3:48 pm
- Location: Netherlands
Re: Morrigan OXP
search for:Sendraks wrote:Does anyone else have any problems with this OXP. It is a lovely looking ship, but whenever it spawns as an NPC in game, it just hangs there in space doing nothing. ....I can't see why it should do this from the config plist and was wondering if there was a simple bit of editing I could do to correct this.
Code: Select all
<key>name</key>
<string>Morrigan</string>
<key>roles</key>
<string>hunter trader morrigan</string>
<key>thrust</key>
<key>weapon_position_forward</key>
<string>0.0 3.47 43.09</string>
<real>30</real>
<key>weapon_energy</key>
<real>30</real>
Code: Select all
<key>name</key>
<string>Morrigan</string>
<key>roles</key>
<string>hunter trader morrigan</string>
<key>thrust</key>
<real>30</real>
<key>weapon_position_forward</key>
<string>0.0 3.47 43.09</string>
<key>weapon_energy</key>
<real>30</real>
UPS-Courier & DeepSpacePirates & others at the box and some older versions
- Eric Walch
- Slightly Grand Rear Admiral
- Posts: 5536
- Joined: Sat Jun 16, 2007 3:48 pm
- Location: Netherlands
I just uploaded the corrected version as v1.0.1 and changed all 3 wiki links to that file.Sendraks wrote:Thank you! Will change that when I get home and hopefully will fix the problem.
UPS-Courier & DeepSpacePirates & others at the box and some older versions