Great man! You're the first in doing a real good map for the 8 galaxies! congratsClymAngus wrote:couple of things. I'll be uploading 7 and 8 tonight.
also I've noticed a couple of "traps". Mainly hyperdriving into a system group that has no tech 10 systems in it effectively locking a player in that part of the map.
I've located 2 traps so far one going from 7 to 8 and another spaning 5-6. I was going to mark these areas in red as places NOT to hyper jump from.
Vector Map
Moderators: winston, another_commander
- pagroove
- ---- E L I T E ----
- Posts: 3035
- Joined: Wed Feb 21, 2007 11:52 pm
- Location: On a famous planet
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
- Commander McLane
- ---- E L I T E ----
- Posts: 9520
- Joined: Thu Dec 14, 2006 9:08 am
- Location: a Hacker Outpost in a moderately remote area
- Contact:
You are aware that by default Oolite doesn't let you jump there anyway? You will always end up in the closest system belonging to the main group. Read here for the technical stuff.ClymAngus wrote:I've located 2 traps so far one going from 7 to 8 and another spaning 5-6. I was going to mark these areas in red as places NOT to hyper jump from.
(And that doesn't mean that an OXP couldn't change the default, although I would advise against it.)
- ClymAngus
- ---- E L I T E ----
- Posts: 2514
- Joined: Tue Jul 08, 2008 12:31 am
- Location: London England
- Contact:
Well we still need some route work and zones for sectors 7 and 8 so we ain't done yet. I've been noticing some clusters in g8 that might make good zones. Also I might be able to drag out a war zone (actually more like an ex-war zone) like map 4. But all the really hard work is done.pagroove wrote:
Great man! You're the first in doing a real good map for the 8 galaxies! congrats
COMPLETE (Or as near as damn it anyway)
GALAXY1
GALAXY2
GALAXY3
GALAXY4
GALAXY5
GALAXY6 (compromise reached over zones, 2 maps basically)
Structure complete sectors being discussed (Routes & Systems done)
GALAXY7
GALAXY8
Still could have been worse. I could have had to makesomething like this:
http://www.solstation.com/47ly-ns.htm
Last edited by ClymAngus on Fri Nov 06, 2009 6:26 pm, edited 1 time in total.
- ClymAngus
- ---- E L I T E ----
- Posts: 2514
- Joined: Tue Jul 08, 2008 12:31 am
- Location: London England
- Contact:
Interesting, so although possible to do something like this in the original it's now impossible? Begs the question how would anyone under any sercomstances get to ORESRATI? Actually, that's quite cool that gives you hidden places in the ooniverse that you could hang novella off. OK not quite Raxxla but you get the picture.Commander McLane wrote:You are aware that by default Oolite doesn't let you jump there anyway? You will always end up in the closest system belonging to the main group. Read here for the technical stuff.ClymAngus wrote:I've located 2 traps so far one going from 7 to 8 and another spaning 5-6. I was going to mark these areas in red as places NOT to hyper jump from.
(And that doesn't mean that an OXP couldn't change the default, although I would advise against it.)
Anyway this is the FINAL call for people to stake their claim on the ooniverse! Sure things can change (they always do) and I'll be releasing all the code and short cuts (as will phantagorth if he's still talking to me (I wouldn't blame him if he's not)). So people don't have to start from scratch. if they fancy screwing about with this or taking it to the next level.
But for right now. 7 and 8 are up for negociation.
-
- ---- E L I T E ----
- Posts: 389
- Joined: Sat Sep 26, 2009 2:14 pm
- Location: Christchurch, New Zealand
[quote="ClymAngus"]Interesting, so although possible to do something like this in the original it's now impossible? Begs the question how would anyone under any sercomstances get to ORESRATI?
No longer would it be possible, which means that it's not possible to play through the circumstances seen in the Mutablis novel.
http://www.wagar.org.uk/downloads/book/ ... abilis.pdf
No longer would it be possible, which means that it's not possible to play through the circumstances seen in the Mutablis novel.
http://www.wagar.org.uk/downloads/book/ ... abilis.pdf
A trumble a day keeps the doctor away, and the tax man;
even the Grim Reaper keeps his distance.
-- Paul Wilkins
even the Grim Reaper keeps his distance.
-- Paul Wilkins
You can remove the built-in safety checks via script.
If you go to the trouble of doing that, I fervently hope you also provide a way out of those pockets for the player (it could be as simple as raising the tech level of one of the planets, but a few more elaborate 'get out of the island cluster' scenarios were floated on the board way back then)
If you go to the trouble of doing that, I fervently hope you also provide a way out of those pockets for the player (it could be as simple as raising the tech level of one of the planets, but a few more elaborate 'get out of the island cluster' scenarios were floated on the board way back then)
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
-
- Quite Grand Sub-Admiral
- Posts: 6682
- Joined: Wed Feb 28, 2007 7:54 am
Like this:ClymAngus wrote:Interesting, so although possible to do something like this in the original it's now impossible? Begs the question how would anyone under any sercomstances get to ORESRATI?
Code: Select all
this.shipWillEnterWitchspace = function(cause) // cause is one of: "standard jump", "galactic jump", "wormhole". Others may be added in future.
{
if (system.name == "Rainza") // GH from Rainza will lead to Oresrati, as the legend dictates.
{
if (cause == "galactic jump")
{
log("jstest.witchSpace.begin", "Player is executing intergalactic jump from Rainza, G7. Setting jump destination to Oresrati, G8.");
player.ship.galacticHyperspaceBehaviour="BEHAVIOUR_FIXED_COORDINATES";
player.ship.galacticHyperspaceFixedCoords=[16, 255, 0]; // Oresrati, G8.
}
}
}
Other than BEHAVIOUR_FIXED_COORDINATES, you can specify BEHAVIOUR_ALL_SYSTEMS_REACHABLE, which basically overrides the checks that prevent you from ending up in isolated systems, meaning that whatever coordinates you jump from, you arrive at the same coordinates in the next galaxy. It's all in the planetinfo.plist, if you want to have a peek.
- Commander McLane
- ---- E L I T E ----
- Posts: 9520
- Joined: Thu Dec 14, 2006 9:08 am
- Location: a Hacker Outpost in a moderately remote area
- Contact:
@ a_c: You have forgotten the all-important second half:
This resets the behaviour to default on arrival in Oresrati.
And by the way, AFAIK in the "original" it was not possible to reach the disconnected systems. Oolite makes it possible for the first time.
Code: Select all
this.playerEnteredNewGalaxy = function(galaxyNumber)
{
if(galaxyNumber == 7 && system.ID == 162)
{
player.ship.galacticHyperspaceBehaviour="BEHAVIOUR_STANDARD";
}
}
No, not at all. What on earth gave you this impression? I explicitely told you what the default behaviour is, and linked to the documentation of the property that changes the default.ClymAngus wrote:Interesting, so although possible to do something like this in the original it's now impossible?
And by the way, AFAIK in the "original" it was not possible to reach the disconnected systems. Oolite makes it possible for the first time.
-
- Quite Grand Sub-Admiral
- Posts: 6682
- Joined: Wed Feb 28, 2007 7:54 am
Well, I'm doing an OXP that comes with a bunch of ships and 8 unique systems, so it would be nice if you could "reserve" a group of 8 stars as "Far Arm star cluster" for me... It can be in any galaxy and even (part of) an isolated group.ClymAngus wrote:Anyway this is the FINAL call for people to stake their claim on the ooniverse!
...and keep it under lightspeed!
Friendliest Meteor Police that side of Riedquat
Far Arm ships
Z-ships
Baakili Far Trader
Tin of SPAM
Friendliest Meteor Police that side of Riedquat
Far Arm ships
Z-ships
Baakili Far Trader
Tin of SPAM
- ClymAngus
- ---- E L I T E ----
- Posts: 2514
- Joined: Tue Jul 08, 2008 12:31 am
- Location: London England
- Contact:
8 systems some where out there, that can be fritzed with at some point but if not, they still look in keeping with the rest of the maps? give me a minute and we'll see what we can do.Zieman wrote:Well, I'm doing an OXP that comes with a bunch of ships and 8 unique systems, so it would be nice if you could "reserve" a group of 8 stars as "Far Arm star cluster" for me... It can be in any galaxy and even (part of) an isolated group.ClymAngus wrote:Anyway this is the FINAL call for people to stake their claim on the ooniverse!
OK I think I've found something logical on map 8. Watch for the next update.
Last edited by ClymAngus on Fri Nov 06, 2009 3:27 pm, edited 1 time in total.
Looks fine, thanks.El Viejo wrote:There is a group of eight systems at bottom right of G8.
Maybe they fit for “Far Arm”.
...and keep it under lightspeed!
Friendliest Meteor Police that side of Riedquat
Far Arm ships
Z-ships
Baakili Far Trader
Tin of SPAM
Friendliest Meteor Police that side of Riedquat
Far Arm ships
Z-ships
Baakili Far Trader
Tin of SPAM