Hi All,
Just brought myself a nice new Stingray - but have found that i need to aim above a target (especially as it gets closer) in order to hit it - so much so that at close range the target has to sit outside my sights in order to hit it!
Is this a quirk of the Stingray or a bug in its shipdata.plist? I'm running 1.73.4 on a PC.
Regards,
Jon.
Stingray quirk?
Moderators: winston, another_commander
Re: Stingray quirk?
When something like this happens, it's a problem of the ship's weapon and view positions being aligned too differently. It's similar to using a weapon where the sights are mounted too high and then adjusted to hit at a specific distance.Jon Ridgway wrote:Just brought myself a nice new Stingray - but have found that i need to aim above a target (especially as it gets closer) in order to hit it - so much so that at close range the target has to sit outside my sights in order to hit it!
Is this a quirk of the Stingray or a bug in its shipdata.plist? I'm running 1.73.4 on a PC.
As a result, you can either chose to learn aiming accordingly or try to find a better adjustment for the weapons/view positions.
Screet
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The ship may not be properly centred when the model was made. A fix would mean opening the model in wings, centring it in all axis. The plist would require adjusting. The views & laser position to be directly along ALL pointing axis. eg set at 0
that would be x and y for forward and rear.
and y and z for left and right.
It could be fixed but I don't want to piss on someone elses wheaties.
The Dragon, Neo-caduceus and the Kirin have been constructed with this "Pin Point Ethic" as standard. There may be others. I am unsure about the Ray. I would suggest having a chat with the ship maker.
that would be x and y for forward and rear.
and y and z for left and right.
It could be fixed but I don't want to piss on someone elses wheaties.
The Dragon, Neo-caduceus and the Kirin have been constructed with this "Pin Point Ethic" as standard. There may be others. I am unsure about the Ray. I would suggest having a chat with the ship maker.
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Stingray quirk?
Thanks for the responses, ill contact CaptKev (if he's still on the board) and see if he wants to fix, if not ill give it a shot myself.
Thanks,
Jon.
Thanks,
Jon.
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Stingray quirk?
Hi,
Related question - are all the valid shipdata.plist values (and ranges) documented somewhere?
Regards,
Jon.
Related question - are all the valid shipdata.plist values (and ranges) documented somewhere?
Regards,
Jon.
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Re: Stingray quirk?
They are hereJon Ridgway wrote:Hi,
Related question - are all the valid shipdata.plist values (and ranges) documented somewhere?
Just to add at the miss-alignment:
For a ship there is a weapon-position defined and a view-position. oolite tries to use those values in a correct way, meaning the experienced miss-alignment increases when the target is closer.
Due to bugs in several oolite versions it was sometimes difficult to set the correct point. In oolite 1.65 both positions were correctly, but somewhere on the line the laser position became wrong ending up in always being the centre. (0,0,0). This is only fixed in 1.73. So ships that had laser positions defined at an other position now suddenly have it on the defined spot. But it could be a different one the creator of the ship experienced.
UPS-Courier & DeepSpacePirates & others at the box and some older versions