Deep Horizon - Systems (Thread Renamed)
Moderators: winston, another_commander
- Cmd. Cheyd
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- Location: Deep Horizon Industries Manufacturing & Research Site somewhere in G8...
L-
As your log states - that's "System Redux 1.1 beta". Not this project, nor any of my code. You'd need to speak with CaptKev or Kaks.
My script is already compatible with 1.73.4 and the eventual 1.74 (as best as my crystal ball allows me to predict such).
Edit-
Yes, the project is still going. My latest texture was finished this past weekend. And the texture before that was posted just last week. Still have a long ways to go though. When my next texture is finished, or gets close enough I don't mind it being publically seen, I'll post another screenshot. It's proving to be a much harder one to translate from my brain into Photoshop though.
Also, I'm working currently at breaking my pseudo-random number generator out of the main SR2 script and putting it into a "utility" script so I (or anyone else) can leverage that or any other functions it contains. I think I have it successfully done. Just looking for bugs now.
As your log states - that's "System Redux 1.1 beta". Not this project, nor any of my code. You'd need to speak with CaptKev or Kaks.
My script is already compatible with 1.73.4 and the eventual 1.74 (as best as my crystal ball allows me to predict such).
Edit-
Yes, the project is still going. My latest texture was finished this past weekend. And the texture before that was posted just last week. Still have a long ways to go though. When my next texture is finished, or gets close enough I don't mind it being publically seen, I'll post another screenshot. It's proving to be a much harder one to translate from my brain into Photoshop though.
Also, I'm working currently at breaking my pseudo-random number generator out of the main SR2 script and putting it into a "utility" script so I (or anyone else) can leverage that or any other functions it contains. I think I have it successfully done. Just looking for bugs now.
Find my OXP's at:
Deep Horizon Industries - Your Planet Our Design
Deep Horizon Industries - Your Planet Our Design
- Cmd. Cheyd
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- Joined: Tue Dec 16, 2008 2:52 pm
- Location: Deep Horizon Industries Manufacturing & Research Site somewhere in G8...
A quick peek at that code...
Replace line 101 with the following two, and I think you'll be good... If one of the more skilled coders here could verify, I would appreciate it.
Replace line 101 with the following two, and I think you'll be good... If one of the more skilled coders here could verify, I would appreciate it.
Code: Select all
if (0 < oolite.compareVersion("1.74")) system.mainPlanet.setTexture('home_planet' + (((system_info[galaxyNumber * 256 + system.ID] & 0xF000) >> 12) + 1) + '.png');
else system.mainPlanet.texture = 'home_planet' + (((system_info[galaxyNumber * 256 + system.ID] & 0xF000) >> 12) + 1) + '.png';
Find my OXP's at:
Deep Horizon Industries - Your Planet Our Design
Deep Horizon Industries - Your Planet Our Design
Edit:
What Commander Cheyd wrote is perfect if you want to be fully compatible with both 1.73.x & 1.74 & get no warning in either.
To just avoid the deprecation warning in trunk you all you'd need is to change
to
as per the Progress thread, a few weeks back.
However, doing this will make the code incompatible with 1.73.x
What Commander Cheyd wrote is perfect if you want to be fully compatible with both 1.73.x & 1.74 & get no warning in either.
To just avoid the deprecation warning in trunk you all you'd need is to change
Code: Select all
system.mainPlanet.setTexture('home_planet' + (((system_info[galaxyNumber * 256 + system.ID] & 0xF000) >> 12) + 1) + '.png');
Code: Select all
system.mainPlanet.texture='home_planet' + (((system_info[galaxyNumber * 256 + system.ID] & 0xF000) >> 12) + 1) + '.png';
However, doing this will make the code incompatible with 1.73.x
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
- Lestradae
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..
Thanks, Kaks.
Cheers
L
I don't actually care, as I do this for the Oolite Extended Project and here I try to be realistic and say I develop it for 1.74 Oolite already, as OE simply won't be done before that one's release!However, doing this will make the code incompatible with 1.73.x
Cheers
L
- Cmd. Cheyd
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Find my OXP's at:
Deep Horizon Industries - Your Planet Our Design
Deep Horizon Industries - Your Planet Our Design
- pagroove
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Very nice. Where is Laeninan. It's not the same as the FP2.0. system I assume?
BTW I still have to look at the script you sent me
But I added new planets since the first time I sent you the script. Those are probably not in your 'updated script'.
But I promise I take a look at it VERY soon
BTW I still have to look at the script you sent me
But I added new planets since the first time I sent you the script. Those are probably not in your 'updated script'.
But I promise I take a look at it VERY soon
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
- Cmd. Cheyd
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- Joined: Tue Dec 16, 2008 2:52 pm
- Location: Deep Horizon Industries Manufacturing & Research Site somewhere in G8...
It's Laenin from G1. I don't have FP installed on my USB stick that I develop on. I had 20 minutes to kill the other night (not enough to do texture work for me) so I decided to play an "Ironman" character that I've been slowly building. Well, he jumped into Laenin and all the randomness just happened to put the main planet, the main planet's moon, and an extra planet all in alignment with my in-jump point. Literally, that shot is seconds after exiting witchspace.
As for your script, if you add the additional planets into the array that was originally set up, my script addtion will pick up the changes as I recycle the array for my stuff.
As for your script, if you add the additional planets into the array that was originally set up, my script addtion will pick up the changes as I recycle the array for my stuff.
Find my OXP's at:
Deep Horizon Industries - Your Planet Our Design
Deep Horizon Industries - Your Planet Our Design
- Cmd. Cheyd
- ---- E L I T E ----
- Posts: 934
- Joined: Tue Dec 16, 2008 2:52 pm
- Location: Deep Horizon Industries Manufacturing & Research Site somewhere in G8...
Find my OXP's at:
Deep Horizon Industries - Your Planet Our Design
Deep Horizon Industries - Your Planet Our Design
- pagroove
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- Location: On a famous planet
Fantastic work
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
- DaddyHoggy
- Intergalactic Spam Assassin
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Fabberooney!! (oh dear - too much Tweeneies with the little one)
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
- DaddyHoggy
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I only thought it (Oh come on we all did), but it took a brave man to actually admit it!
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
- Cody
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Hi Cmd. Cheyd
If you need an idea for a moon, how about something like this:
http://antwrp.gsfc.nasa.gov/apod/ap090809.html
If you need an idea for a moon, how about something like this:
http://antwrp.gsfc.nasa.gov/apod/ap090809.html
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!